StarCraft 2 Melee Map Contest
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  • FrozenWolf rated this entry 3 out of 5

    Hey doomer, for this map I can see a couple issues and a couple things that I like. I'll start with the issues:
    -The natural expos will quite easily kill the person who starts beside them. It is rather easy to reaper/collosi/tank/broodlord on top of that cliff because that players army will have to run all the way around to attack the attacker. And then the attacker can just move into the base and the defender will have to run all the way back to his base.
    -the doodads that will effect pathing aren't perfectly symmetrical
    -for some reason, this map is incredibly dark (kind of hurts my eyes)

    Likes:
    -I like how you have towers for both of the team expansions in the corners
    -I like how the center tower is competitive
    -I like how the start locations for teams are very close, so close in fact that you can hammer an attacker coming from the main entrance on both sides of the cliffs.

    Sergeant
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