Preview
v1.192 [5/22/07] [Size: 594 kb] Gameplay: -max level changed from 20 to 24, changed some abilty levels so that a max level ship can have all skills learned -hp, average damages, and average bounties on empire ships increased by 30% -tower damage increased by 30%, projectile speeds increased by 50%, repair rate to 7.5 hp/sec, hp from 6500 to 7500 -Harbor attack cooldown from 1 second to .75 second, Main Harbor attack cooldown from .9 second to .5 second -Harbor repair rate to 10 hp/sec -Main Harbor hp from 20000 to 30000, repair rate to 30 hp/sec -completely reworked the gold dump function to not glitch when someone leaves and to be able to support -gd x, keeping x gold but giving rest to allies, now gives to allied players directly instead of through empire Glitches: -added a new non-stackability method for all Hulls, Sails, Repair Woods, and Repair Crews, i.e. a Hull can stack with a Sail, but not with another Hull (this method is fullproof, you may not buy 2 Hulls really fast and keep an extra one, etc.) -fixed hotkey to be S on Ship Sails -fixed hotkey to be B on Goblin Bomber Items: -Hulls: Stone Hull hp bonus from 100 to 200, costs of hulls rebalanced according to new formula -Sails: Outboard Propellor from 200% to 125%, costs of sails rebalanced according to new formula -Spies: hp from 1000 to 2000 -took out Submarine Only items -changed price of Advanced Sniper Rifle from 7000 to 8000, balanced damage accordingly -Smoke Machine (item): duration from 10 to 8, cooldown from 70 to 48 -Integrated Smoke Machine (item): duration from 30 to 15, cooldown from 240 to 90 -Heavy Teleporter: range from 2000 to 2400, cooldown from 120 to 100, price from 2000 to 2100 -Vulcan: cost from 19000 to 17000, dps from 400 to 460 -Nuke: range from 1500 to 1000, cost from 17500 to 15000, dps from 250 to 310 -Arrow Cannon: damage per hit from 6 to 7 -allowed charged items of the same type to stack in one inventory spot -moved item Grandmaster Craftsmen to Street Merchant, added a 60 second cooldown to it, price from 1000 to 2500 -moved Structures Only Weapons to Goblin Bomb Shop -moved Bombard Cannon to Heavy Weapons Shop -added weapon Mortar Cannon (Goblin Bomb Shop): 8000 gold, 700 range, 700 damage, 2 second cooldown (350 dps), structures only -added weapon Harpoon Cannon (Weapons Shop): 800 gold, 1100 range, 24 damage, .8 second cooldown (30 dps), ships only -added weapon Oblivion Cannon (Weapons Shop): 500 gold. 1300 range, 19 damage, .9 second cooldown (21.11 dps), ships and structures -added item Replicator (Goblin Bomb Shop): 6000 gold, 600 range, 75 second cooldown, creates a replicate of a target hero ship for 10 seconds, replicate fires weapons normally and takes normal damage -added item Ipeonrusher (charged)(Street Merchant): 150 gold (per charge), 10 second cooldown, increases movespeed of your ship and nearby allied ships by 50% for 10 seconds -added item Quantum Accelerator (charged)(Street Merchant): 150 gold (per charge), 10 second cooldown, increases movespeed of your ship by 100% for 10 seconds -allowed carrying of multiple Nukes and Vulcans -added item Sked Shell (Goblin Bomb Shop)(Non-Stackable): 15000 gold, 125% speed increase, 1500 hp, 15 armor, 70 hp/sec regen -changed Kraken Shell: hp from 1500 to 1000, armor from 15 to 10, added a 15 hp/sec repair rate -added item Spare Planks (charged)(Street Merchant): 100 gold, repairs a target allied ship for 500 hp over 10 seconds, stops repairing if the ship is hit during the duration -added item Ahrmed Phaser (charged)(Street Merchant): 100 gold, 20 second cooldown, teleports a 1200 distance -added item Call Helicopter (charged)(Street Merchant): 800 gold, calls a 500 hp, 0 armor, 350 movespeed helicopter with truesight for 540 seconds Ships: -Crusader: hp from 750 to 500, Net from 6 seconds to 4 seconds, Capsize damage from 250/500/750/1000/1250/1500 to 150/300/450/600/750/900, movement speed from 230 to 215; cost from 1300 to 1000, bounty from 250 to 200 -Submarine: (removed submarine-only torpedo weapons) Echo-Location cast time from 1.3 to 0, now a hero ability, duration from 30 to 15, cooldown from 120 to 60, renamed Dive Dive! to Dive, fixed tooltip consistency -Ship Sails movement speed bonus from 5/14/23/32/41/50% to 9/18/27/36/45/54% -Interceptor: base hp from 600 to 450, armor from 2 to 1 -Sea Punishser: base movement speed from 180 to 190, cooldown on Hull Repair from 50 to 35 -Destroyer: base movement speed from 160 to 180 -Dominator: base movement speed from 180 to 160, Slow Aura slow from 10/15/20/25/30% to 7/14/21/28/35% -Juggernaut: Sail Ripper Cannon cooldown from 40 to 30 seconds -Battle Royal: armor from 8 to 12, Acid Bomb duration from 5 to 12, armor decrease from 5 to 15, damage per second (primary target) from 150 to 200, slow from 30% to 40% -Elven Predator: base movement speed from 160 to 190, Detector Flare aoe from 1200 to 1800, cast time from 1.3 to 0, cooldown from 120 to 80 -Ghost Armada: Ghost Crew: number of boats from 3/4/5/6/7/8 to 4/6/8/10/12/14, Aura of Fright duration from 2.5 to 3.5 Trading: -Oil Contract gold from 50 to 0 -price of Treasure contract from 1000 to 2000 -Merchant cost from 4500 to 5000 -fixed Oil Contract tooltip consistency -fixed typo on Advanced Defenses that said Trader instead of Merchant