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  • The new version got counter module, already test similar build like Human, but it's too directive and can't be changed. About reaper build order, I am ok with you, but for this moment, I don't have any build order to replace those. They were made early to add more experience. By now no build order has been posted.I also keep them in stable version.
    About bunker, I have made straight version but some player countered them, so bunker it's more safe.
    About 2 factory, this is only issue I have noticed, I haven't not fixed because of new counter module force banshee rush... If factory not yet built, build another. :/
    The only way, it's added more unit to counter instead of banshee.
    Pushing depends A.I aggresivity, we have already solution for this but stable version will not be ready before time.... so I leave it.
    For much experince I have added level_difficulty in AIDifficulty.galaxy, which you can test Insane mode.
    Finally about colossus, I have already mind of this, we can make a script like baneling, which can help all protoss. But I will post polls for this and other.
    Otherwise, I hope this version can be appreciate.

    Thx for feddback.

    Random Starcraft 2 player. Only playing for Fun !!! It's A Good Day To Die.
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    DnA)DarkA
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