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- ST's War TD 1.00e
About
A cooperative TD of North vs South. Build the best defense to prevent any mobs from reaching the war!
If any mob reaches the war ("a leak"), they will attempt to assault your town hall.
If your ...
A cooperative TD of North vs South. Build the best defense to prevent any mobs from reaching the war!
If any mob reaches the war ("a leak"), they will attempt to assault your town hall.
If your town hall dies, your team loses the game!
There are 50 levels of creeps of increasing difficulty. (Early levels are easier.)
If both teams survive all 50 levels, the game will judge the winning team on remaining HP. If the HP is the same, both teams win!
(May change in the future, open to suggestions)
However, to increase your gold and increase your odds of winning, you must train units to increase your income (gold given to you at the start of every next wave) these units will also do battle in the war in addition to any leaks!
There are 7 races to choose from!
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Suggested Gameplay:
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-Online play suggested, or multiple players via LAN.
-Even teams are also suggested.
-The best "action" happens when there is 8 total people playing.
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Extra Features:
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Music system (choose which song you want to play)
Difficulty system (everyone chooses how hard the game should be)
Time system (command to see elapsed time, also appears in the multi-board)
Multi-board (displays kills and income)
Sell system
Many game modes!
Change Log
-Refer to 1.00 for the full changelog, this version fixes a spawn bug.
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Defense (Competitive) Defense (Team)
- Author:
- Shadow_Templar 9
- Filename:
- ST's TD 1.00e.w3x
- Project Page:
- ST's War TD
- Type:
- WarCraft 3 Map
- Size:
- 387.1 KB
- Overall Rating:
-
3 / 5 (10 votes, ranked #56) - Tags:
- (No tags yet)
- Players:
- 8
- Teams:
- 3
- Dimensions:
- 96x96
- Playable Area:
- 96x96
- Favorites:
- 2
- Downloads (Total):
- 763
- Downloads (Daily):
- n/a
- Submitted By:
- Shadow_Templar 9
- Discovered On:
- March 17, 2010
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- JavaScript Widget:
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ST's War TD 1.00e
ST's TD 1.00e.w3x (387.1 KB)
- Released:
- March 17, 2010
- Downloads:
- 763
- Direct Link:
Rating
- Opinion:
10 votes considered -
- Good
Good
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
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User Comments
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After my further testing this map does not seem to work at all on Mac OSX 10.6 Snow Leopard. It does work under windows. It would be nice if you could fix it to work on OSX, but I currently get around it by using bootcamp.
most likely ill be repurposing summons in terms that they will be limited to ~15 a round, and they will be stronger/cost more and the cost of each summon vs. it's income will be a bit more closer to the 2:1 ratio it is now for grunts/wolfs, as opposed to the 33:2 that t2 endgame is.
Cordo, thats too bad. I wish it was fixable easily.
ST, there are workarounds to solve command lag other than just decreasing the number of units, if you're interested I can give you some tips.
could you teach me how to make the custom loading screen?
lazurs, you can buy gold with lumber you moron... lumber income is just fine
75.45.86.xxx
Whoa! Do not call good people morons! Or, just don't say it in such an offensive way.
First off learn to spell, second off, learn to capitalize, third off, don't call someone smarter then you a moron. Lazerus has a point, some people tend to not buy gold so that their income doesn't plummet, or because they are just dumb. Help the newbies!
Sure meca, let me know.
I should have 1.10 ready by April 15. (If you haven't noticed, monthly updates =P)
What I meant was that you shouldn't have to buy your gold with lumber. As in it is redundant.
I should have the 1.1 release soon, mostly balance changes.
I got a Suggestion if your gonna make a new map:You should make another option in the Tier 1,2 and Ultimate where he/she can pick what kind of tower he/she wants to build.