Excellent project, has a few balance issues and items are a bit overpowered, but it has a lot of promise, excellent edition to the enfos/hero siege type of maps.
The map was NEVER intended to be solo playable the point of the map is to face the other team solo play ruins allot of purposes for many heroes so until I see a needed reason for solo play it wont be. Sorry
Well, a lot of people would like to play alone at least to know each hero, since you can't level properly alone (game ends too soon).
There isn't a reason strong enough to deny single player mode, the game is obviously made to be played with two teams. It's like adding a mode that gives extra bounty: it will unbalance the game, but people might end up having extra fun.
Well, do what you want, I'm just giving you a tip from someone that has been in this exact same place before.
Ok, you make a valid point mecatronic it would be a fun thing, and ues the game ends prematurely even in teams this is mainly due to the game leveling system balanced around having 50 levels, with .07b I made an adjustment to the exp system to help accomplish lvl 30. I will make it a goal in the future to add a single player game mode, just give me some time, my current goals are the heroes
Very fun to play. Again, needs some balancing and other touches, more items and heroes, etc... but its defiantly fun. I also like that the heroes are actually original.
Guys, comments are good for helping someone improve their map. Comments are NOT for insulting people. Being disrespectful is against Nibbits rules. I'm sorry if I offended anyone, so I removed some unneeded comments.
Guys, comments are good for helping someone improve their map. Comments are NOT for insulting people. Being disrespectful is against Nibbits rules. I'm sorry if I offended anyone, so I removed some unneeded comments.
My bad O_O. This map needs more heroes and items. Also, the shops are at bad spots. There should be a pause time between different levels. The hero named Boner is kind of immature, you should change that too. Change the creeps that are summoned, most of them are the same, just have different damage and health. Make the landscape look better, it doesn't look good. If you fix all of these things, it will be worthy of a 5.
Ty for actual feedback. just to respond to some of your suggestions: #1 Shop Placement isnt really changeable due to map layout there isnt much room. #2Level Pauses - The map is supposed to endlessly send units at you its part of what makes it difficult, but i may change this. #3 I am currently working on new heroes / items but my editor keeps crashing. #4 Boner - lol the names of my heroes are ment to be funny and alot of people have commented to me saying its a lolz name so I think it will stay. #5 Terrain - The map does lack visual appeal but I really cant change that without redoing entire map and that would include over 100 regions so this wont change for awhile. Thank you for the feedback working hard on new heroes for v.08, also found massive bug with aura mode, dont suggest trying it.
-The potions are tired of hanging around up to so they have moved to the upgrades building fittingly renamed "Support Building".
-New shop has been added, Jewelry, this shop now contains the pendants and newly created ring items.
-Many new items have been added that modify attributes for heroes, also new legendary item. >>>Heroes<<<
-New Hero - Shaman --The shaman is a support strength based hero that can blood lust friendly units, lightning shield them, or hex enemy units/heroes in order to turn the tide of battle, the shamans ultimate calls upon a devastating earthquake sending a ripple though the earth.
-The paladins base damage has been reduced and hes been changed to an intelligence hero.
(Note more heroes will be added soon, lacking ideas atm).
>>>Waves<<<
-The unique waves have been edited now certain waves will start using effects such as faerie fire, mana burn, etc.
-All bosses have been increased in difficulty.
>>Other<<<
-Currently working on making the terrain more eye catching.
-Fixed minor bugs with bounty not showing reward text.
-Fixed various memory leaks.
-Aura mode has been temporarily removed until the Warcraft lock up it causes is fixed.
Want to buy feedback not random rage threads. . . Kthx
Excellent project, has a few balance issues and items are a bit overpowered, but it has a lot of promise, excellent edition to the enfos/hero siege type of maps.
Its very nice, definitely unbalanced,once you fix a couple of things, then it will be amazing. =D
Keep up the good work.
Oh god v.06b will be out soon, many new things. . .
And please, it possible to be played with only one team.
er.. I meant MAKE it possible..
The map was NEVER intended to be solo playable the point of the map is to face the other team solo play ruins allot of purposes for many heroes so until I see a needed reason for solo play it wont be. Sorry
O Noes .07b but wheres .06b? Well it was broken kthxbai.
Well, a lot of people would like to play alone at least to know each hero, since you can't level properly alone (game ends too soon).
There isn't a reason strong enough to deny single player mode, the game is obviously made to be played with two teams. It's like adding a mode that gives extra bounty: it will unbalance the game, but people might end up having extra fun.
Well, do what you want, I'm just giving you a tip from someone that has been in this exact same place before.
Demons Hero Siege is pretty cool!
Ok, you make a valid point mecatronic it would be a fun thing, and ues the game ends prematurely even in teams this is mainly due to the game leveling system balanced around having 50 levels, with .07b I made an adjustment to the exp system to help accomplish lvl 30.
I will make it a goal in the future to add a single player game mode, just give me some time, my current goals are the heroes
Dude, its 0.07. It isn't even close to being finished, do you really think he is going to stop at 10 heroes? Will rate after I play the new heroes.
guys, please mind your tones here. Let's not start a flame war ok?
Very fun to play. Again, needs some balancing and other touches, more items and heroes, etc... but its defiantly fun. I also like that the heroes are actually original.
Guys, comments are good for helping someone improve their map. Comments are NOT for insulting people. Being disrespectful is against Nibbits rules. I'm sorry if I offended anyone, so I removed some unneeded comments.
Guys, comments are good for helping someone improve their map. Comments are NOT for insulting people. Being disrespectful is against Nibbits rules. I'm sorry if I offended anyone, so I removed some unneeded comments.
Uhm, he DID make the map, the only thing he didn't make were a few triggers and the rogue hero that I made.
FYI: Phtes = Demon[of]Ice
My bad O_O. This map needs more heroes and items. Also, the shops are at bad spots. There should be a pause time between different levels. The hero named Boner is kind of immature, you should change that too. Change the creeps that are summoned, most of them are the same, just have different damage and health. Make the landscape look better, it doesn't look good. If you fix all of these things, it will be worthy of a 5.
Ty for actual feedback.
just to respond to some of your suggestions:
#1 Shop Placement isnt really changeable due to map layout there isnt much room.
#2Level Pauses - The map is supposed to endlessly send units at you its part of what makes it difficult, but i may change this.
#3 I am currently working on new heroes / items but my editor keeps crashing.
#4 Boner - lol the names of my heroes are ment to be funny and alot of people have commented to me saying its a lolz name so I think it will stay.
#5 Terrain - The map does lack visual appeal but I really cant change that without redoing entire map and that would include over 100 regions so this wont change for awhile.
Thank you for the feedback working hard on new heroes for v.08, also found massive bug with aura mode, dont suggest trying it.
Is there any reason to keep the potion shop unreacheable?
Lol no, in v.08 potions have moved on down lol
Just a quick update.. Editor is working again and I have a few new heroes being finished up tonight.. so v.08b possible..Woot
Preview of upcoming features.
>>>Items<<<
-The potions are tired of hanging around up to so they have moved to the upgrades building fittingly renamed "Support Building".
-New shop has been added, Jewelry, this shop now contains the pendants and newly created ring items.
-Many new items have been added that modify attributes for heroes, also new legendary item.
>>>Heroes<<<
-New Hero - Shaman
--The shaman is a support strength based hero that can blood lust friendly units, lightning shield them, or hex enemy units/heroes in order to turn the tide of battle, the shamans ultimate calls upon a devastating earthquake sending a ripple though the earth.
-The paladins base damage has been reduced and hes been changed to an intelligence hero.
(Note more heroes will be added soon, lacking ideas atm).
>>>Waves<<<
-The unique waves have been edited now certain waves will start using effects such as faerie fire, mana burn, etc.
-All bosses have been increased in difficulty.
>>Other<<<
-Currently working on making the terrain more eye catching.
-Fixed minor bugs with bounty not showing reward text.
-Fixed various memory leaks.
-Aura mode has been temporarily removed until the Warcraft lock up it causes is fixed.
Man I go to sleep and you entice me with all these sweet new features, bah!
More heroes and items, it will be nice :3