This is quite... unique. -First off, the map is not symmetrical. I can tell it was attempted, but not quite accomplished. -The map is quite open, which means zerg will do better. -You can walk in the blood water -The doodads make pathing a problem -The center high yield is rather large -some start locations are very easy to defend, some aren't. And some are even easy to defend the natural expo -there is a lack of textures
I like that you but your unique idea into the map though.
this is really interesting :D
what i like the most about it is that it can be played by 8 players
really contrasting
walking over the water can be solved by adding no pathing
This is quite... unique.
-First off, the map is not symmetrical. I can tell it was attempted, but not quite accomplished.
-The map is quite open, which means zerg will do better.
-You can walk in the blood water
-The doodads make pathing a problem
-The center high yield is rather large
-some start locations are very easy to defend, some aren't. And some are even easy to defend the natural expo
-there is a lack of textures
I like that you but your unique idea into the map though.