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- BftC Ver. 1.50 AI 1.35
About
General Map Info and Tips:
This is a heavily modified melee map based of Empire Earth. Military units take no food and are relatively cheap and fast to produce compared to standard melee maps ...
General Map Info and Tips:
This is a heavily modified melee map based of Empire Earth. Military units take no food and are relatively cheap and fast to produce compared to standard melee maps (only workers and markets do). You start off at the stone age and work your way up to the Nano and Post-Apocolapytic Age, increasing your technology and economy while fending off rivaling civilizations. Choose allies wisely and remember that ultimately it is the last capital remaining that determines the winner.
There's two forms of resource, gold and lumber. Gold can be harvested from mines or earned by building market places. You can speed up gold collection from the mines with an upgrade at the blacksmith. Also, each marketplace will give a steady gold output of 10 gold every 10 seconds. You can research marketting upgrades to increase that 10 to 15,20,25 and so on.
Lumber is a bit trickier to speed up. You will need to age up and get better workers in order to collect lumber faster. For example, a medieval worker will gather lumber at approximately 3x the speed of a stone age worker.
Towers and walls may also prevent early rushes but become less effective as ages pass by. Stealthed fighters and transports can just as easily get through them and target your workers!
Single Player exists too if you wish to play as red, creeps will spawn and attack.
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Change Log
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3/7/2010- v 1.55 Fixed pathing for the small wall/fortified wall. A couple of new icons to replace the generic "rifleman" icon for gunpowder based units.
2/26/2010- Silk Road increased ...
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3/7/2010- v 1.55 Fixed pathing for the small wall/fortified wall. A couple of new icons to replace the generic "rifleman" icon for gunpowder based units.
2/26/2010- Silk Road increased food cost, CTU has periodic reveal. Armor % changed. Terrain coming soon!
2/24/2010- functional gates finally added
2/21/2010
-apoco righteous townhall can now summon units again
-apoco townhalls now give 150 food
-rocket tropp model changed
-green icon button for molten giant fixed
-toxin artillery description and tooltip corrected
2/20/2010-Transports fixed so that they can now only carry infantry.
New units-sniper, stuka bomber, a-10 bomber
2/5/2010- Cities now cost 10 food to prevent excessive rushing
2/4/2010-More icons, mini map is now blacked out. Fixed bug where upgrading worker was free.
2/2/2010- Several bug fixes, lowering B-29's sides per die to prevent server splits, nuke artillery projectile model changed, vampiric aura drain % lowered and radius lowered for axewielder.
Combat changes-Siege attacks now do 50% to all armor types, except 150% to unarmored, 200% to fortified
New unit-Falconet, an alternative artillery to the cannon, does significant damage to infantry, low damage to buildings. 5 second reload time.
1/27/2010- added neutral to the alliance system, rebalanced tanks
1/21/2010 retriggered many functions for map stability
1/20/2010-no more fixed start locations!
1/17/2010- Added in more wonders. Added in more relevant icons for upgrades, units, etc.
New Unit- Special Op, tosses grenades at tanks, strong mg attack for infantry
Some memory leak fixes~more to come
1/15/2010-
Added wonders
Stonehenge
Great Pyramid
Silk Road
Tower of Babel
Particle Cannon
1/14/2010 - hotkeys fixed, tooltip updated
1/12/2010 - Some icons replaced for more accurate depiction in the tank factory. Middle is revealed to make it harder to control for one single player. COMPLETELY REMADE THE TERRAIN!
1/09/2010- Some unit names, models, and projectiles changed.
Ex.
Plasma mech-> titan artillery
Orgepult->onager
Hotkeys for more units added. I'll eventually get to all of them =/
1/08/2010- Building pathing fixed. Multiboard added.
1/07/2010-zoom and name change commands added. Fixed tech tree up slightly.
1/04/2010-Changed a few models and fixed a maphack bug. Adding more techs available soon!
12/16/2009-markets have a trade feature. Fixed some pathing problems
12/15/2009- Balanced a few units and changed armor types. Added cities as mini townhalls to expand territory.
11/17/2009- Allying is now possible with the commands -ally color or -unally color. Also, leavers will now have all their units self destruct instead of staying. Also increased the upgrade costs of all ages as well as limited marketplaces with food to avoid massive speed teching that makes all lower tier units pointless to build.
11/15/2009- Massive Update! Now it fits 8 players instead of 4. Also, changed the name to avoid confusion with another map. Cleaned up some errors. I'm aware of some spelling errors but it is far too laggy on my computer to fix the text one by one. I'll get to it on an alt computer in a few days!
Other changes:
-Nuclear Bomber's move speed drastically slowed and build cost increased for balance
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Related
Meta
- Categories:
- Assault
- Author:
- Acorn511
- Filename:
- Rise of Civilizations v1.57.w3x
- Latest Version:
- Rise of Civilizations V 1.57
- Type:
- WarCraft 3 Map
- Size:
- 5.8 MB
- Tags:
- (No tags yet)
- Players:
- 8
- Teams:
- 2
- Dimensions:
- 224x192
- Playable Area:
- 224x192
- Favorites:
- 0
- Downloads (Total):
- 180
- Downloads (Daily):
- n/a
- Discovered On:
- March 17, 2010
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Rise of Civilizations V 1.57
Rise of Civilizations v1.57.w3x (5.8 MB)
- Released:
- March 17, 2010
- Downloads:
- 233
- Direct Link:
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