Latest: Lazerus TD 6.0b

Lazerus TD 6.0b
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Project Rank 517 out of 60,564 in WarCraft 3

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  • In response to Lazerus TD 4.3

    Needs more towers, and needs to be different than other Tower Defenses. If you make this map unique, I think it will be a very popular game (not saying it isn't popular already).

    Clan DIA Leader
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    Battle.net
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    FriendlyHost
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  • Project Contributor In response to Lazerus TD 4.3

    Ya, I found 2 glitches where the spawns stopped and was able to fix one of them and finagle the other to work better.
    I noticed alot of people complaining about lagg and so I dl a new leak chk and found a bunch of group leaks and fixed them so it is less laggy. The weather fx were laggy too so i revamped them. I am testing 4.9999 (lol) right now so hope that 5.0 will be better for you. As for a change log, its stuff that you shouldn't even notice, in other words, if the game runs smooooth from start to fin.

    Thanx for the comment but I can't read your rating info, it's white on white.

    Lieutenant
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  • In response to Lazerus TD 4.3

    A little glitchy sometimes but good!

    Lieutenant
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  • Project Contributor In response to Lazerus TD 4.3

    OH somebody removed that post, wish I could edit my posts.

    Lieutenant
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  • Project Contributor In response to Lazerus TD 4.3

    What? Is that a statement?

    Lieutenant
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  • Project Contributor In response to Lazerus TD 4.3

    No, but I think that is a good idea. There is so much text info if I add a check to show the tip then I ought to just invent a trigger that runs the debug automatically.. Might be in 5.0 if not just a tip.

    Lieutenant
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  • In response to Lazerus TD 4.3

    Good to hear you got your bot working! =D

    If mb didn't know about debug, (and hes a big TD player) do you have adequate reference for telling players about antistuck?

    I haz custom title
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    Battle.net
    Name:
    Shadow_Templar
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    Lordaeron (U.S. West)
  • In response to Lazerus TD 4.3

    -debug works just fine

    Anonymous
    71.49.65.xxx
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  • In response to Lazerus TD 4.3

    You should have a way to unstuck creeps. Someone left in the middle of a round and there were creeps stuck in her lane. So we had to leave D=

    Lieutenant
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    Battle.net
    Name:
    mb53
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to Lazerus TD 4.3

    Ok this is the one that I will be hosting with my bot, that I got to work finaly, untill I get enough glich changes to put out 5.0

    So this is the one, least glich and best playability. Thanks.

    Lieutenant
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  • In response to Lazerus TD 4.24

    that's because the 4.0 you're referring to does not belong to the project.

    there are two maps with the same name: http://www.nibbits.com/wc3/maps/view/131413/lazerus-td-40 and http://www.nibbits.com/wc3/maps/view/131311/lazerus-td-40

    that's why.

    btw, you should post a change log somewhere.

    MT Team member
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    mecatronic
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    Azeroth (U.S. East)
  • Project Contributor In response to Lazerus TD 4.24

    NO 4.0 doesnt link here!

    Lieutenant
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  • In response to Lazerus TD 4.24

    what do you mean? there shouldn't be a link to the older version of the map. There's a link to the project page up here already.

    MT Team member
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    Battle.net
    Name:
    mecatronic
    Realm:
    Azeroth (U.S. East)
  • Project Contributor In response to Lazerus TD 4.24

    hey there isn't a link from 4.0

    Lieutenant
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  • In response to Lazerus TD 4.20

    Since I am not high enough level to send messages (...) here:

    No, I don't typically play with sound on, so I gave it no opinion. I will take your word for it and give it 5 stars lol. And no, I did not say it was funner by far lol, besides I gave it 5 stars, don't complain =P

    Lieutenant
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    Battle.net
    Name:
    mb53
    Realm:
    Lordaeron (U.S. West)
  • Project Contributor In response to Lazerus TD 4.0

    oops can you remove this lol, cant see how that happened.

    Lieutenant
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  • Project Contributor In response to Lazerus TD 4.20

    Ok. I don't doc my changes like most mappers but as an over view. About 20 bugs fixed. Including a double spawn at round 32, and Phuking Bull Honk Kaboom is nerfed.

    New features:

    Multi Board overhaul: Same info in a more user friendly format.
    Block Trigger: Units will not kill your towers if you block, all new, unique block trigger in place.
    Builder "Info" Items: Builder has 5 new Info items.
    Feathers: If you kill all the air in that round you gain a feather. Feathers give hero bonuses.
    Maze Mode: If you leak too many, you are given a "Practice Builder". Make a maze for free and test it using a noob spawn. You can even build a tower to kill the noob, to see if your maze is going to work.

    I know there is more, but I will add more if I remember, and thus prompts me to make a log. To see more try thr map :p

    Lieutenant
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  • In response to Lazerus TD 4.20

    Great TD, I like it as much as ST's War, and You. These 3 are very unique making them fun.

    Lieutenant
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    Battle.net
    Name:
    mb53
    Realm:
    Lordaeron (U.S. West)
  • In response to Lazerus TD 4.20

    What changed in this version?

    Lieutenant
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    Battle.net
    Name:
    mb53
    Realm:
    Lordaeron (U.S. West)
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