Blood and mud
A 2v2/ffa map with 2 protected high yield expansions and a xel-naga watchtower in the center, which gives you vision over a large portion of the main battle field which connects the 4 corners with ...
A 2v2/ffa map with 2 protected high yield expansions and a xel-naga watchtower in the center, which gives you vision over a large portion of the main battle field which connects the 4 corners with each other.
I've tried to make the map look as natural as possible without making any compensations to the gameplay flow.
Map layout
Watchtower FOV
Rock protecting High-yield expansion
- Author:
- Entharion 2
- Players:
- 4
- Teams:
- 2
- Dimensions:
- 128x128
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it definetly needs more expansion as dimfish said
it`s a detailed map that needs small improvements to balance the sides a bit.
This map obviously has some love and effort put into it, although I think it needs some major changes to become a solid map.
First, the bases look more like Warcraft 3 bases than starcraft bases. Specifically, the resources should be placed away from the very edge of the base so that units and buildings can be placed behind them--battles around a mineral line are an important part of starcraft! Also, the main ramp/choke is very important, if it is too big then rushing strategies are very likely to win. It's up the map maker to balance this issue out, and I think these ramps are too large, and even the SW base has a larger ramp than the other bases.
Second, starcraft maps simply need more expansions. The reason is that starcraft asks the player to decide between investing in more economy (bases and workers), army units, or technology. If there are little or no possible expansions then a major factor of the game is missing.
Visually this map shows skill, but for your next one I think it should be more Starcrafty!