Latest: ST's War TD 1.3

ST's War TD
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Project Rank 482 out of 60,569 in WarCraft 3

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  • Project Contributor In response to ST's War TD 1.00e

    Things like entangle will be coming in a different update, as of right now i think hedges are fine (except their damage needs to be scaled a bit better)

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  • In response to ST's War TD 1.00e

    Hedges should be redone. When you upgrade them, they only get extra damage, attack speed and a better critical strike (maybe they get better range, I dunno). Maybe a hedge that has a % of chance to Entangle a unit would be cool, or something like that.

    Anonymous
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  • Project Contributor In response to ST's War TD 1.00e

    Hmm you think default icons were better? I changed them to custom ones because it got slightly confusing.

    And oh god, td ai...

    Also, do you mean hedges are broken and need to be fixed, or are you suggesting that hedges should tranform into other things besides the "hedge" upgrades?

    Also mr.blank, if that is your real name, of course more towers and races are on their way1 :) I did add something like 30 new towers between last version and this one :D

    also laZ, on that ides I'm contemplating actually a few things, like maybe centralizing where they are near peoples bases, or maybe add a spell on builders that Auto-selects them, or maybe even removing them entirely and giving builders a spellbook that would spawn them when they cast the particular ability.

    Overa though laz diffently making it easier would be important, it's just the method I use that will take the thinking hah

    and thanks for the comments guys.

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  • In response to ST's War TD 1.00e

    Make more races and towers!

    Anonymous
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  • In response to ST's War TD 1.00e

    Good single player mode, but you should change the way you pick your builder. You changed a lot of images, like the buy lumber 'n stuff, and I think it was better before. Also, the shrub-tree things need to be fixed, they should upgraded into different things.

    Anonymous
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  • In response to ST's War TD 1.00e

    Oh I mean like AI. TD AI woot. It builds random mazes haha. No thats not my main point anyway.

    Have you decided on putting the spawns building as an icon???

    Lieutenant
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  • Project Contributor In response to ST's War TD 1.00e

    There is in fact a single player mode, unless you mean solo mode with lives.

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  • In response to ST's War TD 1.00e

    Did you want to make the send building a hero icon or another builder icon? The building is so far away, unlike Legion it sits so close. If you had the icon you could quickly send without ever having to click on the building and there for could remain on your towers.

    I would like to see a one player mode somehow.

    Lieutenant
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  • Project Contributor In response to ST's War TD 1.00e

    Clan ORPG ForumsCurrently I'm doing a large balance revision, as of posting I've finished T1 towers and their upgrades.

    ---As such I'll need beta testers in the near future for it.

    So what would you guys like to see happen in "Patch 1: Balance"
    (Patch 1 will be Version 1.10)

    The major focus is balance of course, but feel free to suggest other things.

    Any feedback appreciated =)

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  • Project Contributor In response to ST's War TD 1.00e

    Oh okay thanks! Well singleplayer of course isn't the true intention of the gam, it's more of just an oppurtunity to test out towers strategy, etc.

    For example, if you could actually send creeps In single player mode, you would easily win very quckly because the only defenses either side would have is the computer's tower.

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  • In response to ST's War TD 1.00e

    I never said that your map isn't good, just the illusion of me saying that. This map is actually pretty good. I really like the concept of no lives, but that you have to keep upgrading the tower near the townhall for extra help. I don't like how when, in single-player the monsters you buy don't ever appear, you just get the income.

    Private
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  • Project Contributor In response to ST's War TD 1.00e

    If it isn't very good, then say why. And why wouldnt I rate myself perfect? That's like saying the governor wouldn't vote for himself in an election!

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  • In response to ST's War TD 1.00e

    Don't you find it funny when the map creator rates their own map perfectly and it isn't very good?

    Private
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  • In response to ST's War TD 1.00e

    I am working on that, takes a while though. =]

    MT Team member
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    mecatronic
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  • Project Contributor In response to ST's War TD 1.00e

    So, anyone care to review/comment on the latest version? =D

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  • Project Contributor In response to ST's War TD 1.00d

    Alright, I fixed the spawn bug and 1.00e is out =) Now I can finally focus on new content >.>!!

    Though I'm going to give it awhile and see how the gameplay is before I started tweaking things, because so many new things causes a huge change in gameplay.

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  • Project Contributor In response to ST's War TD 1.00d

    Unfortunately there was a bug reported with player yellow so I'm going to have to release 1.00e so that it's finally stable -_- it's a shame too since I don't have enough testers for a full house.

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  • In response to ST's War TD 1.00d

    Slow your bot down please, waiting for 7 more to start. Or add the ability to force start with 2 or 4 or 6.

    Lieutenant
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  • In response to ST's War TD 1.00d

    wow 4 releases of 1.0?

    I wanted to make some suggestions first...
    Can you make the send building a builder or a hero to add the quick click icon? Just don't like to scroll to it.

    I noticed a lot of changes and will have to really look hard to see that you didn't change the other suggestions I had.

    Lieutenant
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  • Project Contributor In response to ST's War TD 1.00d

    Sigh, this should be stable finally -_-

    I haz custom title
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    Battle.net
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    Shadow_Templar
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  • Project Contributor In response to ST's War TD 1.00c

    I wanted an excuse to make custom icons =P

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    Battle.net
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  • In response to ST's War TD 1.00c

    Jeez, 57 experience right there. You are such a hypocrite, saying hybrid is lame then adding panda. =P

    Lieutenant
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    Battle.net
    Name:
    mb53
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD 1.00c

    A few memory leak fixes, should be pretty stable now.

    I haz custom title
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    Battle.net
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    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to ST's War TD 1.00b

    Okay the spawn bug is fixed =)

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    Battle.net
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    Shadow_Templar
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  • Project Contributor In response to ST's War TD 1.00

    Thanks, I hope you fix your computer =)

    I haz custom title
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    Battle.net
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