Post Reply

If you were logged in you would gain 3 XP for posting a reply.

Please respect our terms of use when participating in Nibbits.

Preview
Comment
We will show a masked version of your IP address as well as your name.

You are replying to:

  • NOW THIS IS EXCITING
    I am not doing a multi instance code here, so this codings wont work in wtf mode but will work in normal modes

    we will nid too 2 triggers

    Trigger1
    event: unit starts the effect of an ability
    condition: ability casted = chronosphere
    action:
    set cpoint = target point of ability being cast
    set ccaster = casting unit
    create 1 chro at position of cpoint
    set chr = last created unit
    turn on Trigger2
    wait for 3 seconds [can be adjusted]
    turn off Trigger2
    remove chro from the game
    pick every unit matching condition within 400 range of cpoint, is enemy, is alive
    unpause picked unit
    set animation speed of picked unit to 100%

    Trigger2
    event: every 0.1 seconds of the game
    cond:
    action
    pick every unit matching condition within 400 range of cpoint, is enemy, is alive
    pause picked unit
    set animation speed to 0%

    Simple! If there is hook and such triggers that might interupt it, the code might become bugged so... good luck fixing, too lazy to state the fixing out ;)

    Lieutenant
    avatar

Support Nibbits by linking to us: