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- ST's War TD
About
ST’s War TD is a cooperative TD of the North team vs. the South team.
Your Goal: Build the best defense that you can imagine, you’re here to prevent any enemy from reaching the war!
If any enemy ...
ST’s War TD is a cooperative TD of the North team vs. the South team.
Your Goal: Build the best defense that you can imagine, you’re here to prevent any enemy from reaching the war!
If any enemy does reach the war (this is considered a “leak”), they will attempt to assault your town hall.
If your town hall dies, your team loses the game!
There are 50 levels of creeps of increasing difficulty. Early levels are the easiest.
If, somehow both teams are skilled enough to survive all 50 levels, the game will judge the winning team on remaining HP. If the HP is the same, both teams win!
However, to increase your gold and increase your odds of winning, you must train units to increase your income (gold given to you at the start of every next wave) these units will also do battle in the war in addition to any leaks!
There are 7 races to choose from!
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Suggested Gameplay:
//===============================================================
-Online play suggested, or multiple players via LAN.
-Even teams are also suggested.
-The best "action" happens when there are 8 total people playing.
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Extra Features:
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Music system (choose which song you want to play)
Difficulty system (everyone chooses how hard the game should be)
Time system (command to see elapsed time, also appears in the multi-board)
Multi-board (displays kills and income)
Sell system
Many game modes!
Reviews (Submit a Review)
More Isn't Always Better
Reviewed by mecatronic 6 on March 29, 2010
My review for ST's War TD 1.00e: During the loading, the player has a Loading Screen full of text, which is nice. Although I felt that it was a little rough. Kinda looked like an mspaint product...
Related
Meta
- Map Style:
- Custom (UMS)
- Categories:
- Defense (Team)
- Author:
- Shadow_Templar 9
- Filename:
- ST's TD 1.3.w3x
- Latest Version:
- ST's War TD 1.3
- Type:
- WarCraft 3 Map
- Size:
- 376.6 KB
- Overall Rating:
-
5 / 5 (1 votes, ranked #338) - Tags:
- clan, clanorpg, nibbits, orpg, rpg, shadow_templar, st's, stgaming, tds, war
- Players:
- 8
- Teams:
- 3
- Dimensions:
- 96x96
- Playable Area:
- 96x96
- Favorites:
- 2
- Downloads (Total):
- 4,024
- Downloads (Daily):
- 1 (ranked #840)
- Submitted By:
- Shadow_Templar 9
- Discovered On:
- Aug. 21, 2010
Share Map
- JavaScript Widget:
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ST's War TD 1.3
ST's TD 1.3.w3x (376.6 KB)
- Released:
- Aug. 21, 2010
- Downloads:
- 1,610
- Direct Link:
Rating
- Opinion:
1 vote considered -
- Neutral
Neutral
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Achievements
- Featured Aug. 21, 2010
User Comments
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Changelog
Highlight:
-Income Units Rework:
-They are bought and no longer trained.
-Limits spamming units, stronger units have a smaller stock maximum.
-They have been massively tweaked. (Read Below)
-Bounty Rework:
-The amount of lumber per kill has been adjusted to scale as the game progresses.
-Undead Race Added
-Random Race Ability
-Allows player to random their race for bonus gold and income.
Gameplay:
-Auto movement periodic timer increased by 2 seconds.
-Changed Buy Lumber to 25 lumber for 50 gold.
-North and South Defenses will now auto upgrade every few levels.
Changelog (Cont.)
Units:
Units:
Levels 22-24 have had their hitpoints increased by 100.
Cannon Fodder's health decreased by 35.
Demon Spawn:
-Increased health by 100.
Mounted Warrior:
-Increased damage by 15.
-Increased HP regen by 2.
-Increased damage by 5.
Machete Trained Warrior:
-Changed name to Machete Akimbo Warrior
-Increased damage by 35.
-Increased health by 100.
Pirate:
-Increased income by 4.
-Increased damage by 35.
-Increased health by 150.
Shadow:
-Removed gold cost.
-Increased lumber cost by 25.
-Increased income by 4.
Mountain Giant:
-Removed gold cost.
-Increased lumber cost by 125.
-Increased income by 3.
-Decreased damage by 1450.
-Decreased health by 2000.
Changelog (Cont #2)
Mountain King:
-Removed gold cost.
-Increased lumber cost by 225.
-Increased income by 5.
Mechanical Reinforced Machine:
-Increased price of to 50.
-Increased armor by 5.
-Increased Hitpoint Regeneration by 2.
-Increased income to 2.
-Reduced movespeed by 50.
Hulking Reinforced Machine:
-Increased price of to 175.
-Increased armor by 5.
-Increased Hitpoint Regeneration by 2.
-Increased hitpoints by 2500.
-Increased income to 7.
-Reduced movespeed by 50.
Changelog (Cont #3)
Towers: (By Race)
Defenders/General:
-Super Guardian tower attack speed increased by .2/sec
-Omega Guardian tower attack speed increased by .2/sec
-Guardian Tower V tower attack speed increased by .2/sec
-Guardian Tower VI attack speed increased by .2/sec
-Guardian Tower I, II, III, IV attack speed increased by .05/sec
Painful Vines reduced to 40% chance, and multiplyer reduced to 2.85
Upgraded Hedges now cost 1 food.
Dangerous Hedge's price increased to 20.
Human:
-Justice's DPS increased to 50, chance to proc increased to 2%.
-Law and Order's attack speed increased by .25/sec.
Elf:
-Wisp's damage reduced by 20.
-Wisp's range reduced by 25.
Lifeforce now only gives 4 lumber per kill.
Orc:
-Warchief's damage increased by 2.
-Warchief's range increased to 750.
Gro'thar warrior's price decreased by 5 gold.
Changelog (Cont #4):
Misc:
-Player has picked <difficulty> message will no longer appear if picking has ended.
-changed countdown timer to show the next level's number.
-Made all players initial income 5. Note: You gained 5 gold every level to begin with, this is a purely cosmetic change.
-Added numerous sounds to the game.
-Adjusted defender towers to be properly synched.
-Minor tweaks to a few game messages
-Minor tweaks to loading screen.
-Added many colors to game messages.
-Added "-i" as an alternative command to -income.
-Changed countdown timer labeled "Start" to "First Level Begins"
-Changed "Undead" classification in Game Interface to "Builder"
-Changed "You have been granted control of <player's> units" message.
-Added a "Tips" quest.
-Minor terrain tweaks
-Difficulty dialog box will now appear as soon as the cutscene ends. (No delay in between.)
-Added "Even Teams" to Suggested Players
Changelog (Cont #5)
Bug Fixes:
-Fixed multishot's range
-Wisp's tooltip now properly shows "D" as it's hotkey.
-Justice's AoE now is correctly 600 AoE. Was 450.
-Leaderboard should properly update when a player leaves.
-Shadow hunter's tooltip now properly says 105 damage.
-All income units now have proper soundsets.
-Quest log now shows 1-16 as the number of music choices able to be picked.
-Removed Taunt completely from defensive units.
Highlights For this Version:
-Revamped Difficulty System
-New minimap picture
-Single-Player Mode
-All-Random Mode
-Revamped Guardian Towers
-Sell System
-And quite a lot more. (The full changelog is 1,176 words!)
Just a small error fix. Is the difference between .20a and .20b.
Updated! Features new units and new modes!
Changelog:
Gameplay:
-Increased duration of armor bonus by 2 seconds.
-Added in a new anti-wall system.
-Added short mode
-Added Fog of War mode
-Added Hardcore Leak mode
-Redid the picking system
-Increased initial spawn timer by 30 seconds.
-Removed intro
Misc:
-Added "Cooldown: X" to a few abilities.
-Removed most of the trees to reduce loading times. (2200 trees)
Bug Fixes:
-Fixed a crash bug with post game statistics with people with long names.
-Fixed a reversed name for the computers
The Towers/Units posted soon.
A new version is coming soon! Always looking for feedback, as well. =D
Next version will be including a totally reworked demon spawn scaling and a few anti afk triggers (and a LOT of balance fixes)
Not bad, haven't had a chance to play alot of it. I must say that the shinny light gets very annoying. Also is there a way to zoom cammera out? I will host it some more.
Hello, I would like to help you with your game. It has many flaws, and I can fix them for you.
75.45.90.xxx
No there isn't a way to zoom the camera out, but come to think of it that's a great suggestion.
Friendlyhost, what flaws are you talking about? I'd be happy to here them.
Please tell me what comments you have that would improve the game, and what balancing issues you think are present.
@ FreindlyHost: Yeah dude, you can't just come in and say "gimme your map I will fix all your screw-ups".
Most people just post what they like for changes.
Do you have any work out, maps, tuts?
Also, no one thing is quite exactly like anyone other thing so... To say that this is like Legion shows not only your inept grip on differences, but also your inexperience. Because if you have been playing wc for a while now you would know that Legion gets its idea from many predecessor maps.
Also ST I think that the Night Elf Spiked Shrub needs more damage. I massed it and was leaking bad.
The hedges?
Those are generic towers for everyone. (same with guard towers)
Ironically, people say they're overpowered, but other people suck with them..
Your game has little variety. Each race only has about 7 unique towers. Some of the spells are the same even when the tower is upgraded. I can give your map more features.
75.45.90.xxx
Lazerus, just because you spam a tower, and it leaks, doesn't mean a tower needs to be overpowered/
75.45.90.xxx
It really depends on how you use them, but if you use them effectively they are quite powerful. Especially combined with Night Elf's armor reduction, or orc's AoE slow, or Undead's cripple/poison.
I think I need to reduce their base damage slightly though, haha.
Dev Update Here, Also announcing new race coming in next version. More information here:
http://z7.invisionfree.com/Clan_ORPG/index.php?showtopic=2589
There will actually be two new races and a new mode in the next version.
Thanks mb53, the new version will be out soon and I look forward to any suggestions/comments you have!
BTW, what are the new races?
p.s. FriendlyHost... you don't seem very friendly.