If you were logged in you would gain 3 XP for posting a reply.
You are replying to:
Here are some simple triggers that can spawn units:
First "create" the unit on the map:*
Round 1 Red Events Time - Elapsed game time is 5.00 seconds Conditions Actions Set Red_Spawn = (Center of Create Spawn 1 ) Unit - Create 1 Raccoon for Player 12 (Brown) at Red_Spawn facing Red_Spawn Custom script: call RemoveLocation (udg_Red_Spawn)
Then designate an "order" for the unit that is created:
Spawn 1 Red Events Unit - A unit enters Create Spawn 1 Conditions (Owner of (Triggering unit)) Equal to Player 12 (Brown) Actions Unit - Order (Entering unit) to Attack-Move To (Center of Spawn Destination 1 )
*You have to also create/destroy a variable for the place you want to create the unit because if you don't, a memory leak will crash your game.
Here are some simple triggers that can spawn units:
First "create" the unit on the map:*
Then designate an "order" for the unit that is created:
*You have to also create/destroy a variable for the place you want to create the unit because if you don't, a memory leak will crash your game.