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Azar
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Azar
2
Posts from Azar
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Your post appears to be spam, too bad (Errno 2).
Azar:
When I try to post a trigger here on this forums I get slapped in the face with a red sentence: Your post appears to be spam, too bad (Errno 2). ...
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Triggers affecting a single player
Azar:
ow god... still considered spam. Anyway: you can use the "If then else if" element to make one trigger work for more than one player. You might ...
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Triggers affecting a single player
Azar:
that is one option, sadly I cant post my other trigger to show you another way because the crappy forum says: Your post appears to be spam, too bad...
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Triggers affecting a single player
Azar:
Untitled Trigger 001 Events Unit - Any Unit dies Local Variables Conditions (Owner of (Triggering unit)) == 1 ...
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Trigger Unit Ownership on Custom Map
Azar:
Please send then the map to this topic. Have you used Random Start Locations at Player properties? "Unit - Create 1 Barracks for player 1 at (S...
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Trigger Unit Ownership on Custom Map
Azar:
http://sc2.nibbits.com/maps/view/134041/merc Player properties -> random start location, yes. Edit: For the location of the Merc Compound, yo...
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Trigger Unit Ownership on Custom Map
Azar:
I tested my triggers, and they are working.
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Galaxy Editor NOT RESPONDING then CRASHES
Azar:
You should go to the blizzard technical support forums, more people there, which means more chance someone can help you.
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Trigger Unit Ownership on Custom Map
Azar:
Unit - Create 1 Merc Compound for player 1 at (Start location of player 1) using default facing (No Options) Now do this for each play...
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King of the Hill
Azar:
No problem!
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King of the Hill
Azar:
You are using a point to determine if a unit enters or leaves the hill, but a region for when a unit dies. I would check if the region covers the c...
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King of the Hill
Azar:
Could you post your triggers?
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King of the Hill
Azar:
If done properly the hillcount should never go below zero, I think your problem is that you need a hillcount for every player. You need to make mor...
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King of the Hill
Azar:
What do you mean exactly? The condition of my previous post?
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main base spawns on a mile high hill during testing ...
Azar:
The base height of the map is too low, try to raise it. Data > modify height field > check retain existing heights and raise the number.
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Changing ownership of units
Azar:
EDIT: Only this one works. Untitled Trigger 001 Events Unit - Any Unit Enters within 1.0 of Point Local Variables Condit...
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Changing ownership of units
Azar:
Also, if you want to apply this to more than 1 player you should deactivate the triggers after the first time so that lets say player 2 cant take o...
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Changing ownership of units
Azar:
Easy. If you still need it: EDIT: Too much options! Improved: Untitled Trigger 001 Events Unit - Any Unit Enters a distance...
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King of the Hill
Azar:
Ye it's possible to do it a lot simpler, I just found the condition Units in region matching conditions ^^. But it works :P
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King of the Hill
Azar:
Well then. I have uploaded some screenshots: http://s146.photobucket.com/albums/r277/SodkaR/Capture.jpg http://s146.photobucket.com/albums/r277...
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King of the Hill
Azar:
Ow cmon what a crap forum, I can't post my triggers, it says "Your post appears to be spam, too bad (Errno 2)."
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