Lazerus TD 4.20


Rank 697 out of 61,549 in WarCraft 3
This map is part of the Lazerus TD 6.0b project.
A newer version of this map, Lazerus TD 6.0b, is available.

User Comments

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  • In response to Lazerus TD 4.20

    What changed in this version?

    Lieutenant
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    Name:
    mb53
    Realm:
    Lordaeron (U.S. West)
  • In response to Lazerus TD 4.20

    Great TD, I like it as much as ST's War, and You. These 3 are very unique making them fun.

    Lieutenant
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    mb53
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    Lordaeron (U.S. West)
  • Project Contributor In response to Lazerus TD 4.20

    Ok. I don't doc my changes like most mappers but as an over view. About 20 bugs fixed. Including a double spawn at round 32, and Phuking Bull Honk Kaboom is nerfed.

    New features:

    Multi Board overhaul: Same info in a more user friendly format.
    Block Trigger: Units will not kill your towers if you block, all new, unique block trigger in place.
    Builder "Info" Items: Builder has 5 new Info items.
    Feathers: If you kill all the air in that round you gain a feather. Feathers give hero bonuses.
    Maze Mode: If you leak too many, you are given a "Practice Builder". Make a maze for free and test it using a noob spawn. You can even build a tower to kill the noob, to see if your maze is going to work.

    I know there is more, but I will add more if I remember, and thus prompts me to make a log. To see more try thr map :p

    Lieutenant
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  • In response to Lazerus TD 4.20

    Since I am not high enough level to send messages (...) here:

    No, I don't typically play with sound on, so I gave it no opinion. I will take your word for it and give it 5 stars lol. And no, I did not say it was funner by far lol, besides I gave it 5 stars, don't complain =P

    Lieutenant
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    Battle.net
    Name:
    mb53
    Realm:
    Lordaeron (U.S. West)
  • In response to Lazerus TD 5.0

    Not a bad map Lazerus. Tried it for the first time tonight. I was a little confused my first time playing. Not so much about the "get to mazing part!" but the fact that I didn't even realize my hero was down below ;)

    I also ended up with the secret Lazerus hero (assuming it's secret, since it says so), and he seemed kinda weak. I was hoping for super imba pwnage. Ok, kidding, but all in all decently fun.

    I always enjoy trying out new TDs :)

    Addict
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    Battle.net
    Name:
    zeeg99
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    Lordaeron (U.S. West)
  • Project Contributor In response to Lazerus TD 5.0

    Hmm. A review! Kinda brutal but very... detailed.

    I like that your doing reviews mec but I don't think I will heed any of your suggestions and I can tell you why. Briefly I have heard them before but don't think that they are changes for "my" map. Nor do I agree with your rating.

    1. Yes there was a time when there was more info for the heroes, but I reduced this for the fact that people were having info overload. Most of the names for spells are wc spells so its not hard to see what does what, (-repick as many as you want before your hero dies). If anything I could add a All Heroes tab in the F9. Also there is an icon I named all heroes on the builder that at one point had all the info but the field wasn't big enough, so now it only showing the lvl 6 spells.

    2. I really like my tower tooltips and think there is just enough info? All towers have 700 range and the same attack speed unless noted in the tip. The Ice Cube/Poison towers needs to show the spell info for each upgrade. The other towers show next lvl damage.

    Examples:
    TRENT: A fast splash with a small Aoe. Seige attack. |n40 damage. 800 range. Also has the Tree Sap abillity that stops |c0000ffffair|r units.|n|c0000ff00150% Fortified|n150% Unarmored|r|n|c00ffcc00100%Light|n100% Heavy|r|n|c00df010150% Medium|n50% Hero|r |n|n|cffffcc00Attacks land and air units.|r

    ICE CUBE: |cffffcc00WARNING: Purchace this only if you already own other towers. Do not mass!|r|n|c00088A85Slowing|r Tower with Normal damage. 600 range.|nLevel 1: |c00FF00009|r-|c00FF000012|r damage, 25% slowing affect for 1 second. Very Small Splash.|nLevel 2: 21-34 damage, 25% slow for 2.5 seconds, Small Splash.|nLevel 3: 71-74 damage, 25% slow for 4 seconds, Good Sized Splash.|nLevel 4: 141-144 damage 25% slow for 5 seconds, Very Large Splash.|n|c0000ff00150% Hero|r|n|c00ffcc00100% Light|n100% Medium|n100% Heavy|n100% Unarmored|r|n|c00df010170% Fortified|r |n|n|cffffcc00Attacks land and air units.|r

    Lieutenant
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  • Project Contributor In response to Lazerus TD 5.0

    CONTINUED

    *Also Damage type vs Armor is the backbone of the map. All tower tooltips show their affect on all armor types.

    3. Hero spells that mach is simply a judgment call, pure opinion. I have made 5 hero maps and I keep basically the same heroes and kind of mix the spells around a little for flavor but they have all been awesome heroes in my opinion. Sorry you don't agree. I made certain abilities have less levels on purpose. Auras all have 3 levels, same with level 6 spells. AOE have the most as they are ks spells and everything else is either balanced to its type or keeping it to where you can still pick a spell for every skill point you get because the heroes lvl cap is 30. (If you played Lazerus Hero D you would remember a lil problem not being to spend skill points because the lvl cap for the spells were too high)

    4. I like the simpleness of the towers. This is an important thing to me. In my opinion you don't need all "weird" kinds of towers to make a good map. What is important to me is having solid towers that people recognize. Also the challenge is still present with the towers I use. I am in a band too, and when creating music it's not how fast and flashy you play, its how good you sound. Simple can really rock!

    5. Oh, the load screen. I don't think any map needs a load screen in my opinion. They take up too much memory, (hence the lowqual of mine(still looks neat)) and really can throw a person off for what they are going to encounter in game. I only made that loader to have a thumbnail on this site. Thought that the auto gen for the preview was the loader. Still for the size I think it is original, simple, and does its job well. I use alot of imports and can't afford space for a nice picture for people to look at for 18.7 seconds of load time. Go to deviantart.com if you like to look at cool pics, again back to simple being important.

    Thanx a million for the review, please get back to me on this. Also what is that DEMO badge?

    Lieutenant
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  • Project Contributor In response to Lazerus TD 5.0

    ZTD was my main influence for this map! :O

    All hail Zoator!

    Lieutenant
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  • In response to Lazerus TD 5.0

    I've reviewed my review (no pun intended). My opinions are still the same (I don't plan changing that until another release of the map), I just realized my ratings didn't reflect it properly, so I've came up with a numeric system that will hopefully be more precise.

    MT Team member
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    mecatronic
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  • Project Contributor In response to Lazerus TD 5.0

    That is fine and thank you for the "better" ratting but the map deserves a 4 or 5 for sound. Turn your sound effects on! Just that you didn't catch that makes me doubt your reviewing ability.

    Can you tell me how having you play a map more then once is a "rare" thing but only prompts you to give the map a replay value of 4?

    mecatronicEven with so many mistakes, this map managed to make me play it a few times in a row (which is not something easy). It has so many new concepts built around a simple tower defense that somehow give it a very enjoyable gaming experience.

    ...and seriously "So many mistakes"? There really aren't that many mistakes mec.

    Also I think I deserve a 3 for units because although you disagree with the heroes matching their spells and the lack of variety of the towers (aside from my wanting them to be common out of my own doing), they are useful and serve their purpose. Also the Minion with the armor balance, are at least 3/5.

    So for a map that has been top 10 for 2+ months (whether mine or not) doesn't deserve even one 5 rating in any category?

    W/E mec wc3 is dying anyway, imo. Unless they fix this over abundance of bots, which isn't going to be a reality unless for the release of sc2.

    So... its been interesting trying to get my unique style of mapping across to you, and try to remember mec,
    fun is a factor too!

    Lieutenant
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  • In response to Lazerus TD 5.0

    I'm hoping to have time to implement "Responses" to reviews tomorrow. It will probably be limited to authors, but I'm not entirely sure yet.

    Addict
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    Battle.net
    Name:
    zeeg99
    Realm:
    Lordaeron (U.S. West)
  • In response to Lazerus TD 5.0

    Does anyone have a replay of this map that could show me a good way to set up my maze? I'm kinda new to tower defense maps and mazing isn't my strong suit.

    Private
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  • In response to Lazerus TD 5.0

    Yay me and 2 others beat it today. But we had 2 leavers who gave us all of their gold, so it made it easier on us. Also, I only leaked one (on level 5) all game. I also agree that units should be 3, but I also agree to get some nicer spells =P

    For my maze I just do something along the lines of this:
    ________
    / \ \
    / / / / /
    / / / / /
    / / / / /
    / / / / /
    / / / / /
    / / / / /
    / / / / /
    __/___/ /

    It doesn't turn out exactly like that in game, but thats what I do. I also see a lot of people do the swirly spiral maze thing

    |Enter
    |
    v
    ____________________________
    | | ________________________ |
    | | | _____________________ | |
    | | | | | | | | | | |
    | | |____|___|___|___|___| | | |
    | |________________________| | |
    |_____________________________| |

    |
    Exit |
    v

    Lets hope those turn out in the actual post lol!

    Edit: Nope, =( looks like nibbits doesn't like spaces there for no reason, but I don't want to delete my hard work, so I will just leave it there =P.

    Lieutenant
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    Battle.net
    Name:
    mb53
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to Lazerus TD 5.0

    Nice mb53!
    What difficulty was it on?
    I left "leaver gold" in as a bonus for not being a quitter.

    Also made a replay for maze examples.

    Lieutenant
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  • In response to Lazerus TD 5.0

    It was only easy, but we had like 3 chaos towers and almost all upgraded normal ones, so I think that could take on maybe up to hard.

    Lieutenant
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    Battle.net
    Name:
    mb53
    Realm:
    Lordaeron (U.S. West)
  • In response to Lazerus TD 5.0

    Ok, beat normal today to, and picked up a few notes. I think that Ice Scepter is over powered early game, maybe make it cost like 75 more lumber or so, skulls should give 30 lumber, 20 is really low, move builder bolt down by the build icon maybe, to make it easier to notice (I only found it this game lol), make it so that chaos tower needs aa level 4, since at about the time you can get chaos tower, you need it lvl 4 for the air. Also maybe a little more time (I only need like 10 seconds more) to build.

    Edit: Also maybe make an exception for the 7 level rule for air, and have the last level have air also, so that people don't just downgrade aa for money and use it on other towers. Or make it so you only get like 25% per downgrade for aa tower.

    Last thing: I feel that spells with a lot of levels (Frost Nova etc.) are too under powered at the beginning. I mean really, only 30 damage!?

    Lieutenant
    avatar
    Battle.net
    Name:
    mb53
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to Lazerus TD 5.0

    5.1 will contain;
    -Ice Scepter: will cost 375 instead of 300.
    -Skulls will give 30 lumber.
    -Beginning Build Time: Easy mode will gain 15 seconds and Hard will have 15 seconds less time.
    -More info: Hero info at the start.

    @ mb53:
    Ahh you have noticed the timing involved with the chaos tower.
    If you can get the Chaos Tower you don't need the lvl 4 aa.
    "Think of one tower that I could make have less requirement(if any tower could have a lower req to help get the chaos tower sooner, if a person knew how), but it has to be an important tower, replaceable by the new tower" bla bla balance. The AA tower.

    I like it when people delve into a concept instead of just glitch/fix testing.

    Edit:There is an Air Noob at the very end of round 39 worth 200g so don't dg your AA!

    Lieutenant
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  • Project Contributor In response to Lazerus TD 5.0

    look up^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    -Banking System, with a real floating Bank that can do transactions so you don't have to type if you don't want to (keeping your money business to your self). Bank gives 5% every round.

    -Item Recipes, secret combinations, up to 21 new items. They are secret because the items sell for 100%. Every time you combine 2 items it takes the attributes of those two items and adds a little to each one. Azure Sword (+10dam) combined with a Skull Helm (+5arm) = Skull Sword (+12dam and +6arm).

    -3 new towers, Multi-Shot, Rapidfire, Skull Cannon. This new bread of Uber Tower can only be built with prerequisite levels of certain towers. The Chaos tower needs level three of all of these towers.

    -No lives, No modes, No red benefits. Old School 3.0 status. All dash commands will be for every one.
    Example: -help player can be done by any player.

    -Handicap System. If you have 0 leaks your minion spawn in hard mode (+2 armor). If you leak 1 then your in Normal mode (normal armor 100% HP). Then every 10 leaks you get 5% off your spawns health points.
    50 leaks = 75% HP.

    -A vote to stop player system. Won't kick them just stops their spawn and they get to keep their hero. They will also get a practice builder for their spawn.
    You can stop yourself at any time by typing -stop me.

    That is basically the bulk of the changes.

    @GolemCommander: Oh you like that. I made him. He is my K.A.O.S Golem. Let me know if you want the skin.

    @Zck113: Oh sorry bro. I just switched the bot to FULL HOUSE and started hosting on Europe. Games are filling fast now. As for a clan, I used to have a Lazerus Maps Guild (LMG) Clan for a while but I got busy with work. If you are interested in being a Shammy let me know I could round up 20 ppl to join now that I am locked down in my job.

    Lieutenant
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  • Project Contributor In response to Lazerus TD 5.0

    I am working on a new ver, wait I HAVE been working on it. I am soon to release, and I will post a detailed change log but here are some changes I made so far...

    -Newer better easier to read Multi-Board and tool-tips for all the stuff, items, towers show damage and cost for every up-grade...

    -10 more rounds with every round having a minion with an ability, making it really freaking hard to beat.

    -1 more secret hero, Tigerian Slicer. Sorry, (would have added 12 heroes but I can't find enough spells worthy of giving to them) let me know if you have any non-leaking, non-outlandish or map destroying/cooler then any spell ever made, USABLE spells.

    Lieutenant
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  • Project Contributor In response to Lazerus TD 6.0b

    Well I guess there is some glitch where a boss comes out and kills all the heroes, I have never seen the bug and cannot reproduce it. Thought I fixed it from 5.0 to 6.0 and 6.0 to 6.0b but I guess not. Until I find it please wait for 6.0c. Works fine 1 player, and I believe it has something to do with a lagger during the open cinematic.

    Lieutenant
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  • In response to Lazerus TD 6.0b

    can some of you put up recipe for combining items.

    Anonymous
    68.147.22.xxx
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