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- Warlords Empire [AI] - v0.40b
Warlords Empire [AI] - v0.40b
About
Welcome to Warlords Empire.
Choose from ten races to begin the "warlords Empire" world conquest.
http://img571.imageshack.us/img571/5784/politicalmap.jpg
In this land you must conquer a ...
Welcome to Warlords Empire.
Choose from ten races to begin the "warlords Empire" world conquest.
In this land you must conquer a safe zone near your base and defend it from any enemy invasion while you are owning all enemy bases. The main target of the battle is destroy all enemy emblems (that healer shop in your base). There are 4 emblems per complete team ( also teams can be 1v1, 2v2, 3v3, etc). Across the game you could have castles, fortress and barracs to train your army and towers to guard any possible invasion way. You can conform your army with 4 unit types: light melee, ranged, mage and heavy melee (some races have little diferents types ej: heavy ranged from trolls) and any unit from these types can evolute to warlord killing lots of units in battlefield or training grounds. Warlord unit is hero type, can be revived on the tech center and max level is 25.
UNIT EVOLUTION
In this game any killer unit has the chance of evolute into another more stronger unit. Each unit have an upgrading way, where the final unit is hero type and rank is Warlord. When a unit kills another unit (non friendly / non allied) a counter is revealed over himself. the first number is the currently amount of kills for that unit, the second number reveals the number of kills required for evolute to the next grade. When a unit becomes to the new grade the first counter is reset to zero and start again for the next rank. the maximun grade for each unit is warlord. The requirements are diferent for each unit type, because some unit can kill more easily than others, then this diferent amount helps to game balance. When a unit have 3 or more killed, an passive ability is added, the "killer brand" skill gives to the killer unit a little bonus of attack speed and movement speed. this skill can be upgrade after 12/36/80 kills.
- To improve the balance of the game, all races have the same way to upgrade Life, Armor and Damage. All requirements are removed from previous version.
- All races have four units to conform an army. only four warlords are allowed per each player, one warlord of each type.
- Each training building can cast a tower build to improve zone defenses, but there are requirements to get the tower, all races have towers allowed.
- Each race have flying units except the dwarfs. they are the unique race having siege units.
- Each race have charger units.
- Each race have tech building to research upgrades and revive dead Warlords. if a tech building is destroyed the owner can buy another tech building on the neutrals shops. use this to accelerate researchs.
- This map contains four training grounds (two more than last version) but the new places are a little more slow because the respawn convokes only 1 creep.
Change Log
version 0.40b
- Fixed tower damage upgrade.
- Fixed Dark Warlord ability skip.
- Fixed tavern Classification.
- Changed brutes wall model
- Assigned Unit formation range for some unit with ...
version 0.40b
- Fixed tower damage upgrade.
- Fixed Dark Warlord ability skip.
- Fixed tavern Classification.
- Changed brutes wall model
- Assigned Unit formation range for some unit with wrong formation order.
- Reduced Shockwave damage to 60 and cold down increased to 16 seconds.
- Fixed chaos pit bug that can remove wall skill.
version 0.40
- Finished Blade Warlord (orc range patch)
- Enabled health bonus upgrade to all heros.
- Enabled attack bonus upgrade to all heros.
- Enabled armor bonus upgrade to all heros.
- Reduced base research time to 30 secs for Armor, Hp and Damage.
- Added wall to all races.
- increased weak air AoE from 150 to 500.
- changed Dwarf obstacle model to tavern.
- increased Disease cloud AoE from 150 to 400 and damage to 2 hp/sec.
- Rebuilded human farm.
- Rebuilded vampire crypt, now are abandoned house.
with major AoE dissease cloud.
- Rebuilded orc obstacle to Chaos Pit, now can cast blood lust.
- Enabled default active ability on Elvens, N Elfs and Orcs Obstacles.
- Major scales changes on structures.
- changed Incursor skill stomp by shockwave.
- changed zombie worm model to maggot.
- minor changes on terrain.
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Assault Defense (Team) Mass Control
- Author:
- Avahor 2
- Filename:
- Warlords Empire 0.40b AI.w3x
- Project Page:
- Warlords Empire - Second Stage
- Type:
- WarCraft 3 Map
- Size:
- 3.8 MB
- Tags:
- castle, empire, human, melee, orc, race, risk, strategy, troll, undeads, vampire, warlord, wars
- Players:
- 8
- Teams:
- 2
- Dimensions:
- 128x160
- Playable Area:
- 116x148
- Favorites:
- 0
- Downloads (Total):
- 140
- Downloads (Daily):
- n/a
- Submitted By:
- Avahor 2
- Discovered On:
- Sept. 11, 2010
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Warlords Empire [AI] - v0.40b
Warlords Empire 0.40b AI.w3x (3.8 MB)
- Released:
- Sept. 11, 2010
- Downloads:
- 140
- Direct Link:
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