Latest: Direct TD 1.9.8

Direct TD
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Project Rank 197 out of 60,569 in WarCraft 3

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  • Project Contributor In response to Direct TD

    Known bugs:

    -Maze Runner was count in number of remaining enemies
    -wrong scale for Hero Picker and Military Attack house

    Corporal
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  • Project Contributor In response to Direct TD 1.9.6

    oke doke

    Corporal
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  • In response to Direct TD 1.9.6

    i am responding to 1.9.6, unless someone changed it or rename it, but i see the name of the map is 1.9.6

    Anonymous
    175.156.165.xxx
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  • Project Contributor In response to Direct TD 1.9.6

    ok, thx for suggestion, I'll look at it

    EDIT:
    btw. did you play 1.9.6 or are you responding to previous version?

    1.9.6 Changelog (including)

    -level required for Military Attack upgrades to 5
    -Military Attack units now have bigger armour
    -cost and power of Military Attack upgrade

    CHANGED-HERO DEFEND:
    -level required for ultimate spells, CD of all spells, spells are now weaker
    -basic HPs and Mana
    -BONUS per level removed
    -cost of items, new items added
    -Extra Bonus 3>2

    Corporal
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  • In response to Direct TD 1.9.6

    if you choose hero, hero almost cant die if you do it right, i chose dreadlord, to fight boss, you just learn sleep, to fight creeps just learn carrion wave. regen 512 per second? who needs that if you bought 3 shield that cost 700, which gives u ard 400 armor, 90+% of armor reduction, who needs regen 512 for so high armor? a very good and fresh idea of the map, but alot of space to improve, hope to see you make this map a really fun game.

    Anonymous
    175.156.165.xxx
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  • In response to Direct TD 1.9.6

    if you choose military, its quite hard or near impossible to even survive, hope you changes this, my suggestion are, selling units gives full refund or change the upgrades for military units to a much faster options, level 20 is too far.

    Anonymous
    175.156.165.xxx
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  • Project Contributor In response to Direct TD

    Map version: 1867 wow! A bit much changes.

    Corporal
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  • Project Contributor In response to Direct TD

    DTD_Ideas

    When are in map missing some players (3;4;5;6;9;10;11;12), aligned locations will be locked by wall
    New aura increasing movement speed for send units
    Message "Allies are under attack" disabled

    New Mods:
    -Castle Fight - buildings are sending units
    -Deadly floor - unkillable killing floor, upgrades: Movementspeed, delay between strikes, strikes strong, size of "DF", number of striked units
    -Legion Hero - u'll select spells for u'r hero and he will fight for you as legion unit
    -Base Defense - Rocks are protecting killable Archers, both upgradable

    Maze TD
    -spell towers
    -destroyable towers
    -melee towers
    -railgun towers: charging mana(reloading) up to number of bullets (10-20-30), then fire 1 shot per 1 mana
    -spawn towers / castle fight
    -sell tower (upgrade) 70%
    -random shot tower (1-1000 DMG)
    -Rocket Launcher - hight DMG (5-5), low attackspeed (5s), slow projectiles
    -critical aura

    Legion TD
    -units upgrade (lvl 20+)
    -Ice Builder - aura decreasing enemy's armour
    -Mechanic Builder - aura increasing ally's HP regen
    -Fire Builder - aura decreasing enemy's DMG (%)
    -Unknown - aura increasing ally's attackspeed

    Hero Defend
    -Hobbit - 100% invisible (boss can see him), up to 100% critical chance, low attackspeed (5s)

    Corporal
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  • Project Contributor In response to Direct TD 1.9.6

    DIRECT TD 1.9.6 IS DONE AND READY FOR PLAYING

    Corporal
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  • Project Contributor In response to Direct TD

    1.9.6 (Beta 3) CHANGELOG

    ADDED:
    -New King's spell: Last Stand - automatic damage immune shield
    -Duel mode (units are moving from ally to enemy king through gates in middle wall)
    -Health UPGRADE for Military Attack
    -description for Dog Hero
    -new towers for Maze TD
    -new items for Hero Defend

    FIXED BUGS:
    -Demon Hunter's transformation
    -yellow and brown player's send units was attacking wrong site
    -wrong table change for players who left the game
    -triggers memory leak > game lags eliminated
    -Last Help stuck
    -Boss was spawning 10x instead of 1x
    -fixed some farms positions (some players had to fast lumber mining)
    -Maze TD players was unable to sell their towers
    -creeps stucking (1 new debugging trigger and "-debug" option)

    CHANGED:
    -tutorial speed
    -Military Attack units now have bigger armour
    -cost and power of Military Attack upgrade
    -level required for Warden (Hero) ultimate spells
    -basic HPs and Mana of some Heroes
    -time to next level is now set by chosen X (X1=60, X2=55, X3=50, X4=45, X5=40, DUEL=30 sec.)
    -level required for Military Attack upgrades to 5
    -starting money and income
    -BONUS per level removed
    -all modes a bit more balanced
    -AI-lesser damage, starting money and income, way of sending units
    -cost of some items for Hero Defend
    -King have now less HPs and weaker upgrades
    -lesser livesteal for Heroes
    -Bosses and some waves are now weaker
    -wood tutorial is now faster

    And some other bugs fixed and thinks changed...

    Thanks to Fisa, he did a lot of work here.

    Corporal
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  • Project Contributor In response to Direct TD

    1.9.6 BETA 2 Changelog

    ADDED:

    -New King's spell: Last Stand - automatic damage immune shield
    -Duel mode (units are moving from ally to enemy king through gates in middle wall)
    -Health UPGRADE for Military Attack

    FIXED BUGS:

    -Demon Hunter's transformation
    -yellow and brown player's send units was attacking wrong site
    -wrong table change for players who left the game
    -triggers memory leak > much lesser lags

    CHANGED:

    -tutorial speed
    -Military Attack units now have bigger armor

    And some other bugs fixed and thinks changed...

    Thanks to Fisa, he did a lot of work here.

    Corporal
    avatar
  • Project Contributor In response to Direct TD

    NOW we have own Facebook page. =)
    https://www.facebook.com/DirectTD

    Corporal
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  • In response to Direct TD

    Today I started working on V 1.9.5 , I will start with fixing some bugs founded by Afis (he already fixed some of them). =)

    Anonymous
    93.99.63.xxx
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  • Project Contributor In response to Direct TD

    Direct TD 1.9.5 is here and ready for play !

    Corporal
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  • Project Contributor In response to Direct TD

    Direct TD 1.9.5 is almost done and ready for play.

    Corporal
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  • Project Contributor In response to Direct TD

    Here is Direct TD 1.9.5 Beta preview, how it now look:


    image

    Corporal
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  • Project Contributor In response to Direct TD

    I fixed and completed all modes for 1.9.5 and some other stuffs. =)
    In 1.9.5 you can see the right power of Direct TD.

    IT COME SOON

    Corporal
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  • Project Contributor In response to Direct TD

    I will continue upgrading this project, but YOU muss tell me if you want it. =S

    Corporal
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  • Project Contributor In response to Direct TD

    So, today I fixed some heroes, units sending and changed vicinity and table of players.

    Corporal
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  • Project Contributor In response to Direct TD

    Today I started working on V 1.9.5 , there may be fixed some bugs and changed or added some stuffs. =)

    Corporal
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  • Project Contributor In response to Direct TD 1.9.4

    OLD-V 1.9.3 / NEW-V 1.9.4


    image image

    Corporal
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  • Project Contributor In response to Direct TD 1.9.4

    V 1.9.4 RELEASED =)

    Corporal
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  • Project Contributor In response to Direct TD

    www.epicwar.com Direct TD 1.9.3 downloads:

    Downloads: 711
    Rating: 5 (Excellent) ... (8 Votes)

    ...others here: Epicwar / Direct TD

    Can we get here something like this there? =)

    Corporal
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  • Project Contributor In response to Direct TD 1.9.3

    Is anyone reading this or I'm writing it just for my self? =S

    Corporal
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  • Project Contributor In response to Direct TD

    Direct TD 1.9.4 Beta 2 preview


    image

    Corporal
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