ok i am thinking about making a map a TD. I just need to know how to make the units spawn and custom heros and things like that please post or message me.
@bamfme: http://world-editor-tutorials.thehelper.net/ has some really nice World Editor tutorials ranging from beginner to expert. Might be worth checking them out if you're still looking for a place to start.
yes bamfme use TH(thehelper) I learned a crud load off that site and any thing else I learned was from map clan members, I have been in and out of mapping clans for years. I can help with most anything so pm me any questions.
It takes ALOT to learn how to use the World Editor so try hard!!
Inside the trigger editor you will find a folder called "Initialization' folder with a trigger inside it called "Melee Initialization".
Melee Initialization Events Map initialization Conditions Actions Melee Game - Use melee time of day (for all players) Melee Game - Limit Heroes to 1 per Hero-type (for all players) Melee Game - Give trained Heroes a Scroll of Town Portal (for all players) Melee Game - Set starting resources (for all players) Melee Game - Remove creeps and critters from used start locations (for all players) Melee Game - Create starting units (for all players) Melee Game - Run melee AI scripts (for computer players) Melee Game - Enforce victory/defeat conditions (for all players)
The first part is the 'Event' and if it is set to 'Map initialization' it will run as soon as you load the map. Delete (most of) this for any Custom Types of games, some people keep things like 'melee time of day'. Also 'Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)' is a really nice trigger to Copy and Paste to give any trained Hero that enters the map after initialization an item as a default.
Here are some simple triggers that can spawn units:
First "create" the unit on the map:*
Round 1 Red Events Time - Elapsed game time is 5.00 seconds Conditions Actions Set Red_Spawn = (Center of Create Spawn 1 ) Unit - Create 1 Raccoon for Player 12 (Brown) at Red_Spawn facing Red_Spawn Custom script: call RemoveLocation (udg_Red_Spawn)
Then designate an "order" for the unit that is created:
Spawn 1 Red Events Unit - A unit enters Create Spawn 1 Conditions (Owner of (Triggering unit)) Equal to Player 12 (Brown) Actions Unit - Order (Entering unit) to Attack-Move To (Center of Spawn Destination 1 )
*You have to also create/destroy a variable for the place you want to create the unit because if you don't, a memory leak will crash your game.
ok i am thinking about making a map a TD. I just need to know how to make the units spawn and custom heros and things like that please post or message me.
thank you for your help,
Bamfme
If God gives you lemons GET A NEW GOD!!!!
To make a unit spawn you use the trigger editor, using the Unit - Create Units at point trigger.
but how do i use the trigger editor im new at all this for example i can only make melee maps and nothing else
@bamfme: http://world-editor-tutorials.thehelper.net/ has some really nice World Editor tutorials ranging from beginner to expert. Might be worth checking them out if you're still looking for a place to start.
yes bamfme use TH(thehelper) I learned a crud load off that site and any thing else I learned was from map clan members, I have been in and out of mapping clans for years. I can help with most anything so pm me any questions.
It takes ALOT to learn how to use the World Editor so try hard!!
Inside the trigger editor you will find a folder called "Initialization' folder with a trigger inside it called "Melee Initialization".
The first part is the 'Event' and if it is set to 'Map initialization' it will run as soon as you load the map.
Delete (most of) this for any Custom Types of games, some people keep things like 'melee time of day'. Also 'Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)' is a really nice trigger to Copy and Paste to give any trained Hero that enters the map after initialization an item as a default.
Here are some simple triggers that can spawn units:
First "create" the unit on the map:*
Then designate an "order" for the unit that is created:
*You have to also create/destroy a variable for the place you want to create the unit because if you don't, a memory leak will crash your game.
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