ST's War TD .21a


Rank 707 out of 61,555 in WarCraft 3
This map is part of the ST's War TD project.
A newer version of this map, ST's War TD 1.3, is available.

User Comments

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  • Project Contributor In response to ST's War TD .21a

    Updated! Features new units and new modes!

    I haz custom title
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    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .21a

    Changelog:

    Gameplay:

    -Increased duration of armor bonus by 2 seconds.
    -Added in a new anti-wall system.
    -Added short mode
    -Added Fog of War mode
    -Added Hardcore Leak mode
    -Redid the picking system
    -Increased initial spawn timer by 30 seconds.
    -Removed intro

    Misc:
    -Added "Cooldown: X" to a few abilities.
    -Removed most of the trees to reduce loading times. (2200 trees)

    Bug Fixes:

    -Fixed a crash bug with post game statistics with people with long names.
    -Fixed a reversed name for the computers

    The Towers/Units posted soon.

    I haz custom title
    avatar
    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .21a

    A new version is coming soon! Always looking for feedback, as well. =D

    I haz custom title
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    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .21a

    Next version will be including a totally reworked demon spawn scaling and a few anti afk triggers (and a LOT of balance fixes)

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    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • In response to ST's War TD .21a

    Not bad, haven't had a chance to play alot of it. I must say that the shinny light gets very annoying. Also is there a way to zoom cammera out? I will host it some more.

    Lieutenant
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  • In response to ST's War TD .21a

    Hello, I would like to help you with your game. It has many flaws, and I can fix them for you.

    Anonymous
    75.45.90.xxx
    avatar
  • Project Contributor In response to ST's War TD .21a

    No there isn't a way to zoom the camera out, but come to think of it that's a great suggestion.

    Friendlyhost, what flaws are you talking about? I'd be happy to here them.

    I haz custom title
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    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .21a

    Please tell me what comments you have that would improve the game, and what balancing issues you think are present.

    I haz custom title
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    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • In response to ST's War TD .21a

    @ FreindlyHost: Yeah dude, you can't just come in and say "gimme your map I will fix all your screw-ups".

    Most people just post what they like for changes.

    Do you have any work out, maps, tuts?

    Also, no one thing is quite exactly like anyone other thing so... To say that this is like Legion shows not only your inept grip on differences, but also your inexperience. Because if you have been playing wc for a while now you would know that Legion gets its idea from many predecessor maps.

    Also ST I think that the Night Elf Spiked Shrub needs more damage. I massed it and was leaking bad.

    Lieutenant
    avatar
  • Project Contributor In response to ST's War TD .21a

    The hedges?
    Those are generic towers for everyone. (same with guard towers)

    Ironically, people say they're overpowered, but other people suck with them..

    I haz custom title
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    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • In response to ST's War TD .21a

    Your game has little variety. Each race only has about 7 unique towers. Some of the spells are the same even when the tower is upgraded. I can give your map more features.

    Anonymous
    75.45.90.xxx
    avatar
  • In response to ST's War TD .21a

    Lazerus, just because you spam a tower, and it leaks, doesn't mean a tower needs to be overpowered/

    Anonymous
    75.45.90.xxx
    avatar
  • Project Contributor In response to ST's War TD .21a

    It really depends on how you use them, but if you use them effectively they are quite powerful. Especially combined with Night Elf's armor reduction, or orc's AoE slow, or Undead's cripple/poison.

    I think I need to reduce their base damage slightly though, haha.

    I haz custom title
    avatar
    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .21a

    Dev Update Here, Also announcing new race coming in next version. More information here:

    http://z7.invisionfree.com/Clan_ORPG/index.php?showtopic=2589

    I haz custom title
    avatar
    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .21a

    There will actually be two new races and a new mode in the next version.

    I haz custom title
    avatar
    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .21a

    Thanks mb53, the new version will be out soon and I look forward to any suggestions/comments you have!

    I haz custom title
    avatar
    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • In response to ST's War TD .21a

    BTW, what are the new races?

    p.s. FriendlyHost... you don't seem very friendly.

    Lieutenant
    avatar
    Battle.net
    Name:
    mb53
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .21a

    I'll reveal one, naga. =D

    I haz custom title
    avatar
    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • In response to ST's War TD .21a

    The income from the sending units are very high. You should lower them a bit, I easily got 1000 income in the first 20 minutes of the game.

    Anonymous
    75.45.90.xxx
    avatar
  • In response to ST's War TD .21a

    Judge breakers are extremely weak. Decrease their price. The Priestess has very good damage and a very good spell, you should decrease her damage, as well as Malfurion's. Also, every time I host the game, and someone randoms, they always get Elf. Why don't they get other races? It is not very "random".

    Anonymous
    75.45.90.xxx
    avatar
  • In response to ST's War TD .21a

    Weird,I get other things plenty of times, but not orc. I think that it is "random" and it is just a coincident.

    Lieutenant
    avatar
    Battle.net
    Name:
    mb53
    Realm:
    Lordaeron (U.S. West)
  • In response to ST's War TD .21a

    Make the creeps different, like make some of them slow speed, high health with spell immunity. This game is excellent, but it could easily be improved.

    Anonymous
    75.45.90.xxx
    avatar
  • Project Contributor In response to ST's War TD .21a

    Many of the creeps do have modifiers

    I haz custom title
    avatar
    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • In response to ST's War TD .21a

    Make some creeps that have Blink, or Divine Shield. That would be very cool.

    Anonymous
    75.45.90.xxx
    avatar
  • In response to ST's War TD .21a

    I can't believe I'm saying this, but that is a good idea FriendlyHost...

    Lieutenant
    avatar
    Battle.net
    Name:
    mb53
    Realm:
    Lordaeron (U.S. West)
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