Bridge of Khazad-dûm
Medium sized 1v1 Map with horizontal symmetry. Players are separated by a large bridge that hinders sight and line of attack.
http://imgur.com/mkYYA.jpg
All expansions except for gold are away ...
Medium sized 1v1 Map with horizontal symmetry. Players are separated by a large bridge that hinders sight and line of attack.
All expansions except for gold are away from your opponent, and unless you have air vision or control the Towers, you are not able to attack enemy units on the other side of the bridge. There is a LOS blocker drop area in your main that overlooks your natural expansion.
There is a 1-tile wide path from your natural, as well as destructible rocks blocking a larger path into it. Further destructible rocks separate your main and third, and your third and the Gold expansion.
- Author:
- Syphon 1
- Players:
- 1
- Dimensions:
- 208x160
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The bridge concept is pretty cool and is what grabbed my attention in the first place. Overall the map has a dark medieval feel to it, like Castlevania, I like that.
As far as design goes the map is fairly plain. That isn't a bad thing since every part of the terrain design has a function. Natural expansions are a bit far but that is balanced by the fact that the expansion is blocked off by a destructible.
One thing that is significant to note and I'm not sure if you intended this, but there are only 7 mineral nodes in both starting location. This seams small but it does impact the pace of the game significantly and makes expansions necessary. This is also balanced a little by the fact that the starting locations are pretty close, however, I believe one of the contest rules is that starting locations must be 8 mineral nodes and 2 vespene gas. Not sure if that makes this map disqualified or not.One more nit pick, water is rather plane, you should tweak the water settings a bit.
Terrain design is what saves this map. Expansion and destructible positioning are smart and functional, like how you must destroy a destructible to reach a third expansion or you have to run all the way around the bridge. Gameplay wise, other then the missing mineral node, this map is league quality, needs some aesthetic improvements such as a few doodads and improved water. Maybe some dead trees here and there can improve the atmosphere, but I like where it's going. Map has potential but for now this get's an average.