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- Against the Darkness 2.91-opt.w3x
About
AtD is a Hunter vs Hunted Hero Survival that will keep you entertained game after ...
AtD is a Hunter vs Hunted Hero Survival that will keep you entertained game after game!
Previews:
Version 3.1.3 (08/28/2016)
1. Fix: "Feast" ability cancellation exploit patched
2. Fix: Item bonuses removed after an Elite item is removed due to item restrictions
3. Fix: Death Knight will show up in all victory cinematics
4. Fix: Orc Death Knight should face correct direction in victory cinematics
5. Balancing: Cost of all Elite items set to 850 gold
6. Balancing: Frost Guard Evasion reduced from 25% to 20%
7. Balancing: Storm Guard Critical Strike bonus reduced from 4x to 3x.
8. General: Elite Items can now be dropped after they are purchased.
Version 3.1.2 (01/09/2016)
1. Fix: Can no longer spam cast Frozen Blast
2. Fix: Village Porter will no longer run through trees, out of bounds, and into water.
3. Fix: Nature's Protection tree orb effect granting true sight has been restored.
4. Fix: Swift Shot will not trigger additional damage when Iced Arrow is cast.
5. Items: Staff of Silence cost increased to 60 gold (from 40)
6. Items: Crumbling Figurine cost reduced to 50 gold (from 85), Agility boost increased by 1, and armor boost increased by 2.
Version 3.1.1 (05/11/2015)
1.Bug fixes for bugs introduced in 3.1.0
Version 3.1.0 (04/27/2015)
1. Code: Replaced all "wait actions" with Vexorians "TimerUtils" handles and structs. This results in exceptionally accurate delays/waits, smoother-looking spells, less lag, and also decreases the chance of desyncs. You will notice the difference.
2. Ability Buff: Warden Sorceress "Incarcerate" duration increased to 10.0 seconds, mana cost reduced to 120, cooldown reduced to 60.0 seconds.
3. Ability Nerf: Nature Mage "Nature's Protection" duration changed to 6.0 seconds at every level, healing percentage now scales to 30/40/50/60% of intelligence every 0.5 seconds.
5. Quests: Lost Beetles Quest: Staff of Location hint changed to be more helpful.
6. Quests: New Quest, Zombie Exorcist. Help the Village Hero save the souls of those who have returned from the dead. Requires 1,000 AtD points.
7. Units: Militiaman lumber cost increased to 25, gold cost to 10
8. Units: Rifleman lumber cost increased to 50, gold cost to 15
9. Units: Catapult Defense lumber cost increased to 10
10. Units: Hover-Gunner Defense lumber cost increased to 25
11. Units: White Magic Defense lumber cost increased to 40
12. Fix: AI Death Knight should no longer randomly attack The Seafarer
13. Fix: AI Death Knight will now seek out Death Hunters when there are no more creeps left on the map
14. Fix: Medicine Doctor: Aura of Regenertation Icon corrected
15. Fix: Medicine Doctor: Lunar Owls tooltip title corrected
16. Fix: AI Death Knight occasionally becoming permanently invisible after casting Ghost Walk has been fixed.
17. Balancing: XP is no longer given for critter kills
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Related
Meta
- Categories:
- Hide & Seek
- Author:
- Dark_NiTe 2
- Filename:
- Against the Darkness 3.1.3-opt.w3x
- Latest Version:
- Against the Darkness: 3.1.3
- Type:
- WarCraft 3 Map
- Size:
- 3.1 MB
- Tags:
- 1)ark, against, against the darkness, darkness, hero, hero survival, hunted, hunter, hunter vs hunted, nite, rpg, the
- Players:
- 9
- Teams:
- 2
- Dimensions:
- 128x96
- Playable Area:
- 109x75
- Favorites:
- 0
- Downloads (Total):
- 2,552
- Downloads (Daily):
- 0
- Submitted By:
- Dark_NiTe 2
- Discovered On:
- Sept. 20, 2016
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Against the Darkness: 3.1.3
Against the Darkness 3.1.3-opt.w3x (3.1 MB)
- Released:
- Sept. 20, 2016
- Downloads:
- 294
- Direct Link:
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An AI for the Death Knight has been implemented in version 3.0. Check it out!
63.149.146.xxx
Very nice map, very polished in every aspect.
It's alright, sort of hard and confusing for death knights though. Maybe you should sort of explain what to do as death knight while he has to wait at the beginning instead of saying to look at the quest book for hints.
This is one of my favorite maps. I love the differences in this compared to the other hunter v hunted games. Maybe an AI for the Deathknight could be implemented?