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You are submitting this map as a new version of Middle Earth Risk 7.81 (K).w3x. (Submit as a Old Version | Remove Map Association)

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Versions: 7.81, 7.8, 7.7, 7.6, 7.5, 7.42, 7.41, 7.4, 7.32, 7.31, 7.3 by Kamulec
Here is lots of authors of older versions. Author of the first based it on Europe Risk.
My version 7.3 is based on version 7.2 by Spontanus & Risk_FTW.

Middle Earth Risk 7.81 is the newest official version.
- server split does not happen any more (Maszrum from Arcane.pl helped me strongly)
- script optimization
- changed and added descriptions
- statistic of some healers and units with cleaving attack changed a bit
- some other founded problems resolved
- little changes in overview

The most important differences between Middle Earth Risk 7.8 and 7.7:
- statistics of ALL units, hero, special abilities and auras have been balanced and remade according to the mathematic
- gates work properly
- changed taxes and spawns
- Resources changed: Wood has been replaced by Special Points and Food by Glory.
- Special Points (SP) works similar to wood but you get SP/turn = (Glory+3)/4
- you don’t need Glory/Food for hero
- hero aren’t so mighty warriors as they were. Now they are useful only as a support (as it should be)
- no hero cloning. You cannot buy a new hero with the same name while old one is still alive (ex. there can be only 1 Which-King same time), excluding Nazguls.
- 4 new heroes: King of the Mountains, Gandalf the Grey (+new model), Gandalf the White, Black Rider
- new models, other visual changes
- changed sounds of armor (while hitting) of many units
- units and hero changed for being more similar to LotR
- changed paths (walls are not able to be passed)
- 4 units added
- 3 units removed because there were an invention of MER’s authors and don't exist in LotR
- new commands “-to X” “–from Y” which let you to make a charge into or from the caves
- it’s easier to use Cair Andros’ bridge
- a lot of small changes and fixed bugs
- changed F9, improved hints, thanks and credits

The most important differences between Middle Earth Risk 7.7 and 7.6:
- much more balanced units (about half of them was changed)
- gates and bridges works as they should (times is needed for opening and closing them, they are repaired only at the beginning of each turn)
- a ford added next to Osgiliath (units move really slow in it and aren't able to attack effectively)
- Moria replaced by Misty Mountains
- Mithril Mines replaced by Moria
- North Rohan replaced by Enedwaith
- West Rhovanion replaced by East Emnet
- lands of Harad renamed
- Brown Hills called Iron Hills
- gold and spawn system is partly changed
- 4 new units added
- undead dwarves removed
- 7 new models
- outlook changed a bit
- new hero: Aragorn (very effective against Deads)
- Thurin, called Dain, moved into Iron Hills
- few units renamed (Beregond called Faramir)

The most important differences between Middle Earth Risk 7.6 and 7.5:
- much more balanced units
- removed few bugs
- rebuild of income
- defending in caves is no longer way to splash enemies
- les differences from Tolkien's world
- new hero: Eowyn (very effective against Witch King)
- more balanced
- les differences from Tolkien's world
- better outlook, 1 new model


The most important differences between Middle Earth Risk 7.5 and 7.42:
- new models in game
- more balanced
- les differences from Tolkien's world
- better outlook
- remade information form F9

The most important differences between Middle Earth Risk 7.42 and 7.3:
- more balanced
- les differences from Tolkien's world
- renamed towns
- correct information which country's part this town is
- better outlook
- list of authors
- removed not actual information form F9
- to4 mode
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