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  • @ joinny 5:

    yeah, that can be done when we have some condition to measure:

    _ Time: every 5 minute, it will check the enemy Units and see if it build is appropriate are not.
    _ After battle: after one battle, if AI lost, it will check again what commander will be appropriate in next situation.
    _ third : this condition may not appear in next version: Ally condition, measure ally army to change commander approriate for them.

    The commander can change each other mine by easy changing their state, when meet 3 condition above.

    AISetMainState(player, e_mainState_OpenAir0, e_mainSubState_Unset);

    To find a fault is easy; to do better may be difficult.
    GT Creator
    avatar

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