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- ST's War TD
About
ST’s War TD is a cooperative TD of the North team vs. the South team.
Your Goal: Build the best defense that you can imagine, you’re here to prevent any enemy from reaching the war!
If any enemy ...
ST’s War TD is a cooperative TD of the North team vs. the South team.
Your Goal: Build the best defense that you can imagine, you’re here to prevent any enemy from reaching the war!
If any enemy does reach the war (this is considered a “leak”), they will attempt to assault your town hall.
If your town hall dies, your team loses the game!
There are 50 levels of creeps of increasing difficulty. Early levels are the easiest.
If, somehow both teams are skilled enough to survive all 50 levels, the game will judge the winning team on remaining HP. If the HP is the same, both teams win!
However, to increase your gold and increase your odds of winning, you must train units to increase your income (gold given to you at the start of every next wave) these units will also do battle in the war in addition to any leaks!
There are 7 races to choose from!
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Suggested Gameplay:
//===============================================================
-Online play suggested, or multiple players via LAN.
-Even teams are also suggested.
-The best "action" happens when there are 8 total people playing.
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Extra Features:
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Music system (choose which song you want to play)
Difficulty system (everyone chooses how hard the game should be)
Time system (command to see elapsed time, also appears in the multi-board)
Multi-board (displays kills and income)
Sell system
Many game modes!
Reviews (Submit a Review)
More Isn't Always Better
Reviewed by mecatronic 6 on March 29, 2010
My review for ST's War TD 1.00e: During the loading, the player has a Loading Screen full of text, which is nice. Although I felt that it was a little rough. Kinda looked like an mspaint product...
Related
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Defense (Team)
- Author:
- Shadow_Templar 9
- Filename:
- ST's TD 1.3.w3x
- Latest Version:
- ST's War TD 1.3
- Type:
- WarCraft 3 Map
- Size:
- 376.6 KB
- Overall Rating:
-
5 / 5 (1 votes, ranked #338) - Tags:
- clan, clanorpg, nibbits, orpg, rpg, shadow_templar, st's, stgaming, tds, war
- Players:
- 8
- Teams:
- 3
- Dimensions:
- 96x96
- Playable Area:
- 96x96
- Favorites:
- 2
- Downloads (Total):
- 4,024
- Downloads (Daily):
- 1 (ranked #840)
- Submitted By:
- Shadow_Templar 9
- Discovered On:
- Aug. 21, 2010
Share Map
- JavaScript Widget:
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ST's War TD 1.3
ST's TD 1.3.w3x (376.6 KB)
- Released:
- Aug. 21, 2010
- Downloads:
- 1,610
- Direct Link:
Rating
- Opinion:
1 vote considered -
- Neutral
Neutral
Your Rating
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Achievements
- Featured Aug. 21, 2010
User Comments
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Things like entangle will be coming in a different update, as of right now i think hedges are fine (except their damage needs to be scaled a bit better)
Hedges should be redone. When you upgrade them, they only get extra damage, attack speed and a better critical strike (maybe they get better range, I dunno). Maybe a hedge that has a % of chance to Entangle a unit would be cool, or something like that.
75.45.80.xxx
Hmm you think default icons were better? I changed them to custom ones because it got slightly confusing.
And oh god, td ai...
Also, do you mean hedges are broken and need to be fixed, or are you suggesting that hedges should tranform into other things besides the "hedge" upgrades?
Also mr.blank, if that is your real name, of course more towers and races are on their way1 :) I did add something like 30 new towers between last version and this one :D
also laZ, on that ides I'm contemplating actually a few things, like maybe centralizing where they are near peoples bases, or maybe add a spell on builders that Auto-selects them, or maybe even removing them entirely and giving builders a spellbook that would spawn them when they cast the particular ability.
Overa though laz diffently making it easier would be important, it's just the method I use that will take the thinking hah
and thanks for the comments guys.
Make more races and towers!
75.45.80.xxx
Good single player mode, but you should change the way you pick your builder. You changed a lot of images, like the buy lumber 'n stuff, and I think it was better before. Also, the shrub-tree things need to be fixed, they should upgraded into different things.
75.45.80.xxx
Oh I mean like AI. TD AI woot. It builds random mazes haha. No thats not my main point anyway.
Have you decided on putting the spawns building as an icon???
There is in fact a single player mode, unless you mean solo mode with lives.
Did you want to make the send building a hero icon or another builder icon? The building is so far away, unlike Legion it sits so close. If you had the icon you could quickly send without ever having to click on the building and there for could remain on your towers.
I would like to see a one player mode somehow.
Any feedback appreciated =)
Oh okay thanks! Well singleplayer of course isn't the true intention of the gam, it's more of just an oppurtunity to test out towers strategy, etc.
For example, if you could actually send creeps In single player mode, you would easily win very quckly because the only defenses either side would have is the computer's tower.
I never said that your map isn't good, just the illusion of me saying that. This map is actually pretty good. I really like the concept of no lives, but that you have to keep upgrading the tower near the townhall for extra help. I don't like how when, in single-player the monsters you buy don't ever appear, you just get the income.
If it isn't very good, then say why. And why wouldnt I rate myself perfect? That's like saying the governor wouldn't vote for himself in an election!
Don't you find it funny when the map creator rates their own map perfectly and it isn't very good?
I am working on that, takes a while though. =]
So, anyone care to review/comment on the latest version? =D
Alright, I fixed the spawn bug and 1.00e is out =) Now I can finally focus on new content >.>!!
Though I'm going to give it awhile and see how the gameplay is before I started tweaking things, because so many new things causes a huge change in gameplay.
Unfortunately there was a bug reported with player yellow so I'm going to have to release 1.00e so that it's finally stable -_- it's a shame too since I don't have enough testers for a full house.
Slow your bot down please, waiting for 7 more to start. Or add the ability to force start with 2 or 4 or 6.
wow 4 releases of 1.0?
I wanted to make some suggestions first...
Can you make the send building a builder or a hero to add the quick click icon? Just don't like to scroll to it.
I noticed a lot of changes and will have to really look hard to see that you didn't change the other suggestions I had.
Sigh, this should be stable finally -_-
I wanted an excuse to make custom icons =P
Jeez, 57 experience right there. You are such a hypocrite, saying hybrid is lame then adding panda. =P
A few memory leak fixes, should be pretty stable now.
Okay the spawn bug is fixed =)
Thanks, I hope you fix your computer =)