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- E.O.R. V3B5: Barren Eye
E.O.R. V3B5: Barren Eye
About
Subraces have evolved into functional societies to build armies worthy enough to put a fight against the original four races or against each other.
Map contains 16 races Centaur, Draenei, Demon ...
Subraces have evolved into functional societies to build armies worthy enough to put a fight against the original four races or against each other.
Map contains 16 races Centaur, Draenei, Demon (Burning Legion), Forsook (Forsaken), Goblin, Human, Naga, Night Elves, Orc, Orge, Quiraji, Satyr, Sindorei (Blood Elves), Tuskarr, Troll and Undead.
Credits of borrowed icons, triggers and models are shown within Map Info.
Additional E.O.R. are available to download Barren Eye, Ice Cube, Leaflet Forest and Dusk Outlands.
Map is created by fokyip any questions, problems, bugs or inquires email fokyip@gmail.com.
Map is currently in BETA stages Testing new races, testing balance, adding new spells, and fixing bugs.
You can download an "Open Source" template map from http://victorfok.com/evolution-of-races-project enjoy!!
Map Specs:
- Redone Barren Eye map into Free For All Map.
- Various Creep.
- Map playable as single or multi-player.
- Map has a -ally and -unally system.
- Hero limit is 4.
- Food limit is 150.
- New units, buildings, heroes, and abilities.
- Map is protected.
Credits of borrowed icons, triggers and models are shown within Map Info.
Download and play additional maps of Evolution Of Races - Ice Cube and Leaflet Forest
Map is created by fokyip any questions, problems or inquires email fokyip@gmail.com
Races
- Centaur - Utilized the force of stamina to allow hit and run as well as quickly returning to defend base.
- Demon - Creates specialty units that specifics counter acts against mass production of strong units.
- Draenei - Specializes in magic abilities that greatly damages opposing armies during battle.
- Forsook - Focus' on the preservation of units allowing them to endure longer during battle.
- Goblins - Generates a quick production of units with high agility allow them to attack quickly.
- Human - Very strong against anti-air and ground to ground battles.
- Night Elf - Build strong aggressive units that could complete dominate a battlefield.
- Naga - Concentrates on adaptive units that counter act against any unit in battle.
- Orc - Develops an early attack force that greatly affects the development process of opponents.
- Orge - Every unit is powerful for it's level but very costly in resources.
- Quiraji - Race very weak at the beginning but very powerful when the race is fully developed.
- Satyr - Focus' on damaging an army by weaken them over time.
- Sindorei - Each Unit have special skill that allows them to battle with unusual abilities.
- Undead - Capable of building a self sustaining army if utilized properly they can defeat anyone in battle.
- Tuskarr - Disrupts the performances of opposing armies and increases the attributes of friendly units.
- Troll - Can quickly dispatch waves of armies that can overwhelm the opposing force.
You can download an "Open Source" template map from http://victorfok.com/eor enjoy!!
Change Log
V3B5
Renamed all SHURNAB to QUIRAJI
Fix Leap attack ability
Changed the Battering Ram, Alter Of Mechanics and Reef Scylla
Fix Tuskarr income issue.
Fix passive buttons and auto icons.
Fix Demon ...
V3B5
Renamed all SHURNAB to QUIRAJI
Fix Leap attack ability
Changed the Battering Ram, Alter Of Mechanics and Reef Scylla
Fix Tuskarr income issue.
Fix passive buttons and auto icons.
Fix Demon Blood
Fix Charmer Healing Source.
Added 1 Free Hero
V3B4
- New Races TROLL, ORGE, SHURNAB
- Ability Changes, Unit Changes, Tech Tree build
- Minor balance adjustments
- Fix Night Elf AI
- Fixed backpack races
- Fixed Altar for Demon lightning
- Change the Centuar to an automated resource
- Change the Tuskarr to an automated resource
- Fix glow for players
- Arcadian only heal during day time
- Centuars heals faster with increase of cost
- Fixed Life Extension
- Fixed Electric Transfer
- Fixed tooltip on Abilities, Units and Upgrades.
- Fix launch animations and sound sets
- Hero Limit Bug
V2.5.7
- Darenei Town Hall has lightning ability to defend itself
- Labour gets feedback ability
- Diabolist gets Fire Leak ability
- Capenter Support Orb ability
- Demon Town Halls has Reign of Fire ability
- Contraption has Juggernaught Ability
- Moved Mana Decimation from Diabolist to Ravager
- Reduced damage on whirlpool
- Fix a bug with summoning zombies
- Fix a bug return lumber on Darenei and Goblin
- Fixed effects of Ice Figure
- Minor changes to Bone Impact, Healing Bowl triggers
- Fixed Centuar heroes speed slow bug
- Windows pop up box alphabetical and delayed
- Fix 14 very minor fixes in object editor
- Fix 4 tool tip
- Changed status Contraption
- Reverted Haven back to orginal color
- Changed Local Souk building
- Changed stats of Hell Blood Upgrade
- Changed ability Baffle to Toxic Spill for Conjure
- Igloo gets Storage space
- Haruspex Revitalize changed the healing powers
- Made Pericing Javilin an ability.
- Renamed Contaminate to acid rain
- Fix 3 very minor bug in object editor
- Changed Haruspex Treatorous Roar to Umbra Link
- Renamed Bravery to Strenuous Chant
- Check THROUGHTLY of all races to retype text.
- New Creeps.
- MAJOR map clean up.
Meta
- Categories:
- Assault Defense (Competitive) Mass Control
- Author:
- fokyip 3
- Filename:
- EOR_V3B5_-_Barren_EyeOpt.w3x
- Project Page:
- Evolution Of Races V3B5 Barren Eye
- Type:
- WarCraft 3 Map
- Size:
- 3.7 MB
- Tags:
- blood elves, burning legion, centaur, demon, draenei, evolution of races, forsaken, goblin, human, naga, orc, races, satyr, sin dorei, tuskarr, undead
- Players:
- 8
- Teams:
- 1
- Dimensions:
- 128x128
- Playable Area:
- 128x128
- Favorites:
- 0
- Downloads (Total):
- 1,068
- Downloads (Daily):
- 2 (ranked #207)
- Submitted By:
- fokyip 3
- Discovered On:
- June 22, 2014
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E.O.R. V3B5: Barren Eye
EOR_V3B5_-_Barren_EyeOpt.w3x (3.7 MB)
- Released:
- June 22, 2014
- Downloads:
- 1,068
- Direct Link:
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what can i say....
I just love this map :D and i really hope you wil finisch the races you planed to do :D especcialy gnols :D with as hero hogger xD.
but with the maps is it possible to set the starting point? If you play versus AI they always start right next to you which can be very annoying xD.
Greetz Maverick
85.146.58.xxx
Thanks for the compliment. Well the starting point for blue and red is top left, teal and purple bottom left, yellow and orange top right, green and pink bottom right those are the positions I can't make it versatile because each player is designated to there mine because of Satyr and Forsaken races.
I'm not sure about Gnoll I'm thinking of keeping them creeps but you never know! Currently I thought about making a Faceless and Nerubian race which will be completely unique there tech tree and the way they produce units.
I am currently making a new map called Dusk Outlands and working on make Leaflet Forest into a free for all. 2.7 versions is a phase of improving the structure of the races and fixing bugs. Once it hits V3 it will have the new races and I step down from updating these maps.
Wicked but i sometimes picked the wrong race i would have to agree with @Sotaur about the "Are you sure you wish to choose this race" part
Umm yes I am sure because the alternative it having a units moving around to choose a race it's not user friendly way. I have put a delay for when the window pops up in V2.7.2 it will most likely prevent people from clicking away at the wrong race. I will release it in the middle of summer I'm just searching for more bugs and developing the framework of Nerubians.
Interesting map +5 from me