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  • it seems the biggest issue with the AI is them not committing to an attack, or backing off all the way and playing defensively. For any race, they will keep on running in and out of my Collossi range.

    if you overpower their force, they should still commit, or go to a choke and set up there (at the top of the ramp, not in the ramp like they currently do to defend).

    they should also sacrifice units instead of cutting losses and just retreating

    also, if pathing is blocked (say by a sentry shield), they should sacrifice them as well, and just attack move. (or if pathing is blocked, by a shield, dont attack, cause i can hold off zerg forever with 7 sentries and cannons.)

    Anonymous
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