- Nibbits
- WarCraft 3
- Maps
- ST's War TD
- Reviews
- Review Details
Review by mecatronic 6
More Isn't Always Better
My review for ST's War TD 1.00e:
During the loading, the player has a Loading Screen full of text, which is nice. Although I felt that it was a little rough. Kinda looked like an mspaint product.
The removed textures (present since the first version) that makes the game menus and multiboard look like they are seem a bit pointless. Just because something is different, doesn't mean it's beautiful.
After the game start, another problem is the time to actually start the game. There's a lot of time wasted on the "black screen" where you can't do anything but wait. You don't even have the races options to read while you wait, so there's no point in it.
The difficulty is weird too. The normal difficulty has a +0.5% handicap which makes no sense at all. If there isn't a 100% (or 0%) difficulty, what's the point of making normal have a +0.5%? It's like Having the difficulties Easy and Hard on a videogame.
Playing some times on battle.net proved that the game actually has some good points. The idea of making your leaks fight back against your castle on a secondary (yet important) game is very clever. Most of the times it's not really about just making a good maze and expect to win. You have to do that AND support a little combat (called the War) in the middle of the map.
On the bad side, the game doesn't explore its potential. Races are not properly balanced and probably not finished too. There are not enough towers for each race, which makes the game kinda boring at some stage.. you know, having only 3-5 different types of towers in your maze isn't very exciting. Races labeled as easy are actually stronger than races labeled as normal (well, that makes them easier, doesn't it?), which makes the non-easy races pointless.
A few other topics that could be polished a little better are: displaying DPS of towers, too many unecessary doodads (although there's a great artwork merging different models on some parts), and the position of some ability buttons on towers could be standardized. Also, the basic towers don't scale properly in my opinion.. you pay 40 gold to increase the damage by 5.
The map has a good potential but it's still not complete. The maker has probably incurred in the old mistake of adding more content before finishing what's still not complete, which lead to a somewhat lacking version. Working on the current content is priority now.
My badges for ST's War TD 1.00e:
My ratings for ST's War TD 1.00e:
Related
Meta
- Author:
- mecatronic 6
- Posted On:
- March 29, 2010
Rating
- Overall:
-
- Average
- Terrain:
-
- Units:
-
- Sound:
-
- Replay Value:
-
Support Nibbits by linking to us: