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- Warlords Empire [AI] - v0.41
Warlords Empire [AI] - v0.41
About
Welcome to Warlords Empire.
Choose from ten races to begin the "warlords Empire" world conquest.
http://img571.imageshack.us/img571/5784/politicalmap.jpg
In this land you must conquer a ...
Welcome to Warlords Empire.
Choose from ten races to begin the "warlords Empire" world conquest.
In this land you must conquer a safe zone near your base and defend it from any enemy invasion while you are owning all enemy bases. The main target of the battle is destroy all enemy emblems (that healer shop in your base). There are 4 emblems per complete team ( also teams can be 1v1, 2v2, 3v3, etc). Across the game you could have castles, fortress and barracs to train your army and towers to guard any possible invasion way. You can conform your army with 4 unit types: light melee, ranged, mage and heavy melee (some races have little diferents types ej: heavy ranged from trolls) and any unit from these types can evolute to warlord killing lots of units in battlefield or training grounds. Warlord unit is hero type, can be revived on the tech center and max level is 25.
UNIT EVOLUTION
In this game any killer unit has the chance of evolute into another more stronger unit. Each unit have an upgrading way, where the final unit is hero type and rank is Warlord. When a unit kills another unit (non friendly / non allied) a counter is revealed over himself. the first number is the currently amount of kills for that unit, the second number reveals the number of kills required for evolute to the next grade. When a unit becomes to the new grade the first counter is reset to zero and start again for the next rank. the maximun grade for each unit is warlord. The requirements are diferent for each unit type, because some unit can kill more easily than others, then this diferent amount helps to game balance. When a unit have 3 or more killed, an passive ability is added, the "killer brand" skill gives to the killer unit a little bonus of attack speed and movement speed. this skill can be upgrade after 12/36/80 kills.
- To improve the balance of the game, all races have the same way to upgrade Life, Armor and Damage. All requirements are removed from previous version.
- All races have four units to conform an army. only four warlords are allowed per each player, one warlord of each type.
- Each training building can cast a tower build to improve zone defenses, but there are requirements to get the tower, all races have towers allowed.
- Each race have flying units except the dwarfs. they are the unique race having siege units.
- Each race have charger units.
- Each race have tech building to research upgrades and revive dead Warlords. if a tech building is destroyed the owner can buy another tech building on the neutrals shops. use this to accelerate researchs.
- This map contains four training grounds (two more than last version) but the new places are a little more slow because the respawn convokes only 1 creep.
Change Log
- Finished Bloody Warlord
- Finished Darkness Warlord
- Fully Rebuilded AI.
- Enabled Novice - Normal and Insane Mode
- Added Selectables AI enemies.
- Now Ai can raze and pillage owned ...
- Finished Bloody Warlord
- Finished Darkness Warlord
- Fully Rebuilded AI.
- Enabled Novice - Normal and Insane Mode
- Added Selectables AI enemies.
- Now Ai can raze and pillage owned buildings.
- Now Ai can start building towers and Obstacles.
- Increased Inner Force cold down duration from 5 to 14 seconds.
- Improved tower damage dice balance.
- Fixed frozen spectre levels.
- Changed pillage rules. now pillage gain 20% of the current gold from the last building owner.
- Changed Damage base on Mercs range units (rogue - assasin - killer) -6 dmg.
- Changed Merc buildings models
- Changed Orcs buildings models.
- Changed some Brutes building models.
- Minor terrrain changes.
- Enabled melee mode (only melee units are allowed to train).
- Enabled range mode (only range units are allowed to train).
- Enabled magic mode (only mage units are allowed to train).
- Enabled tank mode (only tank units are allowed to train).
- Changed magic inmunity on golems, for hardened skin (33% magic reduction)
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Assault Defense (Team) Mass Control
- Author:
- Avahor 2
- Filename:
- Warlords Empire 0.41 AI.w3x
- Project Page:
- Warlords Empire - Second Stage
- Type:
- WarCraft 3 Map
- Size:
- 3.9 MB
- Overall Rating:
-
4 / 5 (1 votes, ranked #1,046) - Tags:
- castle, empire, human, melee, orc, race, risk, strategy, troll, undeads, vampire, warlord, wars
- Players:
- 8
- Teams:
- 2
- Dimensions:
- 128x160
- Playable Area:
- 116x148
- Favorites:
- 0
- Downloads (Total):
- 2,616
- Downloads (Daily):
- 2 (ranked #139)
- Submitted By:
- Avahor 2
- Discovered On:
- Sept. 28, 2010
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Warlords Empire [AI] - v0.41
Warlords Empire 0.41 AI.w3x (3.9 MB)
- Released:
- Sept. 28, 2010
- Downloads:
- 2,616
- Direct Link:
Rating
- Opinion:
1 vote considered -
- Neutral
Neutral
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
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