StarCraft 2 Melee Map Contest
Korgan's Landing
2v2 Team Melee
Your natural expansions are easy to defend. Rich fields are separated by a single cliff. Towers give vision to key ...
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2v2 Team Melee
Your natural expansions are easy to defend. Rich fields are separated by a single cliff. Towers give vision to key pathways.
gl hf
- Frozen
- Author:
- Frozen 3
- Players:
- 4
- Teams:
- 2
- Tileset:
- BraxisAlpha
- Dimensions:
- 144x144
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the design is too rough and squarish.
insufficient space to build
i pretty much agree with the poster below me, but what he forgot to say was that the mains are HORRIBLE
there is NO room to build _ANYTHING_
this map looks really rushed by looking at the terrain too.
i cant really say anything else but this map is broken ;/
i dont really like this map, the spawn locations are way too close, and the expansions/natural are also far too close. this map would only work if people spawned at opposite ends.
the normal mineral expansions really shouldnt be that close together either.
and the top right of the map confuses me, what were you trying to do? the terrain is also imcomplete along the border of it.
also a bug i found, its tricky to click the bottom gold mineral patch on the top row.
its also kinda useless splitting it up, 3 nodes isnt usefull.
and the terrain brush could use a little work :) you havent blended them in. its just linear ;/
Way to small for there to be any balance between races. Mineral layouts look nice and natural, But this is a space platform styling so a natural look that can lead to units getting stuck especially mules seems pointless. Why add a dirt texture on top of the platform, I have seen people claim none "man-made" textures are an advantage for zerg even if that is true zerg already are going to be over dominant on this map due to the small bases.
Textures could use some work, but the doodads on the dirt part of the map are nice. The map is symmetrical with the exception of the naturals. Also, the high yields in the dirt area are of unequal proportions. It would be too easy for reapers to control the watch towers in early game. The main bases are connected by that single narrow ramp, which is easy for terran to block off. The center watch tower is incredibly easy for a terran to station tanks at and pick off units that come out of the main bases. And lastly, the main bases are incredibly tiny, which is good for zerg only. Protoss wont go anywhere with that.