When are in map missing some players (3;4;5;6;9;10;11;12), aligned locations will be locked by wall New aura increasing movement speed for send units Message "Allies are under attack" disabled
New Mods: -Castle Fight - buildings are sending units -Deadly floor - unkillable killing floor, upgrades: Movementspeed, delay between strikes, strikes strong, size of "DF", number of striked units -Legion Hero - u'll select spells for u'r hero and he will fight for you as legion unit -Base Defense - Rocks are protecting killable Archers, both upgradable
Maze TD -spell towers -destroyable towers -melee towers -railgun towers: charging mana(reloading) up to number of bullets (10-20-30), then fire 1 shot per 1 mana -spawn towers / castle fight -sell tower (upgrade) 70% -random shot tower (1-1000 DMG) -Rocket Launcher - hight DMG (5-5), low attackspeed (5s), slow projectiles -critical aura
ADDED: -New King's spell: Last Stand - automatic damage immune shield -Duel mode (units are moving from ally to enemy king through gates in middle wall) -Health UPGRADE for Military Attack -description for Dog Hero -new towers for Maze TD -new items for Hero Defend
FIXED BUGS: -Demon Hunter's transformation -yellow and brown player's send units was attacking wrong site -wrong table change for players who left the game -triggers memory leak > game lags eliminated -Last Help stuck -Boss was spawning 10x instead of 1x -fixed some farms positions (some players had to fast lumber mining) -Maze TD players was unable to sell their towers -creeps stucking (1 new debugging trigger and "-debug" option)
CHANGED: -tutorial speed -Military Attack units now have bigger armour -cost and power of Military Attack upgrade -level required for Warden (Hero) ultimate spells -basic HPs and Mana of some Heroes -time to next level is now set by chosen X (X1=60, X2=55, X3=50, X4=45, X5=40, DUEL=30 sec.) -level required for Military Attack upgrades to 5 -starting money and income -BONUS per level removed -all modes a bit more balanced -AI-lesser damage, starting money and income, way of sending units -cost of some items for Hero Defend -King have now less HPs and weaker upgrades -lesser livesteal for Heroes -Bosses and some waves are now weaker -wood tutorial is now faster
-New King's spell: Last Stand - automatic damage immune shield -Duel mode (units are moving from ally to enemy king through gates in middle wall) -Health UPGRADE for Military Attack
FIXED BUGS:
-Demon Hunter's transformation -yellow and brown player's send units was attacking wrong site -wrong table change for players who left the game -triggers memory leak > much lesser lags
CHANGED:
-tutorial speed -Military Attack units now have bigger armor
Does someone have an idea about what to add or change? I added positions for next four players, so V 1.9.4 shall be for 10 players... It is maybe now a little congested, or it can be cool, but you can infer by self... =)
Known bugs:
-Maze Runner was count in number of remaining enemies
-wrong scale for Hero Picker and Military Attack house
Map version: 1867 wow! A bit much changes.
DTD_Ideas
When are in map missing some players (3;4;5;6;9;10;11;12), aligned locations will be locked by wall
New aura increasing movement speed for send units
Message "Allies are under attack" disabled
New Mods:
-Castle Fight - buildings are sending units
-Deadly floor - unkillable killing floor, upgrades: Movementspeed, delay between strikes, strikes strong, size of "DF", number of striked units
-Legion Hero - u'll select spells for u'r hero and he will fight for you as legion unit
-Base Defense - Rocks are protecting killable Archers, both upgradable
Maze TD
-spell towers
-destroyable towers
-melee towers
-railgun towers: charging mana(reloading) up to number of bullets (10-20-30), then fire 1 shot per 1 mana
-spawn towers / castle fight
-sell tower (upgrade) 70%
-random shot tower (1-1000 DMG)
-Rocket Launcher - hight DMG (5-5), low attackspeed (5s), slow projectiles
-critical aura
Legion TD
-units upgrade (lvl 20+)
-Ice Builder - aura decreasing enemy's armour
-Mechanic Builder - aura increasing ally's HP regen
-Fire Builder - aura decreasing enemy's DMG (%)
-Unknown - aura increasing ally's attackspeed
Hero Defend
-Hobbit - 100% invisible (boss can see him), up to 100% critical chance, low attackspeed (5s)
1.9.6 (Beta 3) CHANGELOG
ADDED:
-New King's spell: Last Stand - automatic damage immune shield
-Duel mode (units are moving from ally to enemy king through gates in middle wall)
-Health UPGRADE for Military Attack
-description for Dog Hero
-new towers for Maze TD
-new items for Hero Defend
FIXED BUGS:
-Demon Hunter's transformation
-yellow and brown player's send units was attacking wrong site
-wrong table change for players who left the game
-triggers memory leak > game lags eliminated
-Last Help stuck
-Boss was spawning 10x instead of 1x
-fixed some farms positions (some players had to fast lumber mining)
-Maze TD players was unable to sell their towers
-creeps stucking (1 new debugging trigger and "-debug" option)
CHANGED:
-tutorial speed
-Military Attack units now have bigger armour
-cost and power of Military Attack upgrade
-level required for Warden (Hero) ultimate spells
-basic HPs and Mana of some Heroes
-time to next level is now set by chosen X (X1=60, X2=55, X3=50, X4=45, X5=40, DUEL=30 sec.)
-level required for Military Attack upgrades to 5
-starting money and income
-BONUS per level removed
-all modes a bit more balanced
-AI-lesser damage, starting money and income, way of sending units
-cost of some items for Hero Defend
-King have now less HPs and weaker upgrades
-lesser livesteal for Heroes
-Bosses and some waves are now weaker
-wood tutorial is now faster
And some other bugs fixed and thinks changed...
Thanks to Fisa, he did a lot of work here.
1.9.6 BETA 2 Changelog
ADDED:
-New King's spell: Last Stand - automatic damage immune shield
-Duel mode (units are moving from ally to enemy king through gates in middle wall)
-Health UPGRADE for Military Attack
FIXED BUGS:
-Demon Hunter's transformation
-yellow and brown player's send units was attacking wrong site
-wrong table change for players who left the game
-triggers memory leak > much lesser lags
CHANGED:
-tutorial speed
-Military Attack units now have bigger armor
And some other bugs fixed and thinks changed...
Thanks to Fisa, he did a lot of work here.
NOW we have own Facebook page. =)
https://www.facebook.com/DirectTD
Today I started working on V 1.9.5 , I will start with fixing some bugs founded by Afis (he already fixed some of them). =)
93.99.63.xxx
Direct TD 1.9.5 is here and ready for play !
Direct TD 1.9.5 is almost done and ready for play.
Here is Direct TD 1.9.5 Beta preview, how it now look:
I fixed and completed all modes for 1.9.5 and some other stuffs. =)
In 1.9.5 you can see the right power of Direct TD.
IT COME SOON
I will continue upgrading this project, but YOU muss tell me if you want it. =S
So, today I fixed some heroes, units sending and changed vicinity and table of players.
Today I started working on V 1.9.5 , there may be fixed some bugs and changed or added some stuffs. =)
www.epicwar.com Direct TD 1.9.3 downloads:
Downloads: 711
Rating: 5 (Excellent) ... (8 Votes)
...others here: Epicwar / Direct TD
Can we get here something like this there? =)
Direct TD 1.9.4 Beta 2 preview
Now...
Does someone have an idea about what to add or change?
I added positions for next four players, so V 1.9.4 shall be for 10 players... It is maybe now a little congested, or it can be cool, but you can infer by self... =)
Any Idea what to change or add ?
Any comments, like, dislike?
Nothing?
NEW VERSION 1.9.2 IS HERE !
NEW VERSION 1.9.2 COMING SOON !
Play it and you will see...
This isn't vote...
This is choose...
You can choose your mode, you don't vote for it...
Everyone choose his own mode...
You mean other players can vote? Or just the host can?
For example:
1.player choose MAZE TD
2.player choose HERO DEFEND
and so on...
What you mean everyone can choose another mode o.0?