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- Direct TD 1.9.6
About
https://www.facebook.com/DirectTD
In game are 4 game MODES:
-Maze TD
-Legion TD
-Hero defend
-Military attack
Change Log
[H2][b]1.9.6[/b][/H2]
[b]ADDED: [/b]
-New King's spell: Last Stand - automatic damage immune shield
-Duel mode (units are moving from ally to enemy king through gates in middle wall)
-Health ...
1.9.6
ADDED:
-New King's spell: Last Stand - automatic damage immune shield
-Duel mode (units are moving from ally to enemy king through gates in middle wall)
-Health UPGRADE for Military Attack
-some descriptions
-new towers for Maze TD
-new units for Legion TD
-repick option "-repick" (just before 1. round)
FIXED BUGS:
-Demon Hunter's transformation
-yellow and brown player's send units was attacking wrong site
-wrong table change for players who left the game
-triggers memory leak > game lags eliminated
-Last Help stuck
-Boss was spawning 10x instead of 1x
-fixed some farms positions (some players had too fast lumber mining)
-Maze TD players was unable to sell their towers
-creeps stucking (added "-debug" option)
-King was autocasting his spells
-players 09,10,11 and 12 don't received money from kills if they had Legion TD
-when players with Maze TD mode leaved game, Maze Runner remained
-if there was to much units in area for send to enemy team, then they was included in remaining creeps
-heroes had sometimes wrong scale
CHANGED:
-tutorial speed
-Military Attack units now have bigger armour
-cost and power of Military Attack upgrade
-time to next level is now set by chosen X (X1=60, X2=55, X3=50, X4=45, X5=40, DUEL=30 sec.)
-level required for Military Attack upgrades to 5
-cost of Maze TD towers
-starting money and income
-all modes a bit more balanced
-AI have lesser damage, starting money and income, way of sending units
-King have now less HPs and more weaker upgrades
-Bosses and some waves are now weaker
-way of income units sending; send units now have colour of sending player
-more expensive workers and lumber upgrades
CHANGED-HERO DEFEND:
-level required for ultimate spells, CD of all spells, spells are now weaker
-basic HPs and Mana
-BONUS per level removed
-cost of items, new items added
-Extra Bonus 3>2
And some other bugs fixed and thinks changed...
Meta
- Map Style:
- Multiple
- Categories:
- Defense (Team)
- Author:
- Owner2229 3
- Filename:
- Direct TD 1.9.6.w3x
- Project Page:
- Direct TD
- Type:
- WarCraft 3 Map
- Size:
- 795.0 KB
- Overall Rating:
-
5 / 5 (1 votes, ranked #582) - Tags:
- cooperative, defense, hero, melee, tower
- Players:
- 10
- Teams:
- 2
- Dimensions:
- 96x128
- Playable Area:
- 92x125
- Favorites:
- 1
- Downloads (Total):
- 730
- Downloads (Daily):
- n/a
- Submitted By:
- Owner2229 3
- Discovered On:
- Aug. 28, 2013
Share Map
- JavaScript Widget:
-
Direct TD 1.9.6
Direct TD 1.9.6.w3x (795.0 KB)
- Released:
- Aug. 28, 2013
- Downloads:
- 730
- Direct Link:
Rating
- Opinion:
1 vote considered -
- Neutral
Neutral
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
Your Rating
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User Comments
Support Nibbits by linking to us:
Today I started working on V 1.9.5 , I will start with fixing some bugs founded by Afis (he already fixed some of them). =)
93.99.63.xxx
NOW we have own Facebook page. =)
https://www.facebook.com/DirectTD
1.9.6 BETA 2 Changelog
ADDED:
-New King's spell: Last Stand - automatic damage immune shield
-Duel mode (units are moving from ally to enemy king through gates in middle wall)
-Health UPGRADE for Military Attack
FIXED BUGS:
-Demon Hunter's transformation
-yellow and brown player's send units was attacking wrong site
-wrong table change for players who left the game
-triggers memory leak > much lesser lags
CHANGED:
-tutorial speed
-Military Attack units now have bigger armor
And some other bugs fixed and thinks changed...
Thanks to Fisa, he did a lot of work here.
1.9.6 (Beta 3) CHANGELOG
ADDED:
-New King's spell: Last Stand - automatic damage immune shield
-Duel mode (units are moving from ally to enemy king through gates in middle wall)
-Health UPGRADE for Military Attack
-description for Dog Hero
-new towers for Maze TD
-new items for Hero Defend
FIXED BUGS:
-Demon Hunter's transformation
-yellow and brown player's send units was attacking wrong site
-wrong table change for players who left the game
-triggers memory leak > game lags eliminated
-Last Help stuck
-Boss was spawning 10x instead of 1x
-fixed some farms positions (some players had to fast lumber mining)
-Maze TD players was unable to sell their towers
-creeps stucking (1 new debugging trigger and "-debug" option)
CHANGED:
-tutorial speed
-Military Attack units now have bigger armour
-cost and power of Military Attack upgrade
-level required for Warden (Hero) ultimate spells
-basic HPs and Mana of some Heroes
-time to next level is now set by chosen X (X1=60, X2=55, X3=50, X4=45, X5=40, DUEL=30 sec.)
-level required for Military Attack upgrades to 5
-starting money and income
-BONUS per level removed
-all modes a bit more balanced
-AI-lesser damage, starting money and income, way of sending units
-cost of some items for Hero Defend
-King have now less HPs and weaker upgrades
-lesser livesteal for Heroes
-Bosses and some waves are now weaker
-wood tutorial is now faster
And some other bugs fixed and thinks changed...
Thanks to Fisa, he did a lot of work here.
DIRECT TD 1.9.6 IS DONE AND READY FOR PLAYING
DTD_Ideas
When are in map missing some players (3;4;5;6;9;10;11;12), aligned locations will be locked by wall
New aura increasing movement speed for send units
Message "Allies are under attack" disabled
New Mods:
-Castle Fight - buildings are sending units
-Deadly floor - unkillable killing floor, upgrades: Movementspeed, delay between strikes, strikes strong, size of "DF", number of striked units
-Legion Hero - u'll select spells for u'r hero and he will fight for you as legion unit
-Base Defense - Rocks are protecting killable Archers, both upgradable
Maze TD
-spell towers
-destroyable towers
-melee towers
-railgun towers: charging mana(reloading) up to number of bullets (10-20-30), then fire 1 shot per 1 mana
-spawn towers / castle fight
-sell tower (upgrade) 70%
-random shot tower (1-1000 DMG)
-Rocket Launcher - hight DMG (5-5), low attackspeed (5s), slow projectiles
-critical aura
Legion TD
-units upgrade (lvl 20+)
-Ice Builder - aura decreasing enemy's armour
-Mechanic Builder - aura increasing ally's HP regen
-Fire Builder - aura decreasing enemy's DMG (%)
-Unknown - aura increasing ally's attackspeed
Hero Defend
-Hobbit - 100% invisible (boss can see him), up to 100% critical chance, low attackspeed (5s)
Map version: 1867 wow! A bit much changes.
if you choose military, its quite hard or near impossible to even survive, hope you changes this, my suggestion are, selling units gives full refund or change the upgrades for military units to a much faster options, level 20 is too far.
175.156.165.xxx
if you choose hero, hero almost cant die if you do it right, i chose dreadlord, to fight boss, you just learn sleep, to fight creeps just learn carrion wave. regen 512 per second? who needs that if you bought 3 shield that cost 700, which gives u ard 400 armor, 90+% of armor reduction, who needs regen 512 for so high armor? a very good and fresh idea of the map, but alot of space to improve, hope to see you make this map a really fun game.
175.156.165.xxx
ok, thx for suggestion, I'll look at it
EDIT:
btw. did you play 1.9.6 or are you responding to previous version?
1.9.6 Changelog (including)
-level required for Military Attack upgrades to 5
-Military Attack units now have bigger armour
-cost and power of Military Attack upgrade
CHANGED-HERO DEFEND:
-level required for ultimate spells, CD of all spells, spells are now weaker
-basic HPs and Mana
-BONUS per level removed
-cost of items, new items added
-Extra Bonus 3>2
i am responding to 1.9.6, unless someone changed it or rename it, but i see the name of the map is 1.9.6
175.156.165.xxx
oke doke
Known bugs:
-Maze Runner was count in number of remaining enemies
-wrong scale for Hero Picker and Military Attack house