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- Evolution Of Races V2.7.1 Barren Eye
Evolution Of Races V2.7.1 Barren Eye
About
Map contains 13 races Centaur, Draenei, Demon (Burning Legion), Forsook (Forsaken), Goblin, Human, Naga, Night Elves, Orc, Satyr, Sindorei (Blood Elves), Tuskarr, and Undead. They have evolved into ...
Map contains 13 races Centaur, Draenei, Demon (Burning Legion), Forsook (Forsaken), Goblin, Human, Naga, Night Elves, Orc, Satyr, Sindorei (Blood Elves), Tuskarr, and Undead. They have evolved into functional societies to build armies worthy enough to put a fight against the original four or against each other.
Map Specs:
- Redone Barren Eye map into Free For All Map.
- Various Creep.
- Map playable as single or multi-player.
- Map has a -ally and -unally system.
- Hero limit is 4.
- Food limit is 150.
- New units, buildings, heroes, and abilities.
- Map is protected.
Credits of borrowed icons, triggers and models are shown within Map Info.
Download and play additional maps of Evolution Of Races - Ice Cube and Leaflet Forest
Map is created by fokyip any questions, problems or inquires email fokyip@gmail.com
* Centaur utilized the force of stamina to allow hit and runs as well as quickly defending bases.
* Demon - Undetermined
* Draenei specializes in magic abilities that greatly damages opposing armies during battle.
* Forsook focuses on the preservation of units allowing them to endure longer during battle.
* Goblins focus on quick production of units of high agility units who attack very quickly.
* Human - Undetermined
* Night Elf specializes in strong aggressive units that allows them to dominate in battle.
* Naga concentrates on creating adaptive units that counter act against any unit in battle.
* Orc thrives on developing an early attack force that greatly affects the development process of opponents.
* Satyr focuses on damaging an army as a whole decreasing hp per second.
* Sindorei each unit have a special skill that allows them to battle with unusual abilities.
* Undead can build a self sustaining army if utilized properly they can defeat anyone in battle.
* Tuskarr disrupts the performances of opposing armies and increases the attributes of friendly units.
You can download an "Open Source" template map from www.fokyip.com/wc3 enjoy!!
Meta
- Categories:
- Assault Defense (Competitive) Mass Control
- Author:
- fokyip 3
- Filename:
- E.O.R. V2.7.1 - Barren EyeOpt.w3x
- Project Page:
- Evolution Of Races V3B5 Barren Eye
- Type:
- WarCraft 3 Map
- Size:
- 3.5 MB
- Overall Rating:
-
3 / 5 (7 votes, ranked #59) - Tags:
- (No tags yet)
- Players:
- 8
- Teams:
- 1
- Dimensions:
- 128x128
- Playable Area:
- 116x116
- Favorites:
- 0
- Downloads (Total):
- 4,512
- Downloads (Daily):
- n/a
- Submitted By:
- fokyip 3
- Discovered On:
- March 17, 2010
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Evolution Of Races V2.7.1 Barren Eye
E.O.R. V2.7.1 - Barren EyeOpt.w3x (3.5 MB)
- Released:
- March 17, 2010
- Downloads:
- 4,512
- Direct Link:
Rating
- Opinion:
7 votes considered -
- Good
Good
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
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User Comments
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Great map, one suggestion I would make is a "Are you sure you wish to choose this race?" window in the beggining to prevent accidental race chooses.
Thanks for the compliment. Sorry the window stays it's quick and easy for the user to quicky identify of how they can choose there rady. I don't really see it as an issue if people accidently clicked it, then I will put in a delay for when the window appears to prevent it.
I mean there is too much of a delay, I started to wonder when the window was going to pop up. I started clicking around, right as the window popped up, so I accidentaly choose a race.
what can i say....
I just love this map :D and i really hope you wil finisch the races you planed to do :D especcialy gnols :D with as hero hogger xD.
but with the maps is it possible to set the starting point? If you play versus AI they always start right next to you which can be very annoying xD.
Greetz Maverick
85.146.58.xxx
Thanks for the compliment. Well the starting point for blue and red is top left, teal and purple bottom left, yellow and orange top right, green and pink bottom right those are the positions I can't make it versatile because each player is designated to there mine because of Satyr and Forsaken races.
I'm not sure about Gnoll I'm thinking of keeping them creeps but you never know! Currently I thought about making a Faceless and Nerubian race which will be completely unique there tech tree and the way they produce units.
I am currently making a new map called Dusk Outlands and working on make Leaflet Forest into a free for all. 2.7 versions is a phase of improving the structure of the races and fixing bugs. Once it hits V3 it will have the new races and I step down from updating these maps.
Wicked but i sometimes picked the wrong race i would have to agree with @Sotaur about the "Are you sure you wish to choose this race" part
Umm yes I am sure because the alternative it having a units moving around to choose a race it's not user friendly way. I have put a delay for when the window pops up in V2.7.2 it will most likely prevent people from clicking away at the wrong race. I will release it in the middle of summer I'm just searching for more bugs and developing the framework of Nerubians.
Interesting map +5 from me