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- Mazing Contest v2.6
About
Map Info:
I had so much ideas on extra modes, so I created this version.
The layout is copied, but the triggers were partly rewritten by me.
I recommend to play the original version made by ...
Map Info:
I had so much ideas on extra modes, so I created this version.
The layout is copied, but the triggers were partly rewritten by me.
I recommend to play the original version made by Pender if you want to play normal mode.
Please read the overview of your settings after choosing a game mode!
Mentionable is the expect mode and the infinite round "sub-mode", try them out^^.
Goal:
Depending on the mode you choose, you either have to get the longest, shortest or an given (expected) time with your maze.
In random mode you have to get the most points by reaching the individual goal each round.
Features:
Extra modes:
- Speedtower: 1-3 towers are spawned which increase the speed of your runner. Reach the longest time and avoid or negate speedtowers.
- Expect: Reach a given time between 5-32s with your maze (normal tower setup)
- Speedrun: try to get the shortest time, 2-6 thunderclap and a lot of blocking towers will be in your path
- Penalty: unspent ressources will give you a time penalty (more player resources).
- Gold -0.5s Lumber -3s
- Random: each round is randomly 1 of the 5 standard modes. Reach the individual goal and get the most points. Points are given according to your performance.
- Custom: create your own setup
- Infinite rounds: It is not really a game mode, but I want to metion this here too. In the game options you can select ? as rounds (total time mode). This means that the game has infinite rounds and will end if no player has build time left. The uniqueness of this option makes it to a "sub-mode" where you have to be as fast as possible in every mode.
Game options:
- Rounds: Total number of rounds to play.
? means infinite rounds (only in total time mode). - Time: Building time you have. Can be set per round or as total time depending on the choosen time mode.
- Time mode: You can choose between round time or total time. In round time mode every round has the same building time (constant). In total time mode every player has an own timer for building. It is important to end the round with the "ready" button in total time mode. If a player runs out of building time he has to wait until the game ends.
Hint: In total time mode you can choose infinite rounds as extra option! - Fog: If enabled you can't look on other players while building (useful in some modes).
- Selling: Enables selling of towers you have built (gold and lumber is refunded).
- Tower bombs: If enabled you get randomly 0-2 tower bombs into the inventory of your builder, which allows you to destroy any tower in your maze.
Mentionable mechanics:
Thunderclap towers: Same as in classic mazing contest, just to compare it with the speedbuff tower,
this tower slows the runner by 50% for 5 sec with 5 sec cooldown.
Hint: Range and cooldown was taken from the "classic" version made by Pender.
Fans of this so called "mazing contest Final 1.x" will notice an increased difficulty to get more than 2 stomps, but this is how the towers used to work!
Speedbuff towers: This towers will increase your runners speed by 50% for 3 sec with a cooldown of 5 sec.
The range of their ability is the same as the thunderclap towers slow.
The speed and the slow debuff are of the same kind, they will negate each other.
This is really helpful while building your maze, so you can place a thunderclap tower beside a
speedbuff tower and it will revert the acceleration/slow.
I added a lot of customisability in this map with the extra game options after selecting the mode.
The game will automatically restart after 15 sec and you can choose a new mode to play.
Some else stuff about map:
The name "mazing contest 2" may be a little bit confusing, because I don't intend it to be a sequel.
Its rather an altered version, but I did not come up with a better name than version 2.
Something like "mazing contest modified" sounds strange and a completely new name does also not
fit (or nobody will play it xD).
The old intro with an example maze was removed and i implemented a short overview of the choosen settings.
I think that everyone, who plays this map will know about mazing contest, so showing the towers and some information to each mode suits better as intro.
To get a proper replay mechanism, I also removed the longest maze stuff at the end.
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Related
Meta
- Categories:
- Mini-game Puzzle
- Author:
- Pender
- Filename:
- Mazing Contest 2.8-3.w3x
- Latest Version:
- Mazing Contest v2.8-3
- Type:
- WarCraft 3 Map
- Size:
- 489.8 KB
- Tags:
- mini-game, tower
- Players:
- 12
- Teams:
- 2
- Dimensions:
- 128x96
- Playable Area:
- 116x84
- Favorites:
- 0
- Downloads (Total):
- 0
- Downloads (Daily):
- n/a
- Discovered On:
- March 16, 2018
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Mazing Contest v2.8-3
Mazing Contest 2.8-3.w3x (489.8 KB)
- Released:
- March 16, 2018
- Downloads:
- 149
- Direct Link:
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