Latest: Lazerus TD 4.0

Lazerus TD 4.0
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Project Rank 565 out of 60,569 in WarCraft 3

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  • In response to Lazerus TD 4.0

    very nice map, a bit harsh if u dont no what to do (for new players) and bosses are a bit hard on the heroes, i really like the towering system, good game for vets and very entertaining.

    Anonymous
    67.186.101.xxx
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  • In response to Lazerus TD 4.0

    Best td ever.. Played this today with lazerus and we beat it on normal. Very fun

    Anonymous
    24.227.224.xxx
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  • Project Contributor In response to Lazerus TD 4.0

    Awwww, we got beat by the very last boss.

    Lieutenant
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  • In response to Lazerus TD 4.0

    This game was cool but It has so many dl's, comments, and ratings because the makers asks for them 1000 times. I guess that might be a good thing. Anyway, it was a fun game, the only thing I saw to make it better werre to maker recipes and a place to heal.

    Anonymous
    68.57.145.xxx
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  • In response to Lazerus TD 4.0

    Great game, I enjoyed it a lot. You must have spend a lot of hours working on it and it is quite impressive. Good job!

    Anonymous
    98.21.59.xxx
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  • Project Contributor In response to Lazerus TD 4.0

    LOL, don't give away my secret.

    I do ask people ingame only if they are having fun. You were being stuborn but look I got you here!

    Lieutenant
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  • In response to Lazerus TD 4.0

    its a great game over all had a hard time finding the normal armor tower to use but besides that great (:

    Anonymous
    71.98.34.xxx
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  • In response to Lazerus TD 4.0

    just played it again and wanted to say great job on the mapping not to mention the complex creep set up i hope to see more in the future (:

    Anonymous
    71.98.34.xxx
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  • In response to Lazerus TD 4.0

    Great game, needs a fountain for heroes. Awesome TD system with hero catching leaks. Cheers!

    Anonymous
    99.239.106.xxx
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  • In response to Lazerus TD 4.0

    Always liked this map. Any difficulty is fun to play. I enjoy the new heroes as well. :)

    Anonymous
    75.187.154.xxx
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  • In response to Lazerus TD 4.0

    @ gold2lumbersucks

    First of all, your name makes you look like a total douche bag.

    Second of all, I don't I just like to grab credit for things I did so that's why I posted it there.

    Last of all, if you think this map is shit why did you take your time to flame it and instead just move on with your life, which I don't know if you have one

    Anonymous
    68.36.33.xxx
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  • In response to Lazerus TD 4.0

    @aers(Opti[C]al)

    People have the right to comment on what they dislike, and in fact anything that helps improve the quality of a map is important to let the author know about.

    Lazerus, I played the game with you like two weeks ago and we talked a bit, I think I told you how to fix something in your triggers, but couldn't remember for the life of me what it was. I wish your progress well and appreciate the feedback you gave on my map.

    Also, I think your terrain hurts my eyes. (But I hate volcano terrain so yeah. =P) I'd say work on the terrain and add in some game sounds to make the game better overall. Good luck.

    I haz custom title
    avatar
    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to Lazerus TD 4.0

    Yes Shadow I remember it vividly, it was to make Tree Sap activate it's self. Yes I did make a trigger that works well. Trents now activate Tree Sap by themselves at the first sight of air.

    Really, I add volc to all my maps and think its sharp, and as for the sounds...I have about 45 of them.
    For instance, if you up AA everyone hears owls. Also for some other towers everyone will hear sounds for their sound-set. Bosses and air units enter with a funny comment, as do all 5 last rounds. If you buy an item for your hero you hear music. If you random the secret hero you hear music. If you approach your max leaks everyone hears gongs. The Forsaken Ranger has a speed up "blood-lust" to make it sound like a girl on her lvl 6 move...the list goes on and on. Turn Sound FX on that’s the channel I use.
    Thanks for playing and for the Trent idea.

    Lieutenant
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  • In response to Lazerus TD 4.0

    Oh my mistake, I must've turned the sound effects off

    I haz custom title
    avatar
    Battle.net
    Name:
    Shadow_Templar
    Realm:
    Lordaeron (U.S. West)
  • In response to Lazerus TD 4.0

    @Shadow

    He didn't post anything useful to help laz. All he said was that laz td is a shit map and didn't tell us why. He also just said that gold2lumber is not new and i already know that so basically all he did was insult laz and me.

    Anonymous
    68.36.33.xxx
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  • Project Contributor In response to Lazerus TD 4.0

    Im ok. It's Okay Opti. Please don't fight.

    Lieutenant
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  • In response to Lazerus TD 4.0

    Okay. I just had played this game with Lazerus.

    First, the game is cool enough. The fact that you keep testing it, is making me inspire you, as the same mapmaker I am.

    Now on to the TD. After I played it, I found some stuff. You die, then you get a practice builder that builds some practice maze boulders and continue to stay in the game for the whole time. I really like that, I never seen a TD maker to think about this, but the practice boulders were completely unremovable.

    I also found some trigger. "when unit enter region". As the TD/EXP Minions spawns they automatically create a blink effect at their spawn point. I used my builder and went on it and it just blinked. I constantly patrolled the place again and again, it persistantly created a blink effect.

    Also, Bosses' Damage has to be nerfed, or else, I doubt that the map will be possible to win. OR if you don't want to do this, you might as well increase the stats of the heroes and make it well-balanced. I'll be waiting for your next update. :)

    Registered User
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  • Project Contributor In response to Lazerus TD 4.0

    WORKING ON: Maze Mode- For users that lose due to too many leaks. Practice Builder appears after your base blows up and you can build free blocks to refine "your" maze technique. Yes, they are (now) removable thank you Krzy_Klown.

    I will also add more Proper Names for the heroes, as per his request as well.

    I will refine the checks for the blink FX. Good eyes. If you also notice that they appear up on your spawn, even after your spawn is stopped?

    I nerfed every boss damage by 10%.

    Lieutenant
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  • In response to Lazerus TD 4.0

    Fine then, I won't fight, but I'm not a pushover

    Anonymous
    68.36.33.xxx
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  • In response to Lazerus TD 4.0

    It's a good map, I wish it was hosted more =/.

    Lieutenant
    avatar
    Battle.net
    Name:
    mb53
    Realm:
    Lordaeron (U.S. West)
  • In response to Lazerus TD 4.0

    It was a nice experience playing it, only bad thing that I really found was the absurd difficulty curve. Especially when you are the only player alive. That just makes it deadly.

    Anonymous
    220.255.7.xxx
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  • In response to Lazerus TD 4.0

    I think the game is really great and I wish it would be hosted more.

    Anonymous
    68.93.139.xxx
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  • In response to Lazerus TD 4.0

    Good game, but it is a little bit too hard. You should make it a little bit easier.

    Clan DIA Leader
    avatar
    Battle.net
    Name:
    FriendlyHost
    Realm:
    Azeroth (U.S. East)
  • Project Contributor In response to Lazerus TD 4.0

    Wow so you gave me a score of one? Thanks alot friendly host. You know its made to be difficult for a reason. Who wants to play a td and beat it the first time, and if so how many of those types of tds are you still playing?

    Lieutenant
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  • In response to Lazerus TD 4.0

    No need to get mad Lazerus. I am only giving you my honest opinion. I meant to give it a 3. Do you complain everytime someone gives you a score lower than 3?

    Clan DIA Leader
    avatar
    Battle.net
    Name:
    FriendlyHost
    Realm:
    Azeroth (U.S. East)

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