-New King's spell: Last Stand - automatic damage immune shield -Duel mode (units are moving from ally to enemy king through gates in middle wall) -Health UPGRADE for Military Attack
FIXED BUGS:
-Demon Hunter's transformation -yellow and brown player's send units was attacking wrong site -wrong table change for players who left the game -triggers memory leak > much lesser lags
CHANGED:
-tutorial speed -Military Attack units now have bigger armor
ADDED: -New King's spell: Last Stand - automatic damage immune shield -Duel mode (units are moving from ally to enemy king through gates in middle wall) -Health UPGRADE for Military Attack -description for Dog Hero -new towers for Maze TD -new items for Hero Defend
FIXED BUGS: -Demon Hunter's transformation -yellow and brown player's send units was attacking wrong site -wrong table change for players who left the game -triggers memory leak > game lags eliminated -Last Help stuck -Boss was spawning 10x instead of 1x -fixed some farms positions (some players had to fast lumber mining) -Maze TD players was unable to sell their towers -creeps stucking (1 new debugging trigger and "-debug" option)
CHANGED: -tutorial speed -Military Attack units now have bigger armour -cost and power of Military Attack upgrade -level required for Warden (Hero) ultimate spells -basic HPs and Mana of some Heroes -time to next level is now set by chosen X (X1=60, X2=55, X3=50, X4=45, X5=40, DUEL=30 sec.) -level required for Military Attack upgrades to 5 -starting money and income -BONUS per level removed -all modes a bit more balanced -AI-lesser damage, starting money and income, way of sending units -cost of some items for Hero Defend -King have now less HPs and weaker upgrades -lesser livesteal for Heroes -Bosses and some waves are now weaker -wood tutorial is now faster
When are in map missing some players (3;4;5;6;9;10;11;12), aligned locations will be locked by wall New aura increasing movement speed for send units Message "Allies are under attack" disabled
New Mods: -Castle Fight - buildings are sending units -Deadly floor - unkillable killing floor, upgrades: Movementspeed, delay between strikes, strikes strong, size of "DF", number of striked units -Legion Hero - u'll select spells for u'r hero and he will fight for you as legion unit -Base Defense - Rocks are protecting killable Archers, both upgradable
Maze TD -spell towers -destroyable towers -melee towers -railgun towers: charging mana(reloading) up to number of bullets (10-20-30), then fire 1 shot per 1 mana -spawn towers / castle fight -sell tower (upgrade) 70% -random shot tower (1-1000 DMG) -Rocket Launcher - hight DMG (5-5), low attackspeed (5s), slow projectiles -critical aura
if you choose military, its quite hard or near impossible to even survive, hope you changes this, my suggestion are, selling units gives full refund or change the upgrades for military units to a much faster options, level 20 is too far.
if you choose hero, hero almost cant die if you do it right, i chose dreadlord, to fight boss, you just learn sleep, to fight creeps just learn carrion wave. regen 512 per second? who needs that if you bought 3 shield that cost 700, which gives u ard 400 armor, 90+% of armor reduction, who needs regen 512 for so high armor? a very good and fresh idea of the map, but alot of space to improve, hope to see you make this map a really fun game.
EDIT: btw. did you play 1.9.6 or are you responding to previous version?
1.9.6 Changelog (including)
-level required for Military Attack upgrades to 5 -Military Attack units now have bigger armour -cost and power of Military Attack upgrade
CHANGED-HERO DEFEND: -level required for ultimate spells, CD of all spells, spells are now weaker -basic HPs and Mana -BONUS per level removed -cost of items, new items added -Extra Bonus 3>2
I will continue upgrading this project, but YOU muss tell me if you want it. =S
I fixed and completed all modes for 1.9.5 and some other stuffs. =)
In 1.9.5 you can see the right power of Direct TD.
IT COME SOON
Here is Direct TD 1.9.5 Beta preview, how it now look:
Direct TD 1.9.5 is almost done and ready for play.
Direct TD 1.9.5 is here and ready for play !
Today I started working on V 1.9.5 , I will start with fixing some bugs founded by Afis (he already fixed some of them). =)
93.99.63.xxx
NOW we have own Facebook page. =)
https://www.facebook.com/DirectTD
1.9.6 BETA 2 Changelog
ADDED:
-New King's spell: Last Stand - automatic damage immune shield
-Duel mode (units are moving from ally to enemy king through gates in middle wall)
-Health UPGRADE for Military Attack
FIXED BUGS:
-Demon Hunter's transformation
-yellow and brown player's send units was attacking wrong site
-wrong table change for players who left the game
-triggers memory leak > much lesser lags
CHANGED:
-tutorial speed
-Military Attack units now have bigger armor
And some other bugs fixed and thinks changed...
Thanks to Fisa, he did a lot of work here.
1.9.6 (Beta 3) CHANGELOG
ADDED:
-New King's spell: Last Stand - automatic damage immune shield
-Duel mode (units are moving from ally to enemy king through gates in middle wall)
-Health UPGRADE for Military Attack
-description for Dog Hero
-new towers for Maze TD
-new items for Hero Defend
FIXED BUGS:
-Demon Hunter's transformation
-yellow and brown player's send units was attacking wrong site
-wrong table change for players who left the game
-triggers memory leak > game lags eliminated
-Last Help stuck
-Boss was spawning 10x instead of 1x
-fixed some farms positions (some players had to fast lumber mining)
-Maze TD players was unable to sell their towers
-creeps stucking (1 new debugging trigger and "-debug" option)
CHANGED:
-tutorial speed
-Military Attack units now have bigger armour
-cost and power of Military Attack upgrade
-level required for Warden (Hero) ultimate spells
-basic HPs and Mana of some Heroes
-time to next level is now set by chosen X (X1=60, X2=55, X3=50, X4=45, X5=40, DUEL=30 sec.)
-level required for Military Attack upgrades to 5
-starting money and income
-BONUS per level removed
-all modes a bit more balanced
-AI-lesser damage, starting money and income, way of sending units
-cost of some items for Hero Defend
-King have now less HPs and weaker upgrades
-lesser livesteal for Heroes
-Bosses and some waves are now weaker
-wood tutorial is now faster
And some other bugs fixed and thinks changed...
Thanks to Fisa, he did a lot of work here.
DIRECT TD 1.9.6 IS DONE AND READY FOR PLAYING
DTD_Ideas
When are in map missing some players (3;4;5;6;9;10;11;12), aligned locations will be locked by wall
New aura increasing movement speed for send units
Message "Allies are under attack" disabled
New Mods:
-Castle Fight - buildings are sending units
-Deadly floor - unkillable killing floor, upgrades: Movementspeed, delay between strikes, strikes strong, size of "DF", number of striked units
-Legion Hero - u'll select spells for u'r hero and he will fight for you as legion unit
-Base Defense - Rocks are protecting killable Archers, both upgradable
Maze TD
-spell towers
-destroyable towers
-melee towers
-railgun towers: charging mana(reloading) up to number of bullets (10-20-30), then fire 1 shot per 1 mana
-spawn towers / castle fight
-sell tower (upgrade) 70%
-random shot tower (1-1000 DMG)
-Rocket Launcher - hight DMG (5-5), low attackspeed (5s), slow projectiles
-critical aura
Legion TD
-units upgrade (lvl 20+)
-Ice Builder - aura decreasing enemy's armour
-Mechanic Builder - aura increasing ally's HP regen
-Fire Builder - aura decreasing enemy's DMG (%)
-Unknown - aura increasing ally's attackspeed
Hero Defend
-Hobbit - 100% invisible (boss can see him), up to 100% critical chance, low attackspeed (5s)
Map version: 1867 wow! A bit much changes.
if you choose military, its quite hard or near impossible to even survive, hope you changes this, my suggestion are, selling units gives full refund or change the upgrades for military units to a much faster options, level 20 is too far.
175.156.165.xxx
if you choose hero, hero almost cant die if you do it right, i chose dreadlord, to fight boss, you just learn sleep, to fight creeps just learn carrion wave. regen 512 per second? who needs that if you bought 3 shield that cost 700, which gives u ard 400 armor, 90+% of armor reduction, who needs regen 512 for so high armor? a very good and fresh idea of the map, but alot of space to improve, hope to see you make this map a really fun game.
175.156.165.xxx
ok, thx for suggestion, I'll look at it
EDIT:
btw. did you play 1.9.6 or are you responding to previous version?
1.9.6 Changelog (including)
-level required for Military Attack upgrades to 5
-Military Attack units now have bigger armour
-cost and power of Military Attack upgrade
CHANGED-HERO DEFEND:
-level required for ultimate spells, CD of all spells, spells are now weaker
-basic HPs and Mana
-BONUS per level removed
-cost of items, new items added
-Extra Bonus 3>2
i am responding to 1.9.6, unless someone changed it or rename it, but i see the name of the map is 1.9.6
175.156.165.xxx
oke doke
Known bugs:
-Maze Runner was count in number of remaining enemies
-wrong scale for Hero Picker and Military Attack house