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MAP IDEAS
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If you have map ideas post them here:
7 player sunken defense game
where units are auctioned before each round (by the computer).
and spawn is generated by the players themselves (if ply 1 buys a $200 xx spawn, that is created for other 6 plyrs next turn) & buying spawn increases permanent income by small amount.
Killing spawn gives cash.
So it's a mix of sunken defense, auction defense, and income defense. It's kind of like Line Tower Wars.
A map that is income based, you choose your hero in the beginning, and you can switch from ground to space(air)
You have 8 bases and every second you get a unit. Then when you get somewhere special units just apear and take you out. You have to be careful where you go.
A map that u have to choose a hero beginning
and have to level up to get more stronger then destroy enemy. Like assasin hehehe..... if u know what i mean
thats called rpg
ok. I'm set to attempt creating the World Simulator.
http://img190.imageshack.us/img190/5233/worldsimulator.jpg
It will have stock market, foreign currency reserve, currency swap, oil tankers, somali pirates, cyber warfare, supercomputers, the LHC, space programs, national brand, GDP PPP & nominal etc.
RPG game, that can change job in certain lv
i think some maps already have this idea
Beginner TD. An easy TD that teaches you how to play a TD. It also teaches you how to make mazes.
Have anyone seen a TD with AI before?
theres a reason for that. there wouldn't be a point, lol.
Overlord battles
You have two overlords:
-One creates zerg units, and the other makes them move.
-The only units you control is the 2 overlords.
-The terrain could have various zerg bases you can take over and temporarily use for protection.
-When one of your two overlords are killed then you lose.
Could be a mix of a madness, control, and lots of dynamic terrain for some strategic value. Could be heavily zerg themed, could be fun!
nice idea! i like!
May-leh: A map where you start out with a Command Center, Nexus, or Hatchery (pertaining to the race picked in lobby), and you slowly gather resources, build an army, and attempt to eliminate your opponents.
;)
That sounds PERFECT!!
I don't quite see how this would work, because most TD's are different (the only ones worth playing are at least), and only some require mazing. One way I could see it is having a selection of TD's to learn about good combos to have, where to build etc.
This will never happen. What an awful concept.
Well at least I tried. :(
Well, I am thinking about making a TD over the summer. 8 people are building towers, and red is sending the creeps. Each round he gets 5 to choose from, and can send any combination of them up to like 60 food. Depending on how hard the creeps are, they cost different food (like a boss would cost 20, while a sheep would cost 2 or w/e). So depending on what towers they build, red sends different creeps. (For example, if the players only had a few towers that did insane damage, but very slow attack speed and no splash, then red would just send a bunch of sheep.)
To be honest, any TD is lame.
Not bad idea mb53. Kinda like a D&D TD
Kinda difficult for a first map though, setting controls like that but td engines themselves are very beginner
Depending on how it's done it could be really easy or take a good amount of work, if for example he put the abilty to make towers only on cliffs so creeps have a set pathing, it would make it very simple, etc.
I enjoy TDs because they dont require a lot of focus.