Direct TD 1.9.8


Rank 1,393 out of 61,549 in WarCraft 3
This map is part of the Direct TD project.

User Comments

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  • In response to Direct TD

    Today I started working on V 1.9.5 , I will start with fixing some bugs founded by Afis (he already fixed some of them). =)

    Anonymous
    93.99.63.xxx
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  • Project Contributor In response to Direct TD

    NOW we have own Facebook page. =)
    https://www.facebook.com/DirectTD

    Corporal
    avatar
  • Project Contributor In response to Direct TD

    1.9.6 BETA 2 Changelog

    ADDED:

    -New King's spell: Last Stand - automatic damage immune shield
    -Duel mode (units are moving from ally to enemy king through gates in middle wall)
    -Health UPGRADE for Military Attack

    FIXED BUGS:

    -Demon Hunter's transformation
    -yellow and brown player's send units was attacking wrong site
    -wrong table change for players who left the game
    -triggers memory leak > much lesser lags

    CHANGED:

    -tutorial speed
    -Military Attack units now have bigger armor

    And some other bugs fixed and thinks changed...

    Thanks to Fisa, he did a lot of work here.

    Corporal
    avatar
  • Project Contributor In response to Direct TD

    1.9.6 (Beta 3) CHANGELOG

    ADDED:
    -New King's spell: Last Stand - automatic damage immune shield
    -Duel mode (units are moving from ally to enemy king through gates in middle wall)
    -Health UPGRADE for Military Attack
    -description for Dog Hero
    -new towers for Maze TD
    -new items for Hero Defend

    FIXED BUGS:
    -Demon Hunter's transformation
    -yellow and brown player's send units was attacking wrong site
    -wrong table change for players who left the game
    -triggers memory leak > game lags eliminated
    -Last Help stuck
    -Boss was spawning 10x instead of 1x
    -fixed some farms positions (some players had to fast lumber mining)
    -Maze TD players was unable to sell their towers
    -creeps stucking (1 new debugging trigger and "-debug" option)

    CHANGED:
    -tutorial speed
    -Military Attack units now have bigger armour
    -cost and power of Military Attack upgrade
    -level required for Warden (Hero) ultimate spells
    -basic HPs and Mana of some Heroes
    -time to next level is now set by chosen X (X1=60, X2=55, X3=50, X4=45, X5=40, DUEL=30 sec.)
    -level required for Military Attack upgrades to 5
    -starting money and income
    -BONUS per level removed
    -all modes a bit more balanced
    -AI-lesser damage, starting money and income, way of sending units
    -cost of some items for Hero Defend
    -King have now less HPs and weaker upgrades
    -lesser livesteal for Heroes
    -Bosses and some waves are now weaker
    -wood tutorial is now faster

    And some other bugs fixed and thinks changed...

    Thanks to Fisa, he did a lot of work here.

    Corporal
    avatar
  • Project Contributor In response to Direct TD

    DTD_Ideas

    When are in map missing some players (3;4;5;6;9;10;11;12), aligned locations will be locked by wall
    New aura increasing movement speed for send units
    Message "Allies are under attack" disabled

    New Mods:
    -Castle Fight - buildings are sending units
    -Deadly floor - unkillable killing floor, upgrades: Movementspeed, delay between strikes, strikes strong, size of "DF", number of striked units
    -Legion Hero - u'll select spells for u'r hero and he will fight for you as legion unit
    -Base Defense - Rocks are protecting killable Archers, both upgradable

    Maze TD
    -spell towers
    -destroyable towers
    -melee towers
    -railgun towers: charging mana(reloading) up to number of bullets (10-20-30), then fire 1 shot per 1 mana
    -spawn towers / castle fight
    -sell tower (upgrade) 70%
    -random shot tower (1-1000 DMG)
    -Rocket Launcher - hight DMG (5-5), low attackspeed (5s), slow projectiles
    -critical aura

    Legion TD
    -units upgrade (lvl 20+)
    -Ice Builder - aura decreasing enemy's armour
    -Mechanic Builder - aura increasing ally's HP regen
    -Fire Builder - aura decreasing enemy's DMG (%)
    -Unknown - aura increasing ally's attackspeed

    Hero Defend
    -Hobbit - 100% invisible (boss can see him), up to 100% critical chance, low attackspeed (5s)

    Corporal
    avatar
  • Project Contributor In response to Direct TD

    Map version: 1867 wow! A bit much changes.

    Corporal
    avatar
  • Project Contributor In response to Direct TD

    Known bugs:

    -Maze Runner was count in number of remaining enemies
    -wrong scale for Hero Picker and Military Attack house

    Corporal
    avatar
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