where units are auctioned before each round (by the computer).
and spawn is generated by the players themselves (if ply 1 buys a $200 xx spawn, that is created for other 6 plyrs next turn) & buying spawn increases permanent income by small amount.
Killing spawn gives cash.
So it's a mix of sunken defense, auction defense, and income defense. It's kind of like Line Tower Wars.
You have 8 bases and every second you get a unit. Then when you get somewhere special units just apear and take you out. You have to be careful where you go.
A map that u have to choose a hero beginning and have to level up to get more stronger then destroy enemy. Like assasin hehehe..... if u know what i mean
It will have stock market, foreign currency reserve, currency swap, oil tankers, somali pirates, cyber warfare, supercomputers, the LHC, space programs, national brand, GDP PPP & nominal etc.
Overlord battles You have two overlords: -One creates zerg units, and the other makes them move. -The only units you control is the 2 overlords. -The terrain could have various zerg bases you can take over and temporarily use for protection. -When one of your two overlords are killed then you lose.
Could be a mix of a madness, control, and lots of dynamic terrain for some strategic value. Could be heavily zerg themed, could be fun!
May-leh: A map where you start out with a Command Center, Nexus, or Hatchery (pertaining to the race picked in lobby), and you slowly gather resources, build an army, and attempt to eliminate your opponents.
ParabolaMay-leh: A map where you start out with a Command Center, Nexus, or Hatchery (pertaining to the race picked in lobby), and you slowly gather resources, build an army, and attempt to eliminate your opponents.
FriendlyHostBeginner TD. An easy TD that teaches you how to play a TD. It also teaches you how to make mazes.
I don't quite see how this would work, because most TD's are different (the only ones worth playing are at least), and only some require mazing. One way I could see it is having a selection of TD's to learn about good combos to have, where to build etc.
ParabolaMay-leh: A map where you start out with a Command Center, Nexus, or Hatchery (pertaining to the race picked in lobby), and you slowly gather resources, build an army, and attempt to eliminate your opponents.
Well, I am thinking about making a TD over the summer. 8 people are building towers, and red is sending the creeps. Each round he gets 5 to choose from, and can send any combination of them up to like 60 food. Depending on how hard the creeps are, they cost different food (like a boss would cost 20, while a sheep would cost 2 or w/e). So depending on what towers they build, red sends different creeps. (For example, if the players only had a few towers that did insane damage, but very slow attack speed and no splash, then red would just send a bunch of sheep.)
Depending on how it's done it could be really easy or take a good amount of work, if for example he put the abilty to make towers only on cliffs so creeps have a set pathing, it would make it very simple, etc.
If you have map ideas post them here:
7 player sunken defense game
where units are auctioned before each round (by the computer).
and spawn is generated by the players themselves (if ply 1 buys a $200 xx spawn, that is created for other 6 plyrs next turn) & buying spawn increases permanent income by small amount.
Killing spawn gives cash.
So it's a mix of sunken defense, auction defense, and income defense. It's kind of like Line Tower Wars.
A map that is income based, you choose your hero in the beginning, and you can switch from ground to space(air)
You have 8 bases and every second you get a unit. Then when you get somewhere special units just apear and take you out. You have to be careful where you go.
A map that u have to choose a hero beginning
and have to level up to get more stronger then destroy enemy. Like assasin hehehe..... if u know what i mean
thats called rpg
ok. I'm set to attempt creating the World Simulator.
http://img190.imageshack.us/img190/5233/worldsimulator.jpg
It will have stock market, foreign currency reserve, currency swap, oil tankers, somali pirates, cyber warfare, supercomputers, the LHC, space programs, national brand, GDP PPP & nominal etc.
RPG game, that can change job in certain lv
i think some maps already have this idea
Beginner TD. An easy TD that teaches you how to play a TD. It also teaches you how to make mazes.
Have anyone seen a TD with AI before?
theres a reason for that. there wouldn't be a point, lol.
Overlord battles
You have two overlords:
-One creates zerg units, and the other makes them move.
-The only units you control is the 2 overlords.
-The terrain could have various zerg bases you can take over and temporarily use for protection.
-When one of your two overlords are killed then you lose.
Could be a mix of a madness, control, and lots of dynamic terrain for some strategic value. Could be heavily zerg themed, could be fun!
nice idea! i like!
May-leh: A map where you start out with a Command Center, Nexus, or Hatchery (pertaining to the race picked in lobby), and you slowly gather resources, build an army, and attempt to eliminate your opponents.
;)
That sounds PERFECT!!
I don't quite see how this would work, because most TD's are different (the only ones worth playing are at least), and only some require mazing. One way I could see it is having a selection of TD's to learn about good combos to have, where to build etc.
This will never happen. What an awful concept.
Well at least I tried. :(
Well, I am thinking about making a TD over the summer. 8 people are building towers, and red is sending the creeps. Each round he gets 5 to choose from, and can send any combination of them up to like 60 food. Depending on how hard the creeps are, they cost different food (like a boss would cost 20, while a sheep would cost 2 or w/e). So depending on what towers they build, red sends different creeps. (For example, if the players only had a few towers that did insane damage, but very slow attack speed and no splash, then red would just send a bunch of sheep.)
To be honest, any TD is lame.
Not bad idea mb53. Kinda like a D&D TD
Kinda difficult for a first map though, setting controls like that but td engines themselves are very beginner
Depending on how it's done it could be really easy or take a good amount of work, if for example he put the abilty to make towers only on cliffs so creeps have a set pathing, it would make it very simple, etc.
I enjoy TDs because they dont require a lot of focus.