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- Stone Scissors Paper Tower Wars 1.3
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Stone ...
Feel free to view the full map description at http://www.hiveworkshop.com/forums/maps-564/stone-scissors-paper-tower-wars-1-3-a-264587
Or click on "Show full description" to enable BB code.
Stone Scissors Paper Tower Wars
Introduction
We are all used to play Tower Wars maps in the famous old classic way - build some towers for defense and send as much creeps for scaling income as possible.
Even though loving Tower Wars maps in general, those button clicking creep sending income battles have always been a thorn in my side. For me, they never felt skillful, and never felt fun (I hope, you agree).
It is time for some innovation and improvements on the genre.
I am glad to present a new-concept Tower Wars map that differs hugely from the old, removing creep income scaling, putting some focus on psychology and the art of situational evaluation, mixing it up with Tower Defense elements and finally:
Stone, Scissors, Paper :)
Gameplay
Build towers for your own defense and let your own minions pass your opponents maze to steal lives from them - that's what has been retained from the old concept.
Let me introduce the news for you:
Sending creeps
Surprisingly, you don't actively send creeps in this Tower War map. Instead, you automatically do, when killing your opponents creeps. Let's look at it in more detail:
The creeps strength depends on the tower spawning it.
Furthermore, you are able to spawn a super creep (refered to as the Mad Alchemist) once in a while, being able to walk through multiple mazes, if you are lucky enough. Upgrading him and combining his walk with your other creeps is an important strategical component.
Gaining Gold
Here comes the good news: Income scaling through creep sending has been completely removed from the game.
Nowadays, gold can be achieved the following ways:
- Basic income, slightly increased everytime upon building a new tower
- Spawn creeps in your own maze and kill them to earn money by using the Jail. This is the most crucial part, and you should try to maximize your gold input here. Ensure that your maze is always working to capacity and it will give you the edge over your enemies.
- Invest money at your Investment Center
- killing your opponents creeps grants small amounts of gold
- spawning a Mad Alchemist will transmute lumber to gold
Using items
Once in a while, a dying enemy creep will drop an item (and sometimes a gold coin) for you, indicating that with some sound effect and a purple screen message. Be sure to grab it fast, or it will wander into the next player's maze. Items can be meant for one-time usage or last until the end of the game.
A Tower Guy short to grab a passing item.
Stone Scissors Paper
What's the deal with Stone Scissors Paper now, and how does it fit into a Tower War?
The answer is pretty simple: You have to choose one out of Stone/Scissors/Paper to determine both the attack-type of your towers and the armor-type of your creeps.
Of course, your Paper-type towers will rape the previous player's Stone-type minions, and your own Paper-creeps will have a good time against the next player's Stone-towers.
As the game is round-based (a round lasting ~3 minutes), your choice has to be remade for every round, leading to the natural psychology and/or luck phenomenon that you all love and hate so much ;)
Bosses
As if the current Rng wasn't enough, you also have to compete against random-type CPUs at the end of each round.
These are much stronger than normal creeps and can lead to greater lifeloss, when leaked. Be sure to prepare your maze at least well enough to withstand a boss round with unfortunate armortypes.
More Features
- Global upgrade possibilities for your creeps and towers.
- You have some abilities that can be game-changing when used smartly.
Rally Units [Worker] will encourage your minions to wait at the end of your maze and walk into the next players maze together. The maximum group size increases when the game goes on. No downside on that. Don't forget it.
Lock Tower [Worker] permanently prevents a tower from switching it's attacktype after choosing a new element from Stone/Scissors/Paper. If you don't use this, one unlucky round in the late-game can result in a defeat. The downside is that locked towers can neither be upgraded nor unlocked.
Hire Mad Alchemist [Lumber Mill] has already been introduced above. It will transmute all of your lumber into gold (at some ratio) and spawns a super creep, whose health is based on your wood spend. This is the recommended way to spend lumber, and you better don't forget it ;) - Ingame video tutorial (type -tutorial at the beginning of the game)
Screenshots
Maze Look
Maze in Action
Commands
- -tutorial lets a player view the tutorial (only at the beginning of the game)
- -zoom swaps between the normal and a distant camera height
- [Player 1] -kick x (with x between 2 and 12) starts a kickvote against Player X.
- [Player 2-12] -kick agrees to a kick while being in a kickvote
Credits
Map created by: Buckelwal (Eikonium)
Credits for Tools: Pitzermike for Widgetizer, Vexorian for MapOptimizer, Cohadar for Borderizer
Credits for Models: xorkatoss, Dan van Ohllus, NagaRulez
Credits for Icons: Narandza, PeeKay
Credits for World Editor help: Weep, Mapas
Feel free to write down some feedback, bugreports, suggestions or anything else :)
Reviews (Submit a Review)
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Related
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Defense (Competitive)
- Author:
- Eikonium 1
- Filename:
- StoneScPTowerWars_v1.3.w3x
- Latest Version:
- Stone Scissors Paper Tower Wars 1.3
- Type:
- WarCraft 3 Map
- Size:
- 435.4 KB
- Tags:
- concept, defense, good, new, paper, rock, scissors, stone, sum, tower, wars, zero
- Players:
- 12
- Teams:
- 12
- Dimensions:
- 160x160
- Playable Area:
- 123x120
- Favorites:
- 0
- Downloads (Total):
- 24
- Downloads (Daily):
- n/a
- Submitted By:
- Eikonium 1
- Discovered On:
- Feb. 22, 2016
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Stone Scissors Paper Tower Wars 1.3
StoneScPTowerWars_v1.3.w3x (435.4 KB)
- Released:
- Feb. 22, 2016
- Downloads:
- 254
- Direct Link:
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