Pandora
http://static.curseforge.net/thumbman/images/24/116/600x600/pandora_icon.jpg.-m1.png
What is this?
This is a release version of one of the first SC2 editor created maps, which has got several ...
What is this?
This is a release version of one of the first SC2 editor created maps, which has got several thousand downloads combined! This map has been through dozens of hours of work and now it's finally over, waiting for you on Battle.net! This is a huge island based map with many ways of fighting, stunning visuals and a great atmosphere. Air units are superior here, but ground forces and usual harassment are also viable. There are many cliffs which will help you to launch covert operations on your enemies. There are 2 rich mineral bases in the middle and two Xel'Naga Watch Towers, which will help you to see whether your enemy is mining important rich minerals or not. There is a sexy loading screen which shows you 3 top strategies for this map!
Feel free to write any ideas/suggestions or if you found any bugs/balance issues to sajuukh@gmail.com or if you wish to help me with testing, add me on EU #957 This map will be maintained for a long time. Please rate it, comment it and write reviews if you liked it! Have fun! ;)
Here are some in-editor screenshots for your eyes pleasure
This map has won a third prize in NVIDIA Melee map contest.
- Author:
- Sajuukh 3
- Players:
- 2
- Teams:
- 2
- Tileset:
- Xil
- Dimensions:
- 96x184
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User Reviews
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i know this map it`s very detailed and i love it. it sees how much effort was put in it.
what i don`t like is that it`s an already released map even if it wasn`t complete
This map looks beautiful. Very beautiful. This map maker is truly skilled.
However... some issues:
The map is long. Very long. I feel it offers only one real strategy, and that is air superiority.
Suggestion: Make it a 2v2 and add some more paths/resources.
When I first looked at this map, I knew it would be a competitor for that video card! ;)
So the good first:
-the map is beautiful, glad to know somebody else enjoys texturizing their maps
-it is symmetrical with the exception of a few fly zones
-bases are good sizes
-pathing is good
Now the bad:
-the map isn't all that competitive; the natural expansions cant even be hit by ground unless they go through the main
-you cant rush because of the rocks in the center
-half the terrain that stretches to the scout towers is a waste of space
-the middle of the map would be completely dominated by terran because of the narrow passes covered in bushes
So basically, this is a turtling map and tech to air, which can be fun... but the replayability isn't very high.