Changeset for Survival In Mars V3.5 EasyAid

This change has already been applied.

View Survival In Mars V3.5 EasyAid

  Current Proposed
description Optimized for random online team, against droppers, leavers, noobs, mistakes.
Can be done for 3 semi-pros, leaving space for 3 noobs.

Major update:
+oxygen, solar storm warning +sound

Reward for rescue: 10 min GOD MODE + 10000 Ore base rebuild.
(Original version rebuild is impossible so no one waste this time.)

From Korean ver, almost completely translated.

[b][code][Modifications][/code][/b]
No change to oxygen, storm and enemy
Starting Probe +1
SCV Armour +50
5x HP All buildings Exclude Bunker
Max 10 Upgrades
100sec God Mode+10000 Ore Reward for being rescued. Rescuer +2000 Ore.
Noob Heroes



All rights to original map builder wp55dl
http://cafe.naver.com/marsofdeath
I just edit on cracked version.




[b][code][Map Features][/code][/b]

[b]1. Oxygen[/b]
[ol]
[*]When oxygen gauge hits 0%, a scientist (SCV) is killed.

[*]Oxygen gauge is located in the upper left corner of the screen.

[*]Oxygen can be maintained between 0 ~ 100%

[*]To increase oxygen, you must attach a Scientist (SCV) to oxygen charger (Comsat).

[*]After the solar wind comes, oxygen is consumed twice as fast.
[/ol]



[b]2. Oxygen pressure[/b]
[ol]
[*] When SCV (Scientist) is at 100% oxygen, the oxygen pressure (gas) rise if still connected to charger.

[*] When oxygen pressure (gas) reaches 10, SCV (Scientist) is killed due to high pressure.

[*] Do not leave scientist (SCV) in oxygenator (Comsat) for too long with oxygen at 100%.
[/ol]



[b]3. Solar wind[/b]
[ol]
[*] The solar wind occurs every 10 minutes from the 50 minute mark (5 times in total).

[*] The solar wind warning message appears a few seconds before the solar wind comes.

[*] When the solar wind comes, you must evacuate the SCV to a bunker. A scientist (SCV) must be hidden in moment the solar wind comes.

[*] The solar wind at 30 minute mark is very powerful, so it breaks down all machines.

[*] In order to prevent the machines from failing, you have to build 6 or more magnetic towers (turrets) in any position.

[*] After 30 minute mark, the solar wind paralyzes the field for 10 seconds.

[*] Whenever the solar wind comes, all unit's physical strength drops (up to 50%, excluding buildings). However, units in bunkers are protected.
[/ol]


[b]4. Enemy Information[/b]
[ol]
[*] Both transparent units and air units appear.

[*] A magical unit also appears.

[*] A miniboss appears. Stop with the right unit combination.
[/ol]


[b]5. Common sense[/b]
[ol]
[*] 1) A pylon must be built to produce the probe.

[*] 2) Each time you earn a certain Kill score, it gives you special compensation.

[*] 3) It is a principle not to block the entrance.

[*] 4) When you build a new clear silo, you can draw a random hero.

[*] 5) You can create a high templer by wiping the nexus.

[*] 6) When the SCV dies, a flag is created in the center. Resurrection is possible with friendly team race.
[/ol]



[b]6. Difficulty[/b]
[ol]
[*] In-game difficulty select - normal / hard / extreme.

[*] If you play with hard or extreme difficulty, the speed of enemy production will be increased.

[*] If you select extreme difficulty, much different game mechanics will apply.
[/ol]


Optimized for random online team, against droppers, leavers, noobs, mistakes.
Can be done for 3 semi-pros, leaving space for 3 noobs.

Major update:
+oxygen, solar storm warning +sound

Reward for rescue: 10 min GOD MODE + 10000 Ore base rebuild.
(Original version rebuild is impossible so no one waste this time.)

From Korean ver, almost completely translated.

[b][code][Modifications][/code][/b]
No change to oxygen, storm and enemy
Starting Probe +1
SCV Armour +50
5x HP All buildings Exclude Bunker
Max 10 Upgrades
100sec God Mode+10000 Ore Reward for being rescued. Rescuer +2000 Ore.
Noob Heroes



All rights to original map builder wp55dl
http://cafe.naver.com/marsofdeath
I just edit on cracked version.




[b][code][Map Features][/code][/b]

[b]1. Oxygen[/b]
[ol]
[*]When oxygen gauge hits 0%, a scientist (SCV) is killed.

[*]Oxygen gauge is located in the upper left corner of the screen.

[*]Oxygen can be maintained between 0 ~ 100%

[*]To increase oxygen, you must attach a Scientist (SCV) to oxygen charger (Comsat).

[*]After the solar wind comes, oxygen is consumed twice as fast.
[/ol]



[b]2. Oxygen pressure[/b]
[ol]
[*] When SCV (Scientist) is at 100% oxygen, the oxygen pressure (gas) rise if still connected to charger.

[*] When oxygen pressure (gas) reaches 10, SCV (Scientist) is killed due to high pressure.

[*] Do not leave scientist (SCV) in oxygenator (Comsat) for too long with oxygen at 100%.
[/ol]



[b]3. Solar wind[/b]
[ol]
[*] The solar wind occurs every 10 minutes from the 50 minute mark (5 times in total).

[*] The solar wind warning message appears a few seconds before the solar wind comes.

[*] When the solar wind comes, you must evacuate the SCV to a bunker. A scientist (SCV) must be hidden in moment the solar wind comes.

[*] The solar wind at 30 minute mark is very powerful, so it breaks down all machines.

[*] In order to prevent the machines from failing, you have to build 6 or more magnetic towers (turrets) in any position.

[*] After 30 minute mark, the solar wind paralyzes the field for 10 seconds.

[*] Whenever the solar wind comes, all unit's physical strength drops (up to 50%, excluding buildings). However, units in bunkers are protected.
[/ol]


[b]4. Enemy Information[/b]
[ol]
[*] Both transparent units and air units appear.

[*] A magical unit also appears.

[*] A miniboss appears. Stop with the right unit combination.
[/ol]


[b]5. Common sense[/b]
[ol]
[*] 1) A pylon must be built to produce the probe.

[*] 2) Each time you earn a certain Kill score, it gives you special compensation.

[*] 3) It is a principle not to block the entrance.

[*] 4) When you build a new clear silo, you can draw a random hero.

[*] 5) You can create a high templer by wiping the nexus.

[*] 6) When the SCV dies, a flag is created in the center. Resurrection is possible with friendly team race.
[/ol]



[b]6. Difficulty[/b]
[ol]
[*] In-game difficulty select - normal / hard / extreme.

[*] If you play with hard or extreme difficulty, the speed of enemy production will be increased.

[*] If you select extreme difficulty, much different game mechanics will apply.
[/ol]


Meta

Date Added:
April 10, 2018
Author:
MichalS211 1

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