Latest: ST's War TD 1.3

ST's War TD
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Project Rank 482 out of 60,569 in WarCraft 3

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  • Project Contributor In response to ST's War TD .21a

    Next version will be including a totally reworked demon spawn scaling and a few anti afk triggers (and a LOT of balance fixes)

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    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .21a

    A new version is coming soon! Always looking for feedback, as well. =D

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    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .21a

    Changelog:

    Gameplay:

    -Increased duration of armor bonus by 2 seconds.
    -Added in a new anti-wall system.
    -Added short mode
    -Added Fog of War mode
    -Added Hardcore Leak mode
    -Redid the picking system
    -Increased initial spawn timer by 30 seconds.
    -Removed intro

    Misc:
    -Added "Cooldown: X" to a few abilities.
    -Removed most of the trees to reduce loading times. (2200 trees)

    Bug Fixes:

    -Fixed a crash bug with post game statistics with people with long names.
    -Fixed a reversed name for the computers

    The Towers/Units posted soon.

    I haz custom title
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    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .21a

    Updated! Features new units and new modes!

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    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .20b

    Just a small error fix. Is the difference between .20a and .20b.

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    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .20a

    Highlights For this Version:

    -Revamped Difficulty System
    -New minimap picture
    -Single-Player Mode
    -All-Random Mode
    -Revamped Guardian Towers
    -Sell System
    -And quite a lot more. (The full changelog is 1,176 words!)

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    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .11a

    Changelog (Cont #5)

    Bug Fixes:
    -Fixed multishot's range
    -Wisp's tooltip now properly shows "D" as it's hotkey.
    -Justice's AoE now is correctly 600 AoE. Was 450.
    -Leaderboard should properly update when a player leaves.
    -Shadow hunter's tooltip now properly says 105 damage.
    -All income units now have proper soundsets.
    -Quest log now shows 1-16 as the number of music choices able to be picked.
    -Removed Taunt completely from defensive units.

    I haz custom title
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    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .11a

    Changelog (Cont #4):

    Misc:
    -Player has picked <difficulty> message will no longer appear if picking has ended.
    -changed countdown timer to show the next level's number.
    -Made all players initial income 5. Note: You gained 5 gold every level to begin with, this is a purely cosmetic change.
    -Added numerous sounds to the game.
    -Adjusted defender towers to be properly synched.
    -Minor tweaks to a few game messages
    -Minor tweaks to loading screen.
    -Added many colors to game messages.
    -Added "-i" as an alternative command to -income.
    -Changed countdown timer labeled "Start" to "First Level Begins"
    -Changed "Undead" classification in Game Interface to "Builder"
    -Changed "You have been granted control of <player's> units" message.
    -Added a "Tips" quest.
    -Minor terrain tweaks
    -Difficulty dialog box will now appear as soon as the cutscene ends. (No delay in between.)
    -Added "Even Teams" to Suggested Players

    I haz custom title
    avatar
    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .11a

    Changelog (Cont #3)

    Towers: (By Race)
    Defenders/General:
    -Super Guardian tower attack speed increased by .2/sec
    -Omega Guardian tower attack speed increased by .2/sec
    -Guardian Tower V tower attack speed increased by .2/sec
    -Guardian Tower VI attack speed increased by .2/sec
    -Guardian Tower I, II, III, IV attack speed increased by .05/sec
    Painful Vines reduced to 40% chance, and multiplyer reduced to 2.85
    Upgraded Hedges now cost 1 food.
    Dangerous Hedge's price increased to 20.

    Human:
    -Justice's DPS increased to 50, chance to proc increased to 2%.
    -Law and Order's attack speed increased by .25/sec.

    Elf:
    -Wisp's damage reduced by 20.
    -Wisp's range reduced by 25.
    Lifeforce now only gives 4 lumber per kill.

    Orc:
    -Warchief's damage increased by 2.
    -Warchief's range increased to 750.
    Gro'thar warrior's price decreased by 5 gold.

    I haz custom title
    avatar
    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .11a

    Changelog (Cont #2)

    Mountain King:
    -Removed gold cost.
    -Increased lumber cost by 225.
    -Increased income by 5.

    Mechanical Reinforced Machine:
    -Increased price of to 50.
    -Increased armor by 5.
    -Increased Hitpoint Regeneration by 2.
    -Increased income to 2.
    -Reduced movespeed by 50.

    Hulking Reinforced Machine:
    -Increased price of to 175.
    -Increased armor by 5.
    -Increased Hitpoint Regeneration by 2.
    -Increased hitpoints by 2500.
    -Increased income to 7.
    -Reduced movespeed by 50.

    I haz custom title
    avatar
    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .11a

    Changelog (Cont.)

    Units:
    Units:
    Levels 22-24 have had their hitpoints increased by 100.
    Cannon Fodder's health decreased by 35.
    Demon Spawn:
    -Increased health by 100.

    Mounted Warrior:
    -Increased damage by 15.
    -Increased HP regen by 2.
    -Increased damage by 5.

    Machete Trained Warrior:
    -Changed name to Machete Akimbo Warrior
    -Increased damage by 35.
    -Increased health by 100.

    Pirate:
    -Increased income by 4.
    -Increased damage by 35.
    -Increased health by 150.

    Shadow:
    -Removed gold cost.
    -Increased lumber cost by 25.
    -Increased income by 4.

    Mountain Giant:
    -Removed gold cost.
    -Increased lumber cost by 125.
    -Increased income by 3.
    -Decreased damage by 1450.
    -Decreased health by 2000.

    I haz custom title
    avatar
    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD .11a

    Changelog

    Highlight:
    -Income Units Rework:
    -They are bought and no longer trained.
    -Limits spamming units, stronger units have a smaller stock maximum.
    -They have been massively tweaked. (Read Below)

    -Bounty Rework:
    -The amount of lumber per kill has been adjusted to scale as the game progresses.

    -Undead Race Added

    -Random Race Ability
    -Allows player to random their race for bonus gold and income.

    Gameplay:
    -Auto movement periodic timer increased by 2 seconds.
    -Changed Buy Lumber to 25 lumber for 50 gold.
    -North and South Defenses will now auto upgrade every few levels.

    I haz custom title
    avatar
    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
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