Hidden
http://static.sc2mapster.com/content/images/24/274/hidden_icon.jpg
Always wanted to become a predator?
This is a release version of a map called Hidden, which has been through many hours of ...
Always wanted to become a predator?
This is a release version of a map called Hidden, which has been through many hours of work and now it's finally over, waiting for you on Battle.net! This is a duel map with lots of tall, line-of-sight blocking grass in which you can hide your forces and attack your unexpected enemy. There are many cliffs and backdoors which will keep you and your enemy in constant danger. Become a paranoic while trying to hold the gold expansion in the middle!
3 top strategies for Hidden are shown on the loading screen.
Feel free to write any ideas/suggestions or if you found any bugs/balance issues to sajuukh@gmail.com or if you wish to help me with testing, add me on EU #957 This map will be maintained for a long time. Please rate it, comment it and write reviews if you liked it! Have fun! ;)
Here are some in-editor screenshots for your eyes pleasure:
- Author:
- Sajuukh 3
- Players:
- 2
- Teams:
- 2
- Tileset:
- BelShir
- Dimensions:
- 144x144
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User Reviews
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i love this map because it`s challenging having so many view blockers
there are some doodads on the high areas that the map is better without it
I must say, this is a very peculiar map. Lets talk the good then bad again,
-the map is symmetrical
-competitive expansions (except the corners)
-I like the textures
-I like the natural expansions
Now the bad...
-the corner expansions make the game kind of go one way; because it will take the enemy so long to get there that if their base is under attack it will be half dead before they get back
-the doodads are strange, and those at the middle expansions are just scattered; not very well placed doodads
-the high yield has too many mineral fields
-fighting in those bushes can confuse people and it is also hard to track every enemy unless you hold alt; basically doodads shouldn't block line of sight