I agree with Conceited. From a design standpoint a lot of areas seem a bit unfinished. Also I´d like to see the start positions a bit more similar in terms of size and distances.
When I design maps I try and use the grid to measure out distances to key points on the map in order to ensure gameplay balance.
Lastly you could spend a little more time blending textures to give the ground a more natural look.
I found it to be too large, at least the main bases anyways. Huge amounts of room to build and for armies to sneak around.
It looks like lots of work went into the center of the map though, choke points all over, higher/lower elevations. Most of which could be put to good use by certain units and people who know what they're doing.
Some of the expansions have blocking issues, the gas or a mineral patches forcing you to build your expansion a few spaces away from the "usual" spots. Best example of this is the expansion directly north of the bottom right high yield.
a good map overall, a bit too much space for building
I agree with Conceited. From a design standpoint a lot of areas seem a bit unfinished. Also I´d like to see the start positions a bit more similar in terms of size and distances.
When I design maps I try and use the grid to measure out distances to key points on the map in order to ensure gameplay balance.
Lastly you could spend a little more time blending textures to give the ground a more natural look.
I found it to be too large, at least the main bases anyways. Huge amounts of room to build and for armies to sneak around.
It looks like lots of work went into the center of the map though, choke points all over, higher/lower elevations. Most of which could be put to good use by certain units and people who know what they're doing.
Some of the expansions have blocking issues, the gas or a mineral patches forcing you to build your expansion a few spaces away from the "usual" spots. Best example of this is the expansion directly north of the bottom right high yield.