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- Hostile Wars v0.687
Hostile Wars v0.687
About
Hostile War is a strategic and fun hero defence game, each player control a hero in the battle of the Alliance and the Horde.
The objective of the game is to destroy the opponent's base.
The game ...
Hostile War is a strategic and fun hero defence game, each player control a hero in the battle of the Alliance and the Horde.
The objective of the game is to destroy the opponent's base.
The game is playable by 10 players with 5 in each team.
Features:
- Strategic Terrain
Many hidding spots and escape routes
- Custom Heroes
There are 20 custom-made heroes to choose from, each with unique abilties
[5 Basic Abilities, each with 5 levels cap, 1 Ultimate with 2 levels cap]
[Max hero level: 15] *Note: Unable to learn all skills at cap
- Items
Items for sale at many shops located at certain locations
- Upgrades
Players can choose to spend their gold investing on the upgrading of troops(Allied creeps)
- Participation System
Heroes staying near combat (whenever an enemy dies) get bonus gold (Splitted amongst nearby heroes)
- Powerups
Every minute, random powerups will spawn at certain areas (Up to 10 runes at maximum)
- Armies
The troops spawn every minute with amount of 10~12(Depending on the lanes)
[Spawn amount can also be spend in upgrades]
- Income
Killing a creep will grant the killer bonus gold(Killing hero will have a higher gold share with Participation System, no bonus will be granted to the killer)
- Repair
Gold can also be spent to repair damaged buildings
- Investment
A default income is avaliable by buying gold coins at base (This forces the players to coordinate on who to buy the investments)
[Long recharge time, 20 stock maximum, requires 150 gold, earns 25 gold on purchase]
- Battle Courier
By purchasing the Militia, it can carry items for your hero. (It has the ability to Sprint, granting maximum attack speed and movement speed, also it can bash at a 3% rate on attack.
- Friendly Fire
Targetable spells, area of effects will affect allied units unless specified
[Players can instantly change sides to betray if they want, teamwork is very important]
- Building Damage Bonus
Bonus gold according to 5% of damage dealt will be given to the damager
- Retrainable Abilities
Buy the tome of retraining to relearn the abilities(1 skill point recovered per level
[Unable to be used by certain hero due to technical issues]
- Ultimate Ability System(When your hero reach level 6, the ultimate is learnt automatically, thus you can spend the skill point of level 6 at other basic abilities.
Meta
- Categories:
- AoS (Dota-like)
- Author:
- Destiny.Knight 5
- Filename:
- Hostile Wars v0.687.w3x
- Project Page:
- Hostile Wars v0.680
- Type:
- WarCraft 3 Map
- Size:
- 1.8 MB
- Tags:
- (No tags yet)
- Players:
- 10
- Teams:
- 2
- Dimensions:
- 160x160
- Playable Area:
- 122x122
- Favorites:
- 0
- Downloads (Total):
- 148
- Downloads (Daily):
- n/a
- Submitted By:
- Destiny.Knight 5
- Discovered On:
- April 5, 2010
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Hostile Wars v0.687
Hostile Wars v0.687.w3x (1.8 MB)
- Released:
- April 5, 2010
- Downloads:
- 148
- Direct Link:
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User Comments
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This is yet another DOTA map. But, it does have some cool features the other DOTA maps don't have. One is sneak attacks, which are brilliant. There are more shops scattered in the map, which I kind of like, but dislike in the fact that they are too close to the fighting, so you get drawn away from the shop. Which does get annoying. One thing that really detracts from the map is the spelling and grammar. There are tons of those. One example is "The Alliance are victorious!". If you can't spot that, then try reading it out loud. There also needs to be a few more heroes.
Thanks for reviewing! It is very close to dota, the fact that they got all the good gameplay balance, intervals, amounts(lag issues) just right for a war style hero battle game. I decided to make this kind of game after watching red cliff, but red cliff performs the whole action in a very different level. Anyway, I respect your comment.
The shops shouldn't be near the lanes because it will loook weird, but I think the position isn't so much that far either...
I am trying to add more heroes, I need to design it very careful, and with custom icons, it takes at least a day for a hero because of all the balance and beta testings needed ... so... It's not that easy..
I am curious about what is wrong with the word "victorious" but hope to hear from you again =)
To: Sotaur
It's not "victorious", it's "are". It should be "The Alliance is victorious!".
To: Sotaur
I was thinking it, the last time, of it as a group/team of people... Now I wonder what it is, 'is' or 'are' ? Need a third person ... =P
It should be "is", if Alliance is singular, which it is. If it was plural, then it would be are, like "The Alliances are victorious!". If you say them outloud the with "is" and with "are", you can hear which one is right, or atleast sounds better.