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I'll try to get you some more information on it. It's a bit complicated, and it works around some protection issues. It's pretty much the ones where it messes with triggers/etc that it fails to parse completely.
Right now if it can't read the tileset, or tiles, it will just say "ok, so we cant generate that info, who cares".
I'll try to get you some more information on it. It's a bit complicated, and it works around some protection issues. It's pretty much the ones where it messes with triggers/etc that it fails to parse completely.
Right now if it can't read the tileset, or tiles, it will just say "ok, so we cant generate that info, who cares".