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- BattleShips Pro v1.196
BattleShips Pro v1.196
About
v1.196
[8/15/08]
Gameplay:
-added gameplay mode Accelerated No Traders
-respawn time to 1.5x level
-reset cooldown’s on Capfest Mode on death
-discosea (doesn’t work yet in multiplayer, ...
v1.196
[8/15/08]
[size: 755 kb]
Gameplay:
-added gameplay mode Accelerated No Traders
-respawn time to 1.5x level
-reset cooldown’s on Capfest Mode on death
-discosea (doesn’t work yet in multiplayer, disabled)
-New Mortar cannon (8400g, ships only, 1600 range, 1.25s cd, 120 damage)
-New Shadow cannon (7800g, structures/ships, 900 range, .3s cd, 54 damage)
-When passing gold to a player, a single click will transfer 50 gold (instead of 100), and a control click will transfer 250 gold (instead of 200)
-The repair bay now removes goblin bombs and overlord spies, even if your ship is full health
-Repair rate raised slightly at flux repair system
-Raised damage on Flux Repair’s Immolation from 1000 per second to 99999
-Standardized the sight range for all ships at 1600
-Remade junker, new bounty 250, new cost 1600, goblin repair replaced with tidal wave, new goblin bomb.
-New consumable item: Potion of Renewal (1000 gold, refreshes abilities)
-Capfest mode now starts players with 2000 gold, a propeller, one of each teleport, and a potion of renewal.
-Capfest mode now has two frogs, one at each base. The middle frog from 1.195 has disappeared.
small ship bounty: 25
medium ship bounty: 50
big ship bounty: 100
int bounty from 150 to 200
destroyer bounty from 300 to 350
sailor bounty from 100 to 150
-Submarines can no longer hold spare planks
-Added 1 gold bounty to main harbor (so people can see who got the kill)
-The Capfest frog is now invulnerable
Fixes:
-fixed several memory leaks
-fixed No Traders and Same Random Ships modes to remove the Trade Masters
-fixed several tooltips
-fixed hotkeys for learning board, echo-location, detector-flare, and both submarine torpedos.
-fixed a glitch where the clock on the multiboard counted every minute as 61 seconds instead of 60
Balancing:
-Sea Punisher armor reduced from 4 to 3, Destroyer armor reduced from 5 to 4
-Arrow Cannon cooldown from .6 to .55
-Thor’s Cannon from 6800 to 6700 gold
-Boulder Cannon from 1650 to 1600 gold
-Energy Force Field from 2500 to 2000 gold
-Corpse Cannon is now 2850 gold, does 100 dmg, 700 range, 1 second cd
-Bowmen Crew from 950 gold to 975 gold
-Nuclear Strike from 16k to 17.5k
-Vulcan Cannon from 18k to 16k
-Reinforced Defenses now gives 25 armor instead of 20, Advanced Defenses 50 armor instead of 25
-Naval Call from 550 heal over 10 seconds to 450 heal over 10 seconds
-Spy duration is no longer infinite and is now set to 3 minutes
-wood cooldowns (normal 80->70, swed 100->95)
-Bombard damage from 45 to 40
-Damage of side harbors reduced from 65-80 to 60-75
-Damage of main harbors reduced from 115-130 to 110-115
-Crusader capsize has 8 levels with a max dmg of 2000 (250 interval), net has 3 levels.
-Turbo Fuel and Quantum Accelerator reduced from 50 gold to 35 gold; Quantum Accelerator now gives a 150% speed boost instead of 100%.
-Reduced range on EMP from 700 to 600, increased casting time from 1.25s to 1.5s
-Increased naval call’s area of affect from 750 to 1000
-Increased nautical repair crew’s range from 900 to 1000
-Raised price of dominator from 2100 to 2500
-Decreased destroyer from 2600 to 2500
-Lowered price of fire-arrow from 2500 to 2350
-Crusader now gives 250 bounty instead of 200
-Goblin Repair Wood now heals 12k instead of 8k, costs 5400 instead of 4500
-Heavy Teleporter now costs 1200 instead of 1050
-Underwater Launch and Nuclear Torpedo now have .75s cast times
-Underwater Launch’s stun has been reduced from 5 seconds to 3 seconds
-Freeze Water’s duration reduced from 3/4/5/6/7 seconds to 2/3/4/5/6 seconds
-Reinforced hull from 100/250/400/550/700/850 hitpoints to 150/300/450/600/750/900
-Enforced hull from 50/100/150/200/250/300 to 75/150/225/300/375/450
-Super Enforced Hull from 200/400/600/800/1000/1200 to 250/500/750/1000/1250/1500
-Onboard Mechanics Crew from 1/2/4/7/10/15 hitpoints repaired per second to 2/4/6/9/12/15
-Sailor price raised from 200 to 300
-Chaos Cannon price raised from 5700 to 6000
-Molotov Cannon price raised from 5400 to 5450
-Energy Force Field price decreased from 2000 to 1500
-Black Pearl from 16000 to 15500
-Crusader increased from 1300 to 1400
-Guard Tower from 4200 to 4150
-Increased intercept from 30 to 35 seconds cooldown
-Changed electromagnetic pulse to 1.75s casting time, 650 range from 1.5s casting time, 600 range
-Changed freeze water to 1.75 casting time, 650 range, from 1.5s casting time
Miscellaneous:
-the -gold commands can now check lumber
-the -sd command can now be used on allies and on the team
-Rocket Cannon changed from 3 damage with a .5s cd to 6 dmg with a 1s cd in order to reduce lag
-Nuclear Strike changed from 2000 damage with a 5s cd to 1000 dmg with a 2.5s cd
-Switched placement of smoke machine and integrated smoke machine from goblin bomb shop to swedish lumber mill
-Replaced Ipeonrusher with Turbo Fuel
Meta
- Map Style:
- Custom (UMS)
- Categories:
- AoS (Dota-like)
- Author:
- TheImmortalOne 2
- Filename:
- BattleShips PRO 1.196.w3x
- Project Page:
- BattleShips Pro v1.20
- Type:
- WarCraft 3 Map
- Size:
- 773.0 KB
- Overall Rating:
-
5 / 5 (1 votes, ranked #787) - Tags:
- 13attleships, battle, battle ships, battleships, crossfire, legendary, pro, psycho, ships
- Players:
- 10
- Teams:
- 2
- Dimensions:
- 96x128
- Playable Area:
- 85x116
- Favorites:
- 0
- Downloads (Total):
- 194
- Downloads (Daily):
- n/a
- Submitted By:
- TheImmortalOne 2
- Discovered On:
- Aug. 18, 2008
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BattleShips Pro v1.196
BattleShips PRO 1.196.w3x (773.0 KB)
- Released:
- Aug. 18, 2008
- Downloads:
- 194
- Direct Link:
(No Preview Available)
Rating
- Opinion:
1 vote considered -
- Neutral
Neutral
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
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User Comments
Support Nibbits by linking to us:
Wow this map is still being updated? I remember when bs pro took over 3 1/2 years ago from all of the iterations of Sked's (SP?) original.
Was an amazing mod back then.
Pirate repair crew is messed up. It doesn't do what its tooltip says. Either that needs changing or the aura isn't right. Right now the aura only repairs empire ships. It doesn't repair ally hero ships or sea monster.
Just my idea but I think it should give 20hps item ability and 30hps aura to yourself and all ally empire and hero ships to do as it reads to me.
Nice map other than that.
Thanks,
Ryan aka Daci-sparkynutz east