-New King's spell: Last Stand - automatic damage immune shield -Duel mode (units are moving from ally to enemy king through gates in middle wall) -Health UPGRADE for Military Attack
FIXED BUGS:
-Demon Hunter's transformation -yellow and brown player's send units was attacking wrong site -wrong table change for players who left the game -triggers memory leak > much lesser lags
CHANGED:
-tutorial speed -Military Attack units now have bigger armor
ADDED: -New King's spell: Last Stand - automatic damage immune shield -Duel mode (units are moving from ally to enemy king through gates in middle wall) -Health UPGRADE for Military Attack -description for Dog Hero -new towers for Maze TD -new items for Hero Defend
FIXED BUGS: -Demon Hunter's transformation -yellow and brown player's send units was attacking wrong site -wrong table change for players who left the game -triggers memory leak > game lags eliminated -Last Help stuck -Boss was spawning 10x instead of 1x -fixed some farms positions (some players had to fast lumber mining) -Maze TD players was unable to sell their towers -creeps stucking (1 new debugging trigger and "-debug" option)
CHANGED: -tutorial speed -Military Attack units now have bigger armour -cost and power of Military Attack upgrade -level required for Warden (Hero) ultimate spells -basic HPs and Mana of some Heroes -time to next level is now set by chosen X (X1=60, X2=55, X3=50, X4=45, X5=40, DUEL=30 sec.) -level required for Military Attack upgrades to 5 -starting money and income -BONUS per level removed -all modes a bit more balanced -AI-lesser damage, starting money and income, way of sending units -cost of some items for Hero Defend -King have now less HPs and weaker upgrades -lesser livesteal for Heroes -Bosses and some waves are now weaker -wood tutorial is now faster
When are in map missing some players (3;4;5;6;9;10;11;12), aligned locations will be locked by wall New aura increasing movement speed for send units Message "Allies are under attack" disabled
New Mods: -Castle Fight - buildings are sending units -Deadly floor - unkillable killing floor, upgrades: Movementspeed, delay between strikes, strikes strong, size of "DF", number of striked units -Legion Hero - u'll select spells for u'r hero and he will fight for you as legion unit -Base Defense - Rocks are protecting killable Archers, both upgradable
Maze TD -spell towers -destroyable towers -melee towers -railgun towers: charging mana(reloading) up to number of bullets (10-20-30), then fire 1 shot per 1 mana -spawn towers / castle fight -sell tower (upgrade) 70% -random shot tower (1-1000 DMG) -Rocket Launcher - hight DMG (5-5), low attackspeed (5s), slow projectiles -critical aura
Today I started working on V 1.9.5 , I will start with fixing some bugs founded by Afis (he already fixed some of them). =)
93.99.63.xxx
NOW we have own Facebook page. =)
https://www.facebook.com/DirectTD
1.9.6 BETA 2 Changelog
ADDED:
-New King's spell: Last Stand - automatic damage immune shield
-Duel mode (units are moving from ally to enemy king through gates in middle wall)
-Health UPGRADE for Military Attack
FIXED BUGS:
-Demon Hunter's transformation
-yellow and brown player's send units was attacking wrong site
-wrong table change for players who left the game
-triggers memory leak > much lesser lags
CHANGED:
-tutorial speed
-Military Attack units now have bigger armor
And some other bugs fixed and thinks changed...
Thanks to Fisa, he did a lot of work here.
1.9.6 (Beta 3) CHANGELOG
ADDED:
-New King's spell: Last Stand - automatic damage immune shield
-Duel mode (units are moving from ally to enemy king through gates in middle wall)
-Health UPGRADE for Military Attack
-description for Dog Hero
-new towers for Maze TD
-new items for Hero Defend
FIXED BUGS:
-Demon Hunter's transformation
-yellow and brown player's send units was attacking wrong site
-wrong table change for players who left the game
-triggers memory leak > game lags eliminated
-Last Help stuck
-Boss was spawning 10x instead of 1x
-fixed some farms positions (some players had to fast lumber mining)
-Maze TD players was unable to sell their towers
-creeps stucking (1 new debugging trigger and "-debug" option)
CHANGED:
-tutorial speed
-Military Attack units now have bigger armour
-cost and power of Military Attack upgrade
-level required for Warden (Hero) ultimate spells
-basic HPs and Mana of some Heroes
-time to next level is now set by chosen X (X1=60, X2=55, X3=50, X4=45, X5=40, DUEL=30 sec.)
-level required for Military Attack upgrades to 5
-starting money and income
-BONUS per level removed
-all modes a bit more balanced
-AI-lesser damage, starting money and income, way of sending units
-cost of some items for Hero Defend
-King have now less HPs and weaker upgrades
-lesser livesteal for Heroes
-Bosses and some waves are now weaker
-wood tutorial is now faster
And some other bugs fixed and thinks changed...
Thanks to Fisa, he did a lot of work here.
DTD_Ideas
When are in map missing some players (3;4;5;6;9;10;11;12), aligned locations will be locked by wall
New aura increasing movement speed for send units
Message "Allies are under attack" disabled
New Mods:
-Castle Fight - buildings are sending units
-Deadly floor - unkillable killing floor, upgrades: Movementspeed, delay between strikes, strikes strong, size of "DF", number of striked units
-Legion Hero - u'll select spells for u'r hero and he will fight for you as legion unit
-Base Defense - Rocks are protecting killable Archers, both upgradable
Maze TD
-spell towers
-destroyable towers
-melee towers
-railgun towers: charging mana(reloading) up to number of bullets (10-20-30), then fire 1 shot per 1 mana
-spawn towers / castle fight
-sell tower (upgrade) 70%
-random shot tower (1-1000 DMG)
-Rocket Launcher - hight DMG (5-5), low attackspeed (5s), slow projectiles
-critical aura
Legion TD
-units upgrade (lvl 20+)
-Ice Builder - aura decreasing enemy's armour
-Mechanic Builder - aura increasing ally's HP regen
-Fire Builder - aura decreasing enemy's DMG (%)
-Unknown - aura increasing ally's attackspeed
Hero Defend
-Hobbit - 100% invisible (boss can see him), up to 100% critical chance, low attackspeed (5s)
Map version: 1867 wow! A bit much changes.
Known bugs:
-Maze Runner was count in number of remaining enemies
-wrong scale for Hero Picker and Military Attack house