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  • so prometheus, ive been working on my own replay stuff for a bit and i ran into a HUGE problem that i wanted to see if you have a solution for. In the game, if you are able to click multiple times on an order before it goes through, the replay will log events that arent valid in game. to test this you can just start out a game, and click your base and spam the hotkey for the probe/scv/whatever building at the base. depending on how fast you do this, 1-3 events that are identical are created. which, to me, means that to do somethign simple like build order, we will have to emulate a huge portion of game logic. any ideas? and i can include a replay where you can observe this if youd like

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